Direct Game with 2 People

Meet the people you love to kill (and be killed by) in Descent!

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Ned
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Direct Game with 2 People

Post by Ned »

Is it possible to have two people playing Descent3 with no server, or whatever, just specify each other's IP address or something? :?:
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Krom
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Post by Krom »

Easy: one person hosts, the other player enters the IP of the hosting player. (firewalled players can't host)
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Post by Ned »

ok, I'm trying to get 2 friends into it.

Not sure how to do it though
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Post by CDN_Merlin »

start D3
select multiplayer
click "start TCP/IP game"
select settings, level etc"
have others "join" your TCP/IP game using your IP address.
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Ned
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Post by Ned »

Cool

I think my Linksys router WRT54G has a firewall. Any tips on how to disable it?

Keep in mind, I am fairly clueless :D
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Post by Unix »

Login to your router and find where you need to disable the firewall.
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Post by Sarge »

Try it first, without disableing the firewall. You'll need to know your 'outside' IP address as well, to tell your friend.
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Post by BUBBALOU »

Disable hardware firewall ??? Bwahahahah that would be dumb!

get into your router http://192.168.1.1

click applications and gaming ( http://192.168.1.1/Forward.asp ), forward port 2092 to your d3 machine, hit status page ( http://192.168.1.1/Status_Router.asp ), jot down WAN ip (ip address) address. give your friend that address listed xxx.xxx.xxx.xxx:2092. then Host a D3 Game

Enjoy
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Post by Ned »

Thanks, Im going to try that, :!:


OK, Another dumb question: :arrow:

I just built a machine for a friend who hasn't picked it up yet, so it's sitting here. I installed D3 on it. HOw would I do a LAN party with it for kicks?

I have a wireless router, etc.

I do know how to get into the router settings (192.168....), as I have set up security on it before. And I can find my outside IP, not much deeper know-how though . .
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Post by Krom »

You don't need to do anything for a LAN game, just host it TCP/IP on one computer and hit scan for local games on the other computer. Unless you have the windows firewall up (not needed if you have a router) it will show up in the TCP/IP games list of the other computer.
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Post by Ned »

Just got it running (LAN) with 2 fast PCs and no router changes




SOOOOOOOOOOOOOOOOOOOOO cool!


Yes, I'm four years too late and pathetic . . . :P
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Post by Sarge »

Ned wrote:Just got it running (LAN) with 2 fast PCs and no router changes
SOOOOOOOOOOOOOOOOOOOOO cool!
Yes, I'm four years too late and pathetic . . . :P
No way man, it's awesome that somebody new has picked up D3 and is enjoying it as much as we do!

Welcome to 6DoF!

(insert big cheesy grin here)
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Post by Ned »

Thanks Sarge

I've been playing single payer off and on for years and have completed the game a few times, but only play multi a little. My knowledge of LAN party, etc. is very poor, but I have dreamed about it often. I tried to do modem-multi once (Pentium 2 maybe?), and it kind of sucked.

I am trying to get the 2 guys into it. If they do it I'll claim the recruitments points in heaven :)
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Post by Sarge »

:D
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Post by Ned »

Hey little update,

I tried the direct 2 person TCP game thing out.

My friend couldn't see me when I tried to start and host a game, but I could see him when he started and hosted, and I joined.

Maybe I'll go into my router and look at it. Is it a firewall issue or a port issue?

The router is the Linksys WRT54g

And to whomever killed me mercilessly in Stadium last night. . . your day will come :x :wink:
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Post by CDN_Merlin »

You need to forward port 2092 to your LAN IP in your router.
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Post by Mobius »

One important point. If it's just the two of you playing, for goodness sake, set the game type to be "Peer to Peer" and **NOT** "Client Server".

P2P games are great for just two people, and the only advantage the person who creates the game has is that he has no delay for level events (like doors opening).

There is that whole P2P Fusion bug - but not many people know how to exploit it - so it's not a big deal.

Remember in a P2P game, there is NO LAG ON INBOUND WEAPONS. What you dodge on your screen is actually dodged: if it looks like it missed you then it DID miss you. There are no unexplained deaths in P2P.

On the downside, the person with the worst connection actually has an advantage, but if both players are on DSL then it'll be pretty fair.

The other downside is that legitimate killing shots, if not uploaded to the other player, will not appear on his screen, and therefore will do no damage.

I like P2P play, especially at low ping times (under 100ms) - but it's really only good for 2 players. It still provides good gameplay for 4 players, but only if they are ALL on broadband, and ALL players ping roughly the same to each other.

Due to the nature of P2P, each player must be lead by the amount you ping to them (individually) as opposed just the lead to the server. If pings are disparate, then it's hard work adjusting your lead for each player...

For a full discussion about P2P vs CS mode, read my pages at http://www.planetdescent.com/d3help/p2p.shtml
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