Ok, here we go.
I plan to make a
huge level with various parts of vastly different style, but some logical transition between them. Depending on what I manage to pull off, I will put everything into a single level, or create a mission consisting of several levels and a Half-Life style transition (i.e. the start of a new level will look identically to the exit area of the previous one, only that you will not be able to go back).
The part I am currently working on is a canyon with some caves and man made tunnels. The idea is not completely fleshed out yet, but there will be some control center somewhere to trigger the transition to the next area, and as this part probably will not be the start of the mission, there must be a "somewhere" you've come from.
Naturally, a canyon lends itself to cave entries located in its walls, and these in turn open endless opportunities to build complete areas of the mission.
So another part of the mission will be a cave system with stalaktites, water, and pretty certainly some lava deeper down (I hope I will come at least close to what Darkhorse has created with 'Magnacore' here ...
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)
But here some pictures of an early state of the canyon. The start area has pretty much taken shape, and the process of carving the whole thing out of ... errm ... the segments is clear, but there's a lot of details still to be built, and ofc this is not just about looks - I want it to play well, too.
Here's an overview from the level editor:
This is the start location:
A view of a tunnel entrance to be:
Somewhat deeper into the canyon, some water coming from a side canyon that will serve as an entrance to another part of the level:
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