DLE-XP 1.0.0.77: Dynamic player/robot brightness calculation
Cool... Although some versions of Descent ignore those settings anyway, it's a feature that'd be nice to see in more levels than just Parallax ones.
I have noticed though that the cube light values come up very dark, or at least in the editor; even with 100% cube light set, the highest value I observed was about 1.5. I have my suspicions this value isn't correct...
I have noticed though that the cube light values come up very dark, or at least in the editor; even with 100% cube light set, the highest value I observed was about 1.5. I have my suspicions this value isn't correct...