Avatars
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Avatars
What size are we finally going to be able to use? Is off site hosting going to be allowed? (I could host several for other people if needed)
- Nitrofox125
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*sigh*
64x64 is completely adequate. It's the DescentBB, not the "show off my huge avatar that takes up too much screen real estate"BB.
If you're really that enamored with Stress's avatar, ask him for a better copy in your e-mail.
If you're really that enamored with Stress's avatar, ask him for a better copy in your e-mail.
- Lothar
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Stress's avatar
Jim, Stress's avatar is a woman feeling herself up (unless he's changed it in the last 24 hours.) The guys who aren't getting any want to see a bigger copy of it.
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Re: *sigh*
http://www.fragwerkz.com/dbb/viewtopic.php?t=87Archaeloidic wrote:I'd really love to see the results of a poll on this subject. I'm guessing it'd probably be close to a tie.
- Nitrofox125
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The 64x64 size limit is just silly. You enforce a 64x64 policy, but let some people keep these 200K+ avatars. Gee, I wonder what's more bandwidth intensive to the system? At least be consistent.
A 100x100 avatar is not huge in this day and age and those who whine that it takes up too much screen real estate need to consider the following. A typical 1024x768 resolution has 786,432 pixels. Clearly, a 100x100 avatar takes 10,000 of those. That's merely 1.2% of screen space. Really space hogging, isn't it? And as Archaeloidic said, the template we're using consumes 150 pixels of the side ill-regardless.
And I don't know what forums you go to, but 64x64 is very minimal. BeyondUnreal, for example, has an avatar cap around 130x130 and permits forum signatures. It also gets many orders of magnitude more traffic than this one does (or ever will). It's a non-issue - 100x100 does not make or break the system, so I don't honestly see what the problem is. Like I said, at the very least, if you're going to chomp down on everyone and enforce 64x64, then at least enforce a KB size as well. Otherwise, you enforce two completely contradictory policies.
A 100x100 avatar is not huge in this day and age and those who whine that it takes up too much screen real estate need to consider the following. A typical 1024x768 resolution has 786,432 pixels. Clearly, a 100x100 avatar takes 10,000 of those. That's merely 1.2% of screen space. Really space hogging, isn't it? And as Archaeloidic said, the template we're using consumes 150 pixels of the side ill-regardless.
And I don't know what forums you go to, but 64x64 is very minimal. BeyondUnreal, for example, has an avatar cap around 130x130 and permits forum signatures. It also gets many orders of magnitude more traffic than this one does (or ever will). It's a non-issue - 100x100 does not make or break the system, so I don't honestly see what the problem is. Like I said, at the very least, if you're going to chomp down on everyone and enforce 64x64, then at least enforce a KB size as well. Otherwise, you enforce two completely contradictory policies.
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- SSC BlueFlames
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Seriously... Narrow the name column a bit more. Limiting icon pixel sizes and then leaving the column a width that assumes 100+ pixel-wide icons is a silly oversight.And as Archaeloidic said, the template we're using consumes 150 pixels of the side ill-regardless.
Actually, I wouldn't care what size icons were allowed, if there was an option to turn them off. On forums I browse that have the option, I almost always turn off forum icons, so that I can focus on post content, rather than whether or not John Q. Spammer has changed his 1600x1200 BMP icon to something more appropriate.
More to the point though, here's a practical demonstration...
It's Link from The Legend of Zelda, after his Queer Eye makeover.
It's Link from The Legend of Zelda, after his Queer Eye makeover.
Same image, different size. Everyone can still tell what it is. The only difference is that PSP decided on a different palette when I saved it the second time, so I couldn't put the dimensions in the same shade of blue. I'm sure you're heartbroken, Arch.
Now, I'm personally behind the tech curve by a longshot right now. Having about zero income, that's not going to change for a while. Yes, I'm browsing on a laptop with a thirteen inch TFT display with a native resolution of 800x600. (Not that I'm begging, but if you've got spare money you're looking to dispense with, I won't argue with you sending it my way.) On the other hand, I've got enough bandwidth that if Stresstest wanted to, he could set his icon up to stream the entire porn movie he extracted his icon from, and my connection wouldn't flinch. For myself, file size isn't an issue, but screen space is (hence my gripe with the current font size too). I know bandwidth is an issue for the DBB though, so I can understand the 15kb limit for on-site icons.
At the end of the day though, Sting Ray's got the right idea. It's a picture. Even if you've got a 100x100 icon already, it takes about three seconds to resize it to 64x64 in any decent image editor, and unless it's a text-based (read: "stupid") image, it's not going to look any different, except maybe to the legally blind. Seriously, how many people read this forum that are legally blind and do not wear glasses/contacts while reading? Hell, if you [url=mailto:blueflames@planetdescent.com]e-mail your 100x100 icon and DBB password to me[/url], I'll resize it to 64x64 and upload it in your profile for you. It'd take less time and effort to resize it than continuing to whine about something that's not going to change.
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Actually, there is a phpBB mod that will let you turn off avatars and signature in your profile so if you don't want to see them, ya won't. I would've installed it on the test site, but I don't have access to the SQL DB, and since Xciter is dead set against any mods being installed....lets just say its not happening anytime soon.SSC BlueFlames wrote:Actually, I wouldn't care what size icons were allowed, if there was an option to turn them off.
Now I know the arguing over the allowed size is a moot point, but making it ONLY 64x64? Thats rather stupid don't you think? If your avatar isn't exactly 64x64, it'll deform the hell out of it. My current avatar (64x48, which is scaled down properly from the original source file) is a damn good example. Compare it to the way its supposed to look: