Burp! A series of mines for D2X-W32

A forum just for you old time Descent and Descent2 players.

sound COOL?!?!?!!!?!??

Sure, just don't wet yourself...
3
23%
Do you think something called "Gaything" is cool?!
5
38%
You're realy weird!
5
38%
 
Total votes: 13
User avatar
Image
DBB Ace
DBB Ace
Posts: 122
Joined: Sat Oct 29, 2005 11:13 pm
Location: What the...?
Contact:

Post by Image »

Better shot:

Image

:D

Green lighting added! :D

Image
User avatar
Image
DBB Ace
DBB Ace
Posts: 122
Joined: Sat Oct 29, 2005 11:13 pm
Location: What the...?
Contact:

Post by Image »

Celler's almost done :D

Image
User avatar
Pumo
DBB Captain
DBB Captain
Posts: 779
Joined: Tue Jan 18, 2005 11:48 pm
Location: Mexico
Contact:

Post by Pumo »

The screens looks nice. I think is a good work :)

However, although this is a D2X-W32 issue, in the green lighted room, the lights and the door seems completely white lighted!

I know i've (and another user too) already said that issue in the D2X-W32 Bug report thread but well, i hope that issue can get fixed soon.

But anyway, the level seems pretty cool!
User avatar
Diedel
D2X Master
D2X Master
Posts: 5278
Joined: Thu Nov 05, 1998 12:01 pm
Contact:

Post by Diedel »

Hm. Maybe DLE-XP simply doesn't light passable walls, failing to see there are not simply two segments connected and an open side, but that something is in that side ... :roll: ... will look into this.
User avatar
Pumo
DBB Captain
DBB Captain
Posts: 779
Joined: Tue Jan 18, 2005 11:48 pm
Location: Mexico
Contact:

Post by Pumo »

In fact, D2X-W32 are so good, that for me it's almost perfect now. If that light problem is related to DLE-XP instead of D2X, then D2X-W32 is already perfect :)

Actually, that was the real and unique real problem i see on D2X-W32 levels: Secondary textures (just like doors and lamps) doesn't seem afected by colored lights. But if that can be fixed, then D2X-W32 would be the best Descent version ever!! :D

Anyway, i think i'm kind of off-topic now.

BTW, how the progress of Burp 1, the SP version, goes by this time?

Edit: I see the newest version of D2X-W32 and the light issue is fixed now! Good work Diedel! :)
User avatar
Image
DBB Ace
DBB Ace
Posts: 122
Joined: Sat Oct 29, 2005 11:13 pm
Location: What the...?
Contact:

Post by Image »

Burp 1 is already done, and I have alot of outdoor work to be doin on Burp 2, and even MORE work on Burp 3; seeing as in 3 I can never seem to create the effect I want and end up shleesing off and making something cheaper, therefor making room after room to try and get it right :P The main problem is, I see a way to do something easier and go for it :oops:
User avatar
Image
DBB Ace
DBB Ace
Posts: 122
Joined: Sat Oct 29, 2005 11:13 pm
Location: What the...?
Contact:

Post by Image »

Added to the third room in Burp 3:

Image

:D
User avatar
Image
DBB Ace
DBB Ace
Posts: 122
Joined: Sat Oct 29, 2005 11:13 pm
Location: What the...?
Contact:

Post by Image »

New room :D

Image

This is the latest picy, but D2X-XL can't handle the cubecount :P
User avatar
Sirius
DBB Master
DBB Master
Posts: 5616
Joined: Fri May 28, 1999 2:01 am
Location: Bellevue, WA
Contact:

Post by Sirius »

Looking at the image, it seems you've used more cubes in some places than you had to (but I can't see behind the ship, so I'm not perfectly sure about that).

But in general, you're probably right - D2X-XL slows down significantly once you pass a couple hundred cubes in view or so.
User avatar
Image
DBB Ace
DBB Ace
Posts: 122
Joined: Sat Oct 29, 2005 11:13 pm
Location: What the...?
Contact:

Post by Image »

Well, almost all of them are necessary...I may have added a few on the right and left walls of the room where I didn't need to, meaning I could'v simply streatched them to be that far :P
Post Reply