no frame rate break in with 1.2.11 on my system (multitexturing disabled).
The colored lighting isn't perfect. It's simply hacked into the shot lighting routine. That routine brightens the segments a shot passes through. With white light, that doesn't become so apparent. With colored light, you suddenly see that complete segment sides get lit. As I haven't found a way to have overbright colors, I also had to cap color values, so you will have weird color effects depending on level architecture and lighting.
Lehm told me that with multitexturing lightmaps and even vertex lighting becomes possible in D2X-W32, and I am looking forward to his results in these areas. Maybe he comes up with something really beautiful.
![Smile :)](./images/smilies/icon_smile.gif)