Because it's closed (and a poll for spite)
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- WarAdvocat
- DBB Defender
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- Joined: Sun Jun 23, 2002 2:01 am
- Location: Fort Lauderdale, FL USA
It's NOT a BUG.
Tricording was based on a correct physics formula. The result was Unexpected as these are gaming programers and no Physisisisist. o_0 anyways.
If you really are that offended by all this, I URGE you to e-mail Matt T. at Volition (the pres of Volition and co-founder of Parallax) and voice your concerns/questions to him. He seems to be very personable.
Tricording was based on a correct physics formula. The result was Unexpected as these are gaming programers and no Physisisisist. o_0 anyways.
If you really are that offended by all this, I URGE you to e-mail Matt T. at Volition (the pres of Volition and co-founder of Parallax) and voice your concerns/questions to him. He seems to be very personable.
not by much. Probably HERE, but I've been playing descent and was on the Interplay boards A good deal before the D2 demo was out.Sirius wrote:...he may have been in the community longer than you have.
but enough chest beating.
btw, the FIRST thing that my friend taught me when he introduced to descent was tricording. He gave a level called C.O.D. (Circle of Death by Thumb from "Levels of the World") and told me to practice in there.
yuck .. That and we played via modem in the "Hunting Halls".
Although I should note, it would be completely physically correct if the ship looked something like this:
Since it obviously doesn't, well, who knows. Really, sliding, backward movement and vertical turning should be impossible as well (except with the Magnum for vertical turning). But hey, realism was never Descent's strong suit anyway.
Since it obviously doesn't, well, who knows. Really, sliding, backward movement and vertical turning should be impossible as well (except with the Magnum for vertical turning). But hey, realism was never Descent's strong suit anyway.
Yeah, it doesn't look like much. I considered the idea of tacking them on somehow to the D2 ship, but dismissed the idea as it would take too long.
Nonetheless... I -think- if you were clever enough, it would be possible to make a ship that could believably do most of what the Descent one can without looking hideous. Some creativity, though.
Nonetheless... I -think- if you were clever enough, it would be possible to make a ship that could believably do most of what the Descent one can without looking hideous. Some creativity, though.
hmm.. intersting that you should say that. I was watching Star Trek Movie 1 (I'm so glad they dind't do out of order episodes like some OTHER Sci-Fri melodramas.)
anyways.. the jet pack that Kirk dawns to chase after Spock is that way. There are small jets in it that are very unobtrusive. Nice clean design. Go take a look, if you think you can handle some bad dialogue and retro.
anyways.. the jet pack that Kirk dawns to chase after Spock is that way. There are small jets in it that are very unobtrusive. Nice clean design. Go take a look, if you think you can handle some bad dialogue and retro.
- Testiculese
- DBB Material Defender
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- Joined: Sun Nov 11, 2001 3:01 am
I posted on this very ting on the first page of this thread:
It's just a game. Not and actual space sim. It's Sci-Fi. I don't think anyone reading Hienlin ever questioned the stuff he used in his stories or any other Sci-fi writer for that matter; except maybe "Ring World".. which was mostly the premiss of the story anyways.Duper wrote:1) The Pyro is a vehicle that utilizes anti-gravity. How do we know this? In both D1 and D2, you visit various planetoids that have gravity, and we aren't draggin our butts on the ground so I think anti-grav is a reasonable assumption. Also in D3, you get an "AntiGrav" failure warning (as your ship is blowing up) when you are using cockpit mode.
2) This is a game that in theory uses very high tech stuff. Case and point. .. you can hold an unlimited number of hostages ..er.. somewhere..
2a)the ship utilizes upgrade technology, that is to say it can use weapons and equipment it finds along the way. Dravis Specifically mentions this in the D1 briefing.
2b) Bots can materialize from pure energy at specified centers. (wtf is up with that anyways.. o_0)
2c) self contained jump point tech. (Compact warp core technology)
2d) something like 30 missles (more if you have an ammo pack in D2)
Yeah, which does fly. (Excuse the pun.) Doesn't explain the presence of engines in the first place, unless they're actually futuristic massively riced-up exhausts for the engine or something.
Nonetheless, working the whole justification for trichording into antigrav systems is quite a lot more difficult. It could be argued that it isn't even a directional system...
Nonetheless, working the whole justification for trichording into antigrav systems is quite a lot more difficult. It could be argued that it isn't even a directional system...
- Testiculese
- DBB Material Defender
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- Joined: Sun Nov 11, 2001 3:01 am
Tri-chording requires a moderate amount of practise and skill, and it is not too far from the general game mechanics of Descent, so I wouldn't put it in a line with script hacks of other games.
Imo it should be left in. Or better: Add a switch/game variable allowing the server to turn it on or off. I'm always for letting ppl have the freedom of choice (as long as it makes sense).
And then ... leave out that pseudo tech stuff. It's a game, and it's all about game play. You wouldn't want to "play" a serious 0-G space navigation game with a serious damage model, believe me.
Imo it should be left in. Or better: Add a switch/game variable allowing the server to turn it on or off. I'm always for letting ppl have the freedom of choice (as long as it makes sense).
And then ... leave out that pseudo tech stuff. It's a game, and it's all about game play. You wouldn't want to "play" a serious 0-G space navigation game with a serious damage model, believe me.