D3Edit updated from Atan
D3Edit updated from Atan
Happy Holidays from Atan and his beta team. An updated version of the D3Editor is finally here after 10 beta builds. See the readme files for full info about the updates.
This is currently being hosted for download at:
http://www.descent3fischlein.de
http://cloud.prohosting.com/digijo/d3ed ... A03_3g.zip
here is the readme, lots of bugfixes and usefull new features:
------------------------------------------------------------
D3EDIT beta A03_3g by Atan
Based on the Outrage D3Editor by Gwar followed by the great modifications from Nirvana and
Otherone, I began to modify D3Edit a bit so that it met my suggestions / imagination and
to fix some bugs.
The fixes / improvements below are the result of at least 10 beta builds. These have been
tested on Win98, Win2000 and WinXP.
The beta testers were: Atan, Roadrunner, Fischlein, Dark, Diti, DigiJo, Floyd and DwnUndr.
Thanks to Roadrunner who offered the web space for this project, and Fischlein who started a
new forum for this project.
Thx for DwnUdr who condensed this text file and worked it up for our english speaking folks
*** Use this version at your own risk. ***
The improvements are listed in the following sections:
A) Pull-down bars
Menu Selections
C) General improvements
D) Bug Fixes
*********************************************************************
New improvements since Otherone's last beta 9
*********************************************************************
Section A) Pull-down bars.........................................................
RoomBar, "R":
(Modify section)
Lathe:
Lathe axes are selected automatically now.
Bend:
UNDO Bend Button added!
Objects are moved during bending now. Mark Objects by Mouserubberband (lasso by holding
the left mouse button down and dragging a box)or Key 'M'. UnMark by Alt+Rubberband or key 'U'.
Bend axes are selected automatically now.
Cursor shows where the bend target is.
Numpad 5 centers Cursor and Reference Frame to 0.0
Reference Frame position is computed in all 3 Ortho views automatically and set to this position.
Bend is possible by marked distance or desired height.
Bend is done circular left. Change sign to bend clockwise. (don't use)
Added Room Move function, you can move the room to bend before bending to point 0.0
Added some checks before bending.
(Room section)
New button: 'MoveRoomSplitFace' creates a 'CutFace' to cut the current room. This Face is
marked and can be moved to desired cutting position before cutting.
New button: 'SplitRoom' cuts current room by the 'CutFace'. Portals are not cut.
(Edge section)
New mouseover for 3rd button: "Find intersection of the current edge with the marked plane
and insert a vertex".
Terrain bar, "Tr":
Deleted Objects are not displayed anymore.
Added 'Select ALL' button for terrain cells.
Added ability to "Deselect All" cells.
Current Satellite slowly flashes to show it better.
Exchanged left and right movement (< and >) to move in the proper direction now.
The current satellite number is shown in the StatusBar.
You can switch through existing satellites only.
You can now LClick onto the satellite to select it.
Added â??View Satellitesâ?
This is currently being hosted for download at:
http://www.descent3fischlein.de
http://cloud.prohosting.com/digijo/d3ed ... A03_3g.zip
here is the readme, lots of bugfixes and usefull new features:
------------------------------------------------------------
D3EDIT beta A03_3g by Atan
Based on the Outrage D3Editor by Gwar followed by the great modifications from Nirvana and
Otherone, I began to modify D3Edit a bit so that it met my suggestions / imagination and
to fix some bugs.
The fixes / improvements below are the result of at least 10 beta builds. These have been
tested on Win98, Win2000 and WinXP.
The beta testers were: Atan, Roadrunner, Fischlein, Dark, Diti, DigiJo, Floyd and DwnUndr.
Thanks to Roadrunner who offered the web space for this project, and Fischlein who started a
new forum for this project.
Thx for DwnUdr who condensed this text file and worked it up for our english speaking folks
*** Use this version at your own risk. ***
The improvements are listed in the following sections:
A) Pull-down bars
Menu Selections
C) General improvements
D) Bug Fixes
*********************************************************************
New improvements since Otherone's last beta 9
*********************************************************************
Section A) Pull-down bars.........................................................
RoomBar, "R":
(Modify section)
Lathe:
Lathe axes are selected automatically now.
Bend:
UNDO Bend Button added!
Objects are moved during bending now. Mark Objects by Mouserubberband (lasso by holding
the left mouse button down and dragging a box)or Key 'M'. UnMark by Alt+Rubberband or key 'U'.
Bend axes are selected automatically now.
Cursor shows where the bend target is.
Numpad 5 centers Cursor and Reference Frame to 0.0
Reference Frame position is computed in all 3 Ortho views automatically and set to this position.
Bend is possible by marked distance or desired height.
Bend is done circular left. Change sign to bend clockwise. (don't use)
Added Room Move function, you can move the room to bend before bending to point 0.0
Added some checks before bending.
(Room section)
New button: 'MoveRoomSplitFace' creates a 'CutFace' to cut the current room. This Face is
marked and can be moved to desired cutting position before cutting.
New button: 'SplitRoom' cuts current room by the 'CutFace'. Portals are not cut.
(Edge section)
New mouseover for 3rd button: "Find intersection of the current edge with the marked plane
and insert a vertex".
Terrain bar, "Tr":
Deleted Objects are not displayed anymore.
Added 'Select ALL' button for terrain cells.
Added ability to "Deselect All" cells.
Current Satellite slowly flashes to show it better.
Exchanged left and right movement (< and >) to move in the proper direction now.
The current satellite number is shown in the StatusBar.
You can switch through existing satellites only.
You can now LClick onto the satellite to select it.
Added â??View Satellitesâ?
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