Send it to karx11erx at hotmail dot com. I'll take a look at it, and if it's good (imo), I'll host in in my Descent Site's 3rd player level area. If you like.sammy wrote:o.k. . i have a descent2 level for 1-player, but no place on the internett to put it for sharing. (the level - 3192''vertices'' . 900 cubes . 254 walls . 225 objects. .big.) if anyone wants to play this level, tell me?-> maybe i can kibbe some space from someone i know . .
New D2 Level Notification Thread
Crop. If you don't have any decent image editing application, take screenshot, paste in Paint, select the area you actually want to see, cut, create a new image and paste again.TheGriffin wrote:I have a quick question. I tried taking snapshots of a few missions in dle-xp using alt-printscreen to give myself a visual reference of which are which, but the window frame gets pasted into the image as well. How are you getting these images without the window borders?
Ok, a bit of news there.
Level ... set, now, it has 3 old levels in it.
Level 1: Pyrite Station 100%
Level 2: Trident Smelting Colony
Structure 100%
Objects 5% at best (I haven't really started on it)
Level 3: Incineration (I think)
Structure 50-70% (depending how much else I feel like adding)
Objects 0%
Finished making all the final touches to Pyrite Station just tonight. Playtested it a few times to iron out bugs/things that didn't work as planned.
One comment. I hate my reactor room now. It's hellishly hard, at least on Hotshot. Once/if you get this set, just beware...
You CAN cheat the system if you see it coming, though. It'll take some time to clear out all the same, but it should be safe enough. Just a lot of work.
Oh, and it is all custom robots. I didn't replace the reactor since I don't have a reactor model lying around and I've heard bad things about replacing them anyway, but everything else is new.
Level ... set, now, it has 3 old levels in it.
Level 1: Pyrite Station 100%
Level 2: Trident Smelting Colony
Structure 100%
Objects 5% at best (I haven't really started on it)
Level 3: Incineration (I think)
Structure 50-70% (depending how much else I feel like adding)
Objects 0%
Finished making all the final touches to Pyrite Station just tonight. Playtested it a few times to iron out bugs/things that didn't work as planned.
One comment. I hate my reactor room now. It's hellishly hard, at least on Hotshot. Once/if you get this set, just beware...
You CAN cheat the system if you see it coming, though. It'll take some time to clear out all the same, but it should be safe enough. Just a lot of work.
Oh, and it is all custom robots. I didn't replace the reactor since I don't have a reactor model lying around and I've heard bad things about replacing them anyway, but everything else is new.
Another update.
Set name is Legacy of Chaos.
Level 2 (Trident Smelting Colony) complete. No further work on level 3 yet.
Edit: 'Cheating the system' makes things significantly easier. You still have to be a decent pilot not to get ripped up by the swarms of fire that come your way, but you don't have to be Superman just to live through it.
I think I completed the room the 'dumb' way without dying on Hotshot, once.
Level 2 is much easier. Still have to be careful because you're going to get mauled if you don't kill things reasonably safely.
Set name is Legacy of Chaos.
Level 2 (Trident Smelting Colony) complete. No further work on level 3 yet.
Edit: 'Cheating the system' makes things significantly easier. You still have to be a decent pilot not to get ripped up by the swarms of fire that come your way, but you don't have to be Superman just to live through it.
I think I completed the room the 'dumb' way without dying on Hotshot, once.
Level 2 is much easier. Still have to be careful because you're going to get mauled if you don't kill things reasonably safely.
Been working on level 3 today. Added 70ish cubes... and now I've run into that deadlock between the beginning and the end of the level where I'm not sure what to do with it.
Nonetheless, I think it's a relatively small part. I'll get there soon enough.
The other problem with it is, it's not originally my level. So extending it in a way that stays at least reasonably true to the original style isn't too easy...
Nonetheless, I think it's a relatively small part. I'll get there soon enough.
The other problem with it is, it's not originally my level. So extending it in a way that stays at least reasonably true to the original style isn't too easy...
Okay, now I probably am at that 70-75% structure stage. Much better idea of what is left to go in the level now... as it turns out, only about three or four rooms.
Including the boss room, though.
Edit: Okay... time to take a break I think. 584 cubes so far, boss room complete, most of ... everything done. There will be a bit more structure to come though. I'd expect the cube count to register in the high 600s... so much for a small level.
Including the boss room, though.
Edit: Okay... time to take a break I think. 584 cubes so far, boss room complete, most of ... everything done. There will be a bit more structure to come though. I'd expect the cube count to register in the high 600s... so much for a small level.
Everything's done... it winds up as a 264 KB zip file. The accompanying document might be interesting to some of you as a bit of an inside look at a few of the things that happened at Ellusion Design and DNet over 99-01... I do go into considerable detail about the histories of everything I put into this set.
Edit: Oh, and before I forget soemthing obvious; since it's ridiculously late at the moment, I'll work on getting it uploaded somewhere tomorrow.
Edit: Oh, and before I forget soemthing obvious; since it's ridiculously late at the moment, I'll work on getting it uploaded somewhere tomorrow.
Done, and I managed to find somewhere to get my website back to upload it. (Rather amusingly, the original service came back, and I signed up again about two days ago - then come this morning to find it's shut down for good. Yay...)
Download (264 KB)
Download (264 KB)
- Sapphire Wolf
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Hmm, I tried your mission pack. Maybe a bit too much lava for me.
You should experiment more with asymmetrical designs and lighting contrasts. Pyrite Station, in particular, felt very bright and symmetrical.
(Yes, I know I'm being a hypocrite, but in my later levels, I came to the conclusion that symmetry is quite boring to play in unless it's a multiplayer level. Even if a level is somewhat symmetrical by having a 90-degree bend in it somewhere, it's better than having it be all/nearly symmetrical. At the very least, it makes me want to explore side corridors, instead of presuming that it must invariably lead to a copy of the same robot configuration and architecture).
You should experiment more with asymmetrical designs and lighting contrasts. Pyrite Station, in particular, felt very bright and symmetrical.
(Yes, I know I'm being a hypocrite, but in my later levels, I came to the conclusion that symmetry is quite boring to play in unless it's a multiplayer level. Even if a level is somewhat symmetrical by having a 90-degree bend in it somewhere, it's better than having it be all/nearly symmetrical. At the very least, it makes me want to explore side corridors, instead of presuming that it must invariably lead to a copy of the same robot configuration and architecture).
- Aus-RED-5
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Here is the direct link. But you can get any of his levels from his website.spud wrote:Wow, that looks great Diedel, any chance us testers could play around in that level?
spud
http://www.brockart.de/descent/
The current multiplayer data structures cannot be easily changed to support more players; I have already tried to do that. I would either need to implement a complete new network data processing path, or render D2X-W32 incompatible with all other D2 versions.
Before ppl really start to play new levels with new game features (Entropy, enhanced CTF) though, I see no reason to support more players. Nobody would make use of that anyway, I assume.
Before ppl really start to play new levels with new game features (Entropy, enhanced CTF) though, I see no reason to support more players. Nobody would make use of that anyway, I assume.
- DarkFlameWolf
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Wolf,
I've been working over and over and over and over my levels to reach their current state, looking at other level designer's levels and at other games to be inspired and get a better idea of how to produce good looking levels with a realistic feel or just some impressive appearance. So just keep on trying ... and if you want to see truly great D2 level building, take a look at Kruel's works, esp. the single player missions (Kryllidian Krusade, Konflikt At Karon, Ice Kave I+II, Koolkave I++II).
I've been working over and over and over and over my levels to reach their current state, looking at other level designer's levels and at other games to be inspired and get a better idea of how to produce good looking levels with a realistic feel or just some impressive appearance. So just keep on trying ... and if you want to see truly great D2 level building, take a look at Kruel's works, esp. the single player missions (Kryllidian Krusade, Konflikt At Karon, Ice Kave I+II, Koolkave I++II).
- DarkFlameWolf
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already have. I looked at his works long before I even started on my first mission campaign: Bahagad Outbreak. I even request him to do the last boss room for that mission (and he did!) because I was inexperienced at that time. Lost Levels, the 25 level set I made after Bahagad Outbreak was an even better level making accomplishment with some great level designs towards the end of the set. But now, with all this skill behind me, I have to try and be better than ever with this new set. Its very pressuring.
- DarkFlameWolf
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with regards to my level set or basically any work I do, my sex is irrelevant. Just enjoy the levels. As for D2x-W32, I've tried all sorts of ways to get that dang thing to work, and none have succeeded. So after hours of making it work, I've given it up and decided to use plain ol' Descent 2 to create my new level set. At least this way, both those who have D2x-W32 can play it and those that don't can play it. More audience.