3-D Software?
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- WarAdvocat
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3-D Software?
What are the various pros and cons of the available software packages? I'm currently using one of the commercial suites as a learning tool but the more I learn the more I wonder what I should be doing?
Some of the software I'm looking at includes:
Lightwave
3DS Max
Maya
Zbrush
It's kind of mind-boggling. For example, at first glance, Zbrush looks like a postproduction tool for stuff created in other modelling software, but it can do modelling as well, and looks like it has a very interesting interface for this.
Some of the software I'm looking at includes:
Lightwave
3DS Max
Maya
Zbrush
It's kind of mind-boggling. For example, at first glance, Zbrush looks like a postproduction tool for stuff created in other modelling software, but it can do modelling as well, and looks like it has a very interesting interface for this.
Re: 3-D Software?
There are going to be a number of people here who would argue, and probably a few who would agree.WarAdvocat wrote:What are the various pros and cons of the available software packages? I'm currently using one of the commercial suites as a learning tool but the more I learn the more I wonder what I should be doing?
Some of the software I'm looking at includes:
Lightwave
3DS Max
Maya
Zbrush
It's kind of mind-boggling. For example, at first glance, Zbrush looks like a postproduction tool for stuff created in other modelling software, but it can do modelling as well, and looks like it has a very interesting interface for this.
For games, I would have chosen 3DSmax. From my undertanding it has very good low poly tools.
Maya is quickly catching up though. They now have a DirectX plugin, and a normal mapping tool (to transfer the normal map from a high poly to a low poly model)
Alot of people use Zbrush for touch ups, like warts, veins, etc.
In the movie realm, Maya is just more powerful.
It's Fluids and Ocean Shaders are superior ( http://downloads.alias.com/mkt/gmk_400_ ... swells.mpg http://downloads.alias.com/mkt/gmk_400_ ... ocoman.mov )
It's PaintFX are capable of amazing trees and plants, whereas 3DSmax has poor predefined plant abilites.
So I would go for maya. It also has a more simple interface (when I first started, I opened Maya PLE and could make a quick animation very fast, and do basic modelling without reading documentation. In 3DS I was very confused...
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If you want to do just modeling, a great & affordable solution would be Silo + Zbrush 2.
Together they would total less than 500 dollars.
If you are set on 3dsmax or Maya, both packages are good. I personally find 3dsmax to be a little easier to pick up. Maya's learning curve is a little trickier, and the modeling tools not as extensive (although Maya 7 looks promising).
But, I think ultimately Maya can offer more. It's just a bit harder to get up to speed with it.
Together they would total less than 500 dollars.
If you are set on 3dsmax or Maya, both packages are good. I personally find 3dsmax to be a little easier to pick up. Maya's learning curve is a little trickier, and the modeling tools not as extensive (although Maya 7 looks promising).
But, I think ultimately Maya can offer more. It's just a bit harder to get up to speed with it.
The only really awsome tool in 3DSmax that is coming out is the UV tool.
You never read about 3DSMax being used for animation in big movies either.
Gollum was modelled in XSI, then animated in Maya.
Same with the Witch king, and several other LOTR models.
The podrace in Episode 3 used Maya 2 to animate the entire thing.
Matrix used Maya 2.
and 80% of the time you see the DVD bonus on a DVD movie that has CG, you see them using Maya.
But having said that, Maya may not be best for you. I have talked to at least three 3DS artists that wished they had started with Maya. But they also say that 3DS is better for games.
I would prefer to use the strength of all of them.
Try them all out, and see what you like.
p.s. btw my avatar is a Maya render ^^
You never read about 3DSMax being used for animation in big movies either.
Gollum was modelled in XSI, then animated in Maya.
Same with the Witch king, and several other LOTR models.
The podrace in Episode 3 used Maya 2 to animate the entire thing.
Matrix used Maya 2.
and 80% of the time you see the DVD bonus on a DVD movie that has CG, you see them using Maya.
But having said that, Maya may not be best for you. I have talked to at least three 3DS artists that wished they had started with Maya. But they also say that 3DS is better for games.
I would prefer to use the strength of all of them.
Try them all out, and see what you like.
p.s. btw my avatar is a Maya render ^^
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I learned Strata 3D Pro on a Macintosh and used it for years. When I moved to the PC I got it for the PC but found it to be incredibly clunky and almost unusable. So ... I started looking around. I 'borrowed' a copy of 3DS Max and found it's learning curve to be absolutely huge. I got a 30 day demo copy of Maya and found its learning curve to be somewhat easier. In the end I couldn't afford to buy Max or Maya so I am not using anything at all now. The general knowledge I had of Strata helped me understand what to look for in Maya and Max but thats about all it helped.
Good luck and if you find a good but cheap solution please let me know what you find.
Good luck and if you find a good but cheap solution please let me know what you find.
Well, I'm no 3D Artist or something, but I saw people doing amazing things with Blender, which is completely free. It has a non-standard Interface and no templates or wizards though and you should look at a tutorial if you want to get at least something done with the Interface. But it feels quite comfortable once you know how it works.
get a free membership at www.buzz3d.com
They have like 20 free maya videos getting you past the basics.
And they also have houdini and XSI.
And yes blender is cool, but it is not quite there in many ways. The hair, the cloth, the fluids, and the particles aren't quite as good.
They have like 20 free maya videos getting you past the basics.
And they also have houdini and XSI.
And yes blender is cool, but it is not quite there in many ways. The hair, the cloth, the fluids, and the particles aren't quite as good.
I use MilkShape 3D:
pros:
Good user-friendly interface
Power
Easy to animate
Easy to learn without much help (atleast if you're comp savvy )
cons:
Low-poly limit
Poor texture mapping
CAN'T EASILY SELECT A BLOODY THING WHEN MODEL IS COMPLEX!!!
and Blender:
pros:
high-poly limit
subsurf
very, VERY powerful
excellent texture mapping
only one viewscreen making the chore of selecting any vertex you want done with ease
cons:
hard to understand without Wikipedia
pros:
Good user-friendly interface
Power
Easy to animate
Easy to learn without much help (atleast if you're comp savvy )
cons:
Low-poly limit
Poor texture mapping
CAN'T EASILY SELECT A BLOODY THING WHEN MODEL IS COMPLEX!!!
and Blender:
pros:
high-poly limit
subsurf
very, VERY powerful
excellent texture mapping
only one viewscreen making the chore of selecting any vertex you want done with ease
cons:
hard to understand without Wikipedia