Descent 3 Music
- DarkFlameWolf
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Descent 3 Music
Is there a way I can export the music found in Retribution and Mercenary and convert it into mp3 form?
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- DarkFlameWolf
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- Vertigo 99
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- DarkFlameWolf
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Those files are corrupted? Are you positive? I downloaded the D3 soundtrack from PD ages ago, and I've never had any problems with any of the tracks.
And yes, Vertigo, some of us happen to like D3's music.
Edit: DFW, you're right about those tracks. Very strange. The level 15 FilePlanet version worked fine for me, so it must be a problem with the DF versions. I'll have to ask Checkor to take a look at that. In the meantime, if you don't have a FilePlanet account, you can get the tracks you're missing from the Descent Archives.
And yes, Vertigo, some of us happen to like D3's music.
Edit: DFW, you're right about those tracks. Very strange. The level 15 FilePlanet version worked fine for me, so it must be a problem with the DF versions. I'll have to ask Checkor to take a look at that. In the meantime, if you don't have a FilePlanet account, you can get the tracks you're missing from the Descent Archives.
Ah, Darkhorse has been playing with this a bit.
Generally getting a full mp3 of the level's music is rather non-trivial because they aren't made that way, they're a bunch of different sound effects.
But from what he's told me, the .osf format is actually the same as that for Fallout (.acm I think?) which there exists a Winamp plug-in for. So, you can take all the Descent 3 music files, dump them to .wav with WinAmp, then rearrange them in a sound file editor and encode the result to .mp3...
Theoretically anyway, but DH seems to have the resulting files on his machine...
Generally getting a full mp3 of the level's music is rather non-trivial because they aren't made that way, they're a bunch of different sound effects.
But from what he's told me, the .osf format is actually the same as that for Fallout (.acm I think?) which there exists a Winamp plug-in for. So, you can take all the Descent 3 music files, dump them to .wav with WinAmp, then rearrange them in a sound file editor and encode the result to .mp3...
Theoretically anyway, but DH seems to have the resulting files on his machine...
I've found that Game Audio Player also plays .osf files.
- DarkFlameWolf
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- DarkFlameWolf
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Hey I think I'll try that. I just love the level 8 song! By this method will the song sound exactly like it does in the game?Sirius wrote: But from what he's told me, the .osf format is actually the same as that for Fallout (.acm I think?) which there exists a Winamp plug-in for. So, you can take all the Descent 3 music files, dump them to .wav with WinAmp, then rearrange them in a sound file editor and encode the result to .mp3...
I did that all a while ago too. My only disclaimer is that the ordering might not be exactly correct on all of the levels, but I don't think it really matters. If this is what other people are looking for, I can upload the rest:
http://www.jeffsplace.net/descent/
http://www.jeffsplace.net/descent/
I compiled all of the unreleased levels over a year ago as VBR 192-320Kbit, in the order they're heard...for the most part. There is no deciding factor in some cases for which area of what level starts first (Level 7, mainly), so I put them together in a way that seemed to fit the most / sounded the nicest.
Check your PMs, Dark Wolf. I'm not about to publicly post an 80MB .zip file.
Check your PMs, Dark Wolf. I'm not about to publicly post an 80MB .zip file.
- World War Woodi
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I converted the D1 PS music to MP3 a while back, here.woodi wrote:If these dont include the D1 playstation version, you all dont know what yer missing.
I have all the songs converted to wav, but I have nowhere to host them. I could upload them to a p2p like ares I guess, or ??
Umm, you lost me. I guess I didn't understand what you were saying earlier.Sirius wrote:Um... assuming you could speedrun it that fast without making a noise, yeah, I would guess so.Xamindar wrote:Hey I think I'll try that. I just love the level 8 song! By this method will the song sound exactly like it does in the game?