Direct Game with 2 People
Moderator: Do_Checkor
Direct Game with 2 People
Is it possible to have two people playing Descent3 with no server, or whatever, just specify each other's IP address or something?
- CDN_Merlin
- DBB_Master
- Posts: 9781
- Joined: Thu Nov 05, 1998 12:01 pm
- Location: Capital Of Canada
- BUBBALOU
- DBB Benefactor
- Posts: 4198
- Joined: Tue Aug 24, 1999 2:01 am
- Location: Dallas Texas USA
- Contact:
Disable hardware firewall ??? Bwahahahah that would be dumb!
get into your router http://192.168.1.1
click applications and gaming ( http://192.168.1.1/Forward.asp ), forward port 2092 to your d3 machine, hit status page ( http://192.168.1.1/Status_Router.asp ), jot down WAN ip (ip address) address. give your friend that address listed xxx.xxx.xxx.xxx:2092. then Host a D3 Game
Enjoy
get into your router http://192.168.1.1
click applications and gaming ( http://192.168.1.1/Forward.asp ), forward port 2092 to your d3 machine, hit status page ( http://192.168.1.1/Status_Router.asp ), jot down WAN ip (ip address) address. give your friend that address listed xxx.xxx.xxx.xxx:2092. then Host a D3 Game
Enjoy
Thanks, Im going to try that,
OK, Another dumb question:
I just built a machine for a friend who hasn't picked it up yet, so it's sitting here. I installed D3 on it. HOw would I do a LAN party with it for kicks?
I have a wireless router, etc.
I do know how to get into the router settings (192.168....), as I have set up security on it before. And I can find my outside IP, not much deeper know-how though . .
OK, Another dumb question:
I just built a machine for a friend who hasn't picked it up yet, so it's sitting here. I installed D3 on it. HOw would I do a LAN party with it for kicks?
I have a wireless router, etc.
I do know how to get into the router settings (192.168....), as I have set up security on it before. And I can find my outside IP, not much deeper know-how though . .
Thanks Sarge
I've been playing single payer off and on for years and have completed the game a few times, but only play multi a little. My knowledge of LAN party, etc. is very poor, but I have dreamed about it often. I tried to do modem-multi once (Pentium 2 maybe?), and it kind of sucked.
I am trying to get the 2 guys into it. If they do it I'll claim the recruitments points in heaven
I've been playing single payer off and on for years and have completed the game a few times, but only play multi a little. My knowledge of LAN party, etc. is very poor, but I have dreamed about it often. I tried to do modem-multi once (Pentium 2 maybe?), and it kind of sucked.
I am trying to get the 2 guys into it. If they do it I'll claim the recruitments points in heaven
Hey little update,
I tried the direct 2 person TCP game thing out.
My friend couldn't see me when I tried to start and host a game, but I could see him when he started and hosted, and I joined.
Maybe I'll go into my router and look at it. Is it a firewall issue or a port issue?
The router is the Linksys WRT54g
And to whomever killed me mercilessly in Stadium last night. . . your day will come
I tried the direct 2 person TCP game thing out.
My friend couldn't see me when I tried to start and host a game, but I could see him when he started and hosted, and I joined.
Maybe I'll go into my router and look at it. Is it a firewall issue or a port issue?
The router is the Linksys WRT54g
And to whomever killed me mercilessly in Stadium last night. . . your day will come
- CDN_Merlin
- DBB_Master
- Posts: 9781
- Joined: Thu Nov 05, 1998 12:01 pm
- Location: Capital Of Canada
- Mobius
- DBB_Master
- Posts: 7940
- Joined: Sun Jun 03, 2001 2:01 am
- Location: Christchurch, New Zealand
- Contact:
One important point. If it's just the two of you playing, for goodness sake, set the game type to be "Peer to Peer" and **NOT** "Client Server".
P2P games are great for just two people, and the only advantage the person who creates the game has is that he has no delay for level events (like doors opening).
There is that whole P2P Fusion bug - but not many people know how to exploit it - so it's not a big deal.
Remember in a P2P game, there is NO LAG ON INBOUND WEAPONS. What you dodge on your screen is actually dodged: if it looks like it missed you then it DID miss you. There are no unexplained deaths in P2P.
On the downside, the person with the worst connection actually has an advantage, but if both players are on DSL then it'll be pretty fair.
The other downside is that legitimate killing shots, if not uploaded to the other player, will not appear on his screen, and therefore will do no damage.
I like P2P play, especially at low ping times (under 100ms) - but it's really only good for 2 players. It still provides good gameplay for 4 players, but only if they are ALL on broadband, and ALL players ping roughly the same to each other.
Due to the nature of P2P, each player must be lead by the amount you ping to them (individually) as opposed just the lead to the server. If pings are disparate, then it's hard work adjusting your lead for each player...
For a full discussion about P2P vs CS mode, read my pages at http://www.planetdescent.com/d3help/p2p.shtml
P2P games are great for just two people, and the only advantage the person who creates the game has is that he has no delay for level events (like doors opening).
There is that whole P2P Fusion bug - but not many people know how to exploit it - so it's not a big deal.
Remember in a P2P game, there is NO LAG ON INBOUND WEAPONS. What you dodge on your screen is actually dodged: if it looks like it missed you then it DID miss you. There are no unexplained deaths in P2P.
On the downside, the person with the worst connection actually has an advantage, but if both players are on DSL then it'll be pretty fair.
The other downside is that legitimate killing shots, if not uploaded to the other player, will not appear on his screen, and therefore will do no damage.
I like P2P play, especially at low ping times (under 100ms) - but it's really only good for 2 players. It still provides good gameplay for 4 players, but only if they are ALL on broadband, and ALL players ping roughly the same to each other.
Due to the nature of P2P, each player must be lead by the amount you ping to them (individually) as opposed just the lead to the server. If pings are disparate, then it's hard work adjusting your lead for each player...
For a full discussion about P2P vs CS mode, read my pages at http://www.planetdescent.com/d3help/p2p.shtml