I have 2 laptops with Windows XP Home connected to a BEFSX41 router which is connected to a SB5100 cable modem to the internet. Here's my problem...
Everytime me and my girl go to play D3, whether she or I play alone, or together, we will be disconnected from the server anywhere from 10-30 minutes, everytime. When we played a P2P game together, we couldn't see each other at all. Taunts don't play for me at all, and hers play but nobody hears them.
Gameplay seems smooth enough for her, mine tends to be pretty jerky but I think its since the laptop is kinda old.
I've tried messing with the settings in the router. I've tried using the built in DHCP server, and then using static IP's with DHCP off. I saw that the Router has a Gateway/Router mode. Gateway is the only one that works.
I guess I'm wondering if this is normal or am I setting this up wrong?
btw...Internet works fine for both of us.
Help needed setting up network
- SuperSheep
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- CDN_Merlin
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Re: Help needed setting up network
Ok, your router should be in "router" mode. If you check the "status" area of the router, it should have the information from your ISP (aka IP name etc).
Both PCs should be set to obtain IP automatically from DHCP (which the router is the DHCP server).
If you want to play P2P, you'll need to install the IPX/SPX protocol in XP.
I'd suggest just sticking to TCP/IP.
As for the audio taunts, you need to make sure they are enabled on both PCs and on each pilot you use. Also, they can not be bigger than 32K in file size as the imported OGF(???) file format D3 uses.
Also, you need to assign keys to use audio taunts. And, if you use TCP/IP, you'll need to forward the ports that D3 uses (2092 I think) to be able to see the game using a router.
Hope this helps.
Both PCs should be set to obtain IP automatically from DHCP (which the router is the DHCP server).
If you want to play P2P, you'll need to install the IPX/SPX protocol in XP.
I'd suggest just sticking to TCP/IP.
As for the audio taunts, you need to make sure they are enabled on both PCs and on each pilot you use. Also, they can not be bigger than 32K in file size as the imported OGF(???) file format D3 uses.
Also, you need to assign keys to use audio taunts. And, if you use TCP/IP, you'll need to forward the ports that D3 uses (2092 I think) to be able to see the game using a router.
Hope this helps.
Wow, that's a lot misinformation in one post.. The "router" should be in gateway mode since you're connecting a LAN and not extending the internet... Port forwarding needs only be on if you also run a server. Having the linksys set to DHCP serve the LAN shouldn't make a difference vs. static IPs, make sure the info it's serving is correct -- check the settings of the modem, does it serve DHCP to the linksys ? Correct values (esp. gateway) ? Does it have a firewall ? If so, kill that -- no need for two hardware firewalls..
- Krom
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Heh, grendel pretty much got it.
If two of you want to play together on the same internet server, you need to use the -useport command line option on both clients and use different ports.
For LAN games, have one person host, then go to TCP/IP games and hit scan for local games (tho the game should already be listed).
Also, don't disable the firewall on the router, odds are the "modem" is actually just a "bridge" like 99% of the DSL/Cable "modems" out there and passes everything it gets through the line to it's LAN port. Knowing that the internet access works there is no need to check the DSL modems DHCP, since if it was improperly configured the internet wouldn't work at all.
If you are getting disconnects from internet servers it may mean your internet connection is going down intermittently, check that by downloading a huge game demo that would take several hours, if the download stops without completing check your modem and or call your ISP.
If two of you want to play together on the same internet server, you need to use the -useport command line option on both clients and use different ports.
For LAN games, have one person host, then go to TCP/IP games and hit scan for local games (tho the game should already be listed).
Also, don't disable the firewall on the router, odds are the "modem" is actually just a "bridge" like 99% of the DSL/Cable "modems" out there and passes everything it gets through the line to it's LAN port. Knowing that the internet access works there is no need to check the DSL modems DHCP, since if it was improperly configured the internet wouldn't work at all.
If you are getting disconnects from internet servers it may mean your internet connection is going down intermittently, check that by downloading a huge game demo that would take several hours, if the download stops without completing check your modem and or call your ISP.
- BUBBALOU
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Router leave DHCP enabled starting range 192.168.1.100
Mode Gateway
copy DNS info from status page of your router
set static ip on your machine 192.168.1.50(ncpa.cpl)
add dns info that you copied from above
set port forwarding 2092-2092 to ip 192.168.1.50 (router)
add "-useport 2092" to D3 misc section of your machine
set static ip on second machine 192.168.1.51(ncpa.cpl)
add dns info that you copied from above
set port forwarding 2093-2093 to ip 192.168.1.51(router)
add "-useport 2093" to D3 misc section of second machine
if issues still continue then disable SPI in your router options, but i doubt that will be required.
As far as P2P games over my network, I use IPX/SPX 802.3 (not auto)
Mode Gateway
copy DNS info from status page of your router
set static ip on your machine 192.168.1.50(ncpa.cpl)
add dns info that you copied from above
set port forwarding 2092-2092 to ip 192.168.1.50 (router)
add "-useport 2092" to D3 misc section of your machine
set static ip on second machine 192.168.1.51(ncpa.cpl)
add dns info that you copied from above
set port forwarding 2093-2093 to ip 192.168.1.51(router)
add "-useport 2093" to D3 misc section of second machine
if issues still continue then disable SPI in your router options, but i doubt that will be required.
As far as P2P games over my network, I use IPX/SPX 802.3 (not auto)
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