Did you make sure the .oof had a "frontface" object? That's where the door is attached to the room you select. Also make sure that the rest of the shell has the "shell" property set. All this can be done via OOFedit.
Slowguy made them for me and I stripped the files out of the level he made me. This is the doors that is going in Total Chaos. There are a number of other custom objects like the D1 reactor. Man, it looks awesome!
hey, i think i emailed you on how to put it in d3edit? did you ever get my email? maybe i forgot to send it lol. if you didn't get it, then i'll explain it here, or try to email you again.
oh! i remember what it was... you need to put the model, and model textures in d3's root directory for them to show up in d3edit. let me know if that helps!
Long story short. I was using atan's version of D3 Editor and it wasn't seeing it for some reason. When I used version 1.1 beta9 it worked fine. Point me in the right direction as far as pointing the editor to the misson hogs and table files selction and Mission Hog config. .. It's been too long .. since November .. (omg! and I thought I's have this done inside 3 weeks. o_0) and I lost some of that info in the move. .. emial files that I forgot to save or some such.