The last MMORPG you'll ever play
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- Phoenix Red
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PVP details please. Specifically:
How big a factor is skill in engagements, particularly small group. Does high skill give you a large advantage over casual players? Do small groups of excellent players usually beat larger groups of casual players?
How does the friendly interaction work in group PVP? Are there support ships? Can you in any way directly benefit your allies in combat? How vital is teamwork?
What are your combat options? I'm aware it will depend on what you've stocked your ship with, but what is the variety like? Are there different weapon types, perhaps that interact differently with different sorts of armour? Are there temporary effects that inhibit or enchance combat performance? Is it possible to remove them?
How is terrain usage? Do you find yourself near space debris, planets etc that you can use tactically? I'm aware this is a subtle and situational question but if it arises I would like to know.
What is your overall estimation of the complexity of PVP? It sounds very linear.
How big a factor is skill in engagements, particularly small group. Does high skill give you a large advantage over casual players? Do small groups of excellent players usually beat larger groups of casual players?
How does the friendly interaction work in group PVP? Are there support ships? Can you in any way directly benefit your allies in combat? How vital is teamwork?
What are your combat options? I'm aware it will depend on what you've stocked your ship with, but what is the variety like? Are there different weapon types, perhaps that interact differently with different sorts of armour? Are there temporary effects that inhibit or enchance combat performance? Is it possible to remove them?
How is terrain usage? Do you find yourself near space debris, planets etc that you can use tactically? I'm aware this is a subtle and situational question but if it arises I would like to know.
What is your overall estimation of the complexity of PVP? It sounds very linear.
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PvP is very dynamic. Even PvE requires strong teamwork.
There are modules even now that give passive bonuses to your teammates but they require that one of the members of your fleet is in a dedicated gang support ship.
There are logicstics cruisers designed to operate as field medics.
You can't really use the enviroment yet as a tactical use..but that's actually on the Dev's plate right now as they are working on nebulae etc that can cause positive or negative things to your ship.
As far as skills, high skilled players are just more versitile. Lower skilled players can specialize in a certain area of combat, and be just as good as Mr. I'vebeenheresincebeta. I think someone said on the forums once that a new player that wanted to specialize in frigate operations could be in Tech 2 cruisers with top of the line gear in under 3 months...which is very fast in this game.
I've been playing for almost 2 years now, and can fly a lot of ships, but I'm weak in certain areas, like Electronic Warfare. My gunnery skills allow me to use top end battleship guns and some of the best ships in the game atm..but I can fly and fight in a LOT of them. But I can still only use one at a time. If I were to be caught by a Deimos (Heavy Assault Cruiser) in a Tristan (Frigate a new player could be flying in less than 3 days..but still useful), I'd probably lose my ship. To me, that's ok, as that ship didn't cost me much. To a new player..it might be a bit much..so while you're training skills, you work on methods for earning isk to support your PvP habits.
Everything in EVE has a balancing factor. You can't do anything without expending something else. if you become a pirate, you become stuck in low security systems. If you buy big expensive ships and fly then without the skill to make them what they should be, you'll probably lose the ship...and the isk that went into it.
There are modules even now that give passive bonuses to your teammates but they require that one of the members of your fleet is in a dedicated gang support ship.
There are logicstics cruisers designed to operate as field medics.
You can't really use the enviroment yet as a tactical use..but that's actually on the Dev's plate right now as they are working on nebulae etc that can cause positive or negative things to your ship.
As far as skills, high skilled players are just more versitile. Lower skilled players can specialize in a certain area of combat, and be just as good as Mr. I'vebeenheresincebeta. I think someone said on the forums once that a new player that wanted to specialize in frigate operations could be in Tech 2 cruisers with top of the line gear in under 3 months...which is very fast in this game.
I've been playing for almost 2 years now, and can fly a lot of ships, but I'm weak in certain areas, like Electronic Warfare. My gunnery skills allow me to use top end battleship guns and some of the best ships in the game atm..but I can fly and fight in a LOT of them. But I can still only use one at a time. If I were to be caught by a Deimos (Heavy Assault Cruiser) in a Tristan (Frigate a new player could be flying in less than 3 days..but still useful), I'd probably lose my ship. To me, that's ok, as that ship didn't cost me much. To a new player..it might be a bit much..so while you're training skills, you work on methods for earning isk to support your PvP habits.
Everything in EVE has a balancing factor. You can't do anything without expending something else. if you become a pirate, you become stuck in low security systems. If you buy big expensive ships and fly then without the skill to make them what they should be, you'll probably lose the ship...and the isk that went into it.