D2X-XL Bug Reports - MS Windows
Moderators: Grendel, Aus-RED-5
Yup its the latest one directly from his site, 1.4.51, it didnt work with 1.4.50 too. Im not sure if its the deal with the pilot profiles, since cant get it to work after numerous clean installs and stuff.Nosferatu wrote:Version 1.4.51
OK now the bots looking through doors thing seems to be fixed but now the doors being rendered as walls when closed thing is back.
So maybe something is wrong with the D2X config Ioobusk.
I don't know if you already have done this, but check the D2X.INI file.
If you see the line: ";-fullscreen" then put away the ; so it looks like this: -fullscreen
In that way, the game will run in Full screen mode and some problems may be gone.
Well, at least that worked once for me ( the windowed mode crashed my PC sometimes).
Ah, and BTW, i recently seen a bug on D2X-W32. I don't know if is an issue of my cheap video card, but in levels with colored light, D2X-W32 renders the light as completely white in secondary textures (lamps, doors, grates, etc...). But when a Clip is present (example: when you open a door) the door is right colored, but when it closes again, it backs to the white color.
Is just me or there is a way to solve that?
I don't know if you already have done this, but check the D2X.INI file.
If you see the line: ";-fullscreen" then put away the ; so it looks like this: -fullscreen
In that way, the game will run in Full screen mode and some problems may be gone.
Well, at least that worked once for me ( the windowed mode crashed my PC sometimes).
Ah, and BTW, i recently seen a bug on D2X-W32. I don't know if is an issue of my cheap video card, but in levels with colored light, D2X-W32 renders the light as completely white in secondary textures (lamps, doors, grates, etc...). But when a Clip is present (example: when you open a door) the door is right colored, but when it closes again, it backs to the white color.
Is just me or there is a way to solve that?
Diedel, thank you for adding the Notebook resolutions. But for me it still does not work. When I select 1400x1050, it says "This mode is not supported by your graphics adapter" which is just not true. I play Counter-Strike 1.6 with OpenGL at 1400x1050 without any problems so it should in D2X as well...
Hoho Diedel
You did something wrong with 1400x1050...
If I turn off fullscreen, I get a smaller window than my native 1400x1050 resolution (and then´selecting 1400x1050 works). So there is something wrong with your implementation. I think it could be just a typo or something like that. Please check.
LOL when I select 1440x900 it in fact uses 1400x1050... What the...
You did something wrong with 1400x1050...
If I turn off fullscreen, I get a smaller window than my native 1400x1050 resolution (and then´selecting 1400x1050 works). So there is something wrong with your implementation. I think it could be just a typo or something like that. Please check.
LOL when I select 1440x900 it in fact uses 1400x1050... What the...
I have another request:
Switching resolutions on my (And I am sure on others, too!) TFT takes about 1-2 seconds which sucks when starting D2X-W32 because it switches two times, even when the native resolution is selected: First, when starting the exe before showing the playerprofiles and between showing playerprofiles and the main menu.
Could these (unnecessary) switches be avoided so that it just directly starts with the selected resolution and never switches?
Switching resolutions on my (And I am sure on others, too!) TFT takes about 1-2 seconds which sucks when starting D2X-W32 because it switches two times, even when the native resolution is selected: First, when starting the exe before showing the playerprofiles and between showing playerprofiles and the main menu.
Could these (unnecessary) switches be avoided so that it just directly starts with the selected resolution and never switches?
What D2X-W32 (actually the SDL) does is querying the driver for all available screen resolutions at a certain color depth (e.g. 32 bits -> true color) and window setting (fullscreen/windowed). The driver returns a list of available screen res at given color depth and window setting. SDL then compares the requested settings to those available and returns an error code if the requested one isn't available. Nothing I can do about that.
Feel free to get the source code and fix this problem. It has nothing to do with my code, rather with SDL/OpenGL stuff.
Feel free to get the source code and fix this problem. It has nothing to do with my code, rather with SDL/OpenGL stuff.
Hello I am curious about a few things.
Is it posswible to have multi monitor support? IE. One with front wiew and one with rear view?
I would like to be able to not olny have a rear view but a up down left and right view. Is this possible?
Is it possible to have more than two view screens.
I want to make it clear that I'm not asking you to DO this I just want to know if it can be done.
Is it posswible to have multi monitor support? IE. One with front wiew and one with rear view?
I would like to be able to not olny have a rear view but a up down left and right view. Is this possible?
Is it possible to have more than two view screens.
I want to make it clear that I'm not asking you to DO this I just want to know if it can be done.
Edward's idea sounds cool to me. I'm not sure if it can be done though. I don' know if the screen can be split when the card is in opengl mode. (but it is definitely possible at desktop mode)
Imho this kinda thing really fits descent 1/2, but it would ask a lot from the 3D card...4 screens yay:)
I don't ask nothing, just dreaming
off topic:
It somehow remembers me of this thing i saw on tv 4 years back or so: this girl playing descent II with a special chair that moved along with the axis of the ship. That was really cool.
Imho this kinda thing really fits descent 1/2, but it would ask a lot from the 3D card...4 screens yay:)
I don't ask nothing, just dreaming
off topic:
It somehow remembers me of this thing i saw on tv 4 years back or so: this girl playing descent II with a special chair that moved along with the axis of the ship. That was really cool.
Maybe he doesn't want to be accused of being so lame to show off an uber leet machine.Aus-RED-5 wrote:Why? Top secret computer or something?Edward wrote:I don't want to post my specs on the forum.
I'll tell you mine if you tell me yours! lol
I love to see specs of uber leet comps. I don't have problems with envy. I mean, if I would like to have such a machine, where's my legitimation to deny it to others? Have a Porsche and be glad with it, I'd be too if I had one.
Edward,
it's not the scissor hands causing problems, right?
/duck
j/k
I doubt a dxdiag file would help me much. Some basic info about OS, CPU, gfx card?
D2X-W32 also doesn't work properly when certain programs run in the background. See my D2X page for more info.
It's not a big thing why I don't show my specs it's just that I get yelled at because my video card does not belong is such an unworthy system.
Processor: P III 800 MHz
Ram: 384 MB SD (I think) 3*128 MB
Hard Drive 1: 18 GB 7200 RPM
Hard Drive 2: 28 GB 7200 RPM
Optical: CD 48X Read Olny
Video Card: NVDIA GeForce FX 5500 OC 256 MB at 350 MHz
Note that the mother board olny supports 2X vid cards and olny uses 64 MB of the video ram.
Processor: P III 800 MHz
Ram: 384 MB SD (I think) 3*128 MB
Hard Drive 1: 18 GB 7200 RPM
Hard Drive 2: 28 GB 7200 RPM
Optical: CD 48X Read Olny
Video Card: NVDIA GeForce FX 5500 OC 256 MB at 350 MHz
Note that the mother board olny supports 2X vid cards and olny uses 64 MB of the video ram.
Gee do I feel dumb. I haven't even told you the problem.
When I run d2x-w32.exe everything works fine until I try to start a game. Once I go to "New Game" it goes through the brefing then to the "prepare for descent" screen after this point I have to hit Ctrl+Alt+Del.
I get differen't results when I run DESCENT2.EXE. Once I get past the "prepare for descent" screen I get a garbled image like I'm using bad refresh rate.
When I run d2x-w32.exe everything works fine until I try to start a game. Once I go to "New Game" it goes through the brefing then to the "prepare for descent" screen after this point I have to hit Ctrl+Alt+Del.
I get differen't results when I run DESCENT2.EXE. Once I get past the "prepare for descent" screen I get a garbled image like I'm using bad refresh rate.