Ok, got one for ya.
With the assistance of [NuB2]Stryker, I have made for my level a custom graphic ogf file. The ogf and gam files are valid, but for some reason it doesn't show properly.
Example:
Everything looks right in D3edit, but D3 is another ball of wax.
Any ideas?
Fus
WTHeck haped to my custom ogf?
- Pyroiguana
- DBB Cadet
- Posts: 5
- Joined: Sat Jul 09, 2005 5:11 pm
- Location: Glendale, AZ
- Jon the Great
- DBB Captain
- Posts: 538
- Joined: Fri Nov 28, 2003 3:01 am
- Location: California
- Fusion
- DBB Ace
- Posts: 379
- Joined: Sun Sep 07, 2003 2:01 am
- Location: Valdez System, Underverse; 7 Stars, Azeroth
Ok, I will answer ur questions in sequence:
Fus
YesPyroiguana wrote:Are you sure you put all the required files in the mn3?
It's the end of a tunnel. No portal required.Duper wrote:it looks like portal that was neer connected
gam file settings are correct, including the 256x256 flag. Everything looks right in D3edit, but it suddenly doesn't like it... I use the Q menu in D3edit to make the mn3. DwnUndr thought it might be because I used the D3Image Tool to convert the TGA file to OGF.Jon the Great wrote:is it a 256 by 256 texture?
those do not always work. When they don't you get a white texture instead.
Also make sure the gam file has the correct size selected. So if it was a 256by256 graphic you would need to check the 256 box.
Fus