mmm looks like someone didnt do thier homework, http://www.tomshardware.com/game/200508 ... es-01.html
we were doing this with descent 2 years earlier. anyone else fancy griping to the editor?.
history of gaming, `cough cough we,er still here`
- suicide eddie
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That article was crap.
Having TCP/IP support is not exactly what I would call having 'internet mutilplayer' out of the box. You still needed a program like Gamespy, Kali or Mplayer and the likes. Most people didnt even know how to get thier IP, much less set up a game with it. So if enabler programs are needed, whats the difference between playing via TCP or IPX? None in my book, therefore they missed a lot of games like Duke, ROTT and such that were playable far earlier.
Tribes was the first game to support 'true' internet multiplay out of the box as it was the first to have a server list in game.
If you want a good read, go find 'Masters of Doom', it is now in paperback.
Having TCP/IP support is not exactly what I would call having 'internet mutilplayer' out of the box. You still needed a program like Gamespy, Kali or Mplayer and the likes. Most people didnt even know how to get thier IP, much less set up a game with it. So if enabler programs are needed, whats the difference between playing via TCP or IPX? None in my book, therefore they missed a lot of games like Duke, ROTT and such that were playable far earlier.
Tribes was the first game to support 'true' internet multiplay out of the box as it was the first to have a server list in game.
If you want a good read, go find 'Masters of Doom', it is now in paperback.
- Krom
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The difference is quite large when you think about it, in order to play a IPX game over the internet (such as Descent 1 or 2) the IPX packets from the game have to be wrapped in TCP/IP by an external program (KALI). This will make the packets larger then they were before, which increses lag and bandwidth use. TCP/IP support is the major requirement to internet play so it is safe to say it qualifies. Most games can work with external game lists today, but also have their own internal server lists. You don't NEED gamespy, kali or mplayer, but you can use them if you want.Buef wrote:whats the difference between playing via TCP or IPX? None in my book
I realize the technical difference, but the entire sentence was 'So if enabler programs are needed, whats the difference between playing via TCP or IPX? None in my book' Key part being that an enabler program was needed for most people playing back then. Groups connecting to a known IP they got from members of thier group or off of a server list on quakeworld or even hosted by thier ISP and such is still not true 'multiplayer out of the box' as additional knowladge is needed unlike later games which had a server list in the game itself. In THAT respect, the protocal used was not important.