Glass House final stages.

The place to promote and link to Descent levels - both multiplayer and singleplayer - D1, D2 and D3.

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Cangaceiro
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Glass House final stages.

Post by Cangaceiro »

Well folks, the glass house is on it's final stages, weapons and details. Hope you all enjoy it. Comments will be welcomed, I can use them on the next level.
Shots will soon be available.

CrossBones.
It was possible with Robo's webpage.
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Grendel
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Post by Grendel »

Not sure anyone mentioned it yet, but there's already a level named Glasshouse by RoadRunner (D3)..
Cangaceiro
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Post by Cangaceiro »

Took me a while to think of a name, now I have to change it. :)
Cangaceiro
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The Glass ???

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Sergeant Thorne
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Post by Sergeant Thorne »

That's ugly.

At some point, take some time and study some of the nicer looking D3 levels--the lighting and texturing, in particular, but also the geometry/shape/size of the tunnels and rooms.

I'm not suggesting that you follow any other level designer's style, exactly, but your textures are poorly matched, poorly sized, and poorly aligned; and your geometry is somewhat... aimless?

Small, rectangular tunnels are typically a bad idea, in my opinion. They reak of simplicity, to state the obvious, but they also restrict movement to merely forward and backward (simply a death trap).

Your open spaces look too big (due partially, no doubt, to their emptiness/lack of environment objects), and your tunnels too small.

But enough sweet-talk, it's getting late.
Cangaceiro
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Downthere.....

Post by Cangaceiro »

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Kyouryuu
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Post by Kyouryuu »

The lighting looks kinda screwed. Are you lighting individual rooms, or the entire mine at once? You should be doing the latter.
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Jon the Great
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Post by Jon the Great »

Well it's the thought that counts. The community will take as many new levels as we can get. :)
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Post by Cangaceiro »

I think is done.
Cangaceiro

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