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Others have reported this also after my post which was overlooked/ignored to deal with eyecandy issues insteadPosted Sun Jun 26 wrote:currently there is an issue when a d2x-w32 host no one else can join, unless they have d2x-w32 after 1.4.27 somewhere
------------------------------------------------Posted Thu Jun 23 wrote:D2X-W32 1.4.34
- D2X-W32 will now understand the name tag "d2x-name" of D2X-W32 missions that has been introduced with DLE-XP v1.4.15. This should take care of non-D2X-W32 program versions loading D2X-W32 levels and crashing when trying to display them.
It wasn't overlooked. If I get an error message like this I will wait for some confirmation before I assume a bug and not some network problem. I must say I don't appreciate subtle allegations like yours here.BUBBALOU wrote:...Others have reported this also after my post which was overlooked/ignored to deal with eyecandy issues instead![]()
In all seriousness, this is utter and total crap.BUBBALOU wrote:But in all seriousness, you do have an issue with people that use KALI, which are 95% of the users in this thread, and they adore you. but you beat up on them why?
This problem seems to be true with all levels using a non-groupa palette and textures using the "see-through" palette index that's used on grates, fans, doors, etc. to see through the texture that they're put onto.Kyouryuu wrote:Quartzon / Limefrost Spiral doors show their background texture behind the door when the door is opened.