Tom's Hardware's Greatest Gaming Ideas Of All Time
- Aggressor Prime
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Tom's Hardware's Greatest Gaming Ideas Of All Time
This article just sickens me. I thought I would at least see the Descent name in this article, but no. People from Tom's review site just don't appreciate the freedom that Descent provided. Go ahead and tell me how good Doom was. But we all know that Descent will always reign supreme as the best game ever.
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Re: Tom's Hardware's Greatest Gaming Ideas Of All Time
You are deluded. Conventional Wisdom says Descent is most definitely *NOT* the best game ever. No matter WHAT we think, the gaming world has spoken, and Descent-type games, will *ALWAYS* be a tiny niche market, exclusively for those few people who crave the 6DOF gameplay.Aggressor Prime wrote:But we all know that Descent will always reign supreme as the best game ever.
Hell, if we had 1% of the CS market, it would make Descent HUGE!
I can't argue too much with the choices he gave after reading them, though. Before I saw the whys I would have disputed the wisdom of adding Quake and Half-Life to the list; however internet multiplayer and mods are big influences.
(...except Kali started internet multiplayer in a big way, actually. The problem is, no-one much knew about it. I would still credit either Warcraft 2 or Descent with starting that revolution though. They were reasonably popular.)
(...except Kali started internet multiplayer in a big way, actually. The problem is, no-one much knew about it. I would still credit either Warcraft 2 or Descent with starting that revolution though. They were reasonably popular.)
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Reading the 'whys', Descent should really have taken Quakes place on the list. IIRC, Descent had "seamless" LAN multiplayer (e.g., people being able to leave/join a game at will without any of that 'get everyone together and have them sync with the SETUP.EXE program' crap that typified multiplayer for everything before it) 12 months or so before Quake.