![Razz :P](./images/smilies/icon_razz.gif)
I started this level shortly after the Descent IV project failed. I had been on the team as a level designer and was focusing on creating high-poly rooms and objects for the level I was assigned to. Once the project ended I continued working on the level I was assigned, in hopes of someday releasing it, but I ended up loosing all that work when a virus infected my computer.
![Sad :(](./images/smilies/icon_sad.gif)
Recently I decided to make some use out of what I had. I wanted to take what I had and build a CTF level. This is what I came up with...
![Image](http://home.ripway.com/2004-9/172350/map.jpg)
![Image](http://home.ripway.com/2004-9/172350/eleldee11screenset2.jpg)
![Image](http://home.ripway.com/2004-9/172350/eleldee11screenset1.jpg)
The outdoor buildings will be bases for both the red and blue teams. There are only two paths to take when trying to get to a base. Going across the bridge would be the quickest way... going the other way takes longer, but you have a better chance of surviving. because there are only two paths, scoring will be difficult if there are a lot of people in the game. This might make it more interesting though. I'm curious to know what you guys think.
Currently I'm working on getting the weapons balanced. This is what the list looks like so far:
2 Shield Orbs
2 Fusion Cannons
2 Plasma Cannons
2 Vauss Cannons
2 Impact Mortars
2 4 Pack Homing
4 Concussion Missles
2 Mega Missles
2 Superlasers
2 Quad Laser Powerups
1 Emd Cannon
2 Energy Stars
2 Mass Drivers
2 Napalm Rockets
2 Frag Missles
I think it's a bit overkill now, but let me know what you think.
Also, the level doesn't have a name, so suggestions are welcome.
![Wink :wink:](./images/smilies/icon_wink.gif)