Better shot:
Green lighting added!
Burp! A series of mines for D2X-W32
The screens looks nice. I think is a good work
However, although this is a D2X-W32 issue, in the green lighted room, the lights and the door seems completely white lighted!
I know i've (and another user too) already said that issue in the D2X-W32 Bug report thread but well, i hope that issue can get fixed soon.
But anyway, the level seems pretty cool!
However, although this is a D2X-W32 issue, in the green lighted room, the lights and the door seems completely white lighted!
I know i've (and another user too) already said that issue in the D2X-W32 Bug report thread but well, i hope that issue can get fixed soon.
But anyway, the level seems pretty cool!
In fact, D2X-W32 are so good, that for me it's almost perfect now. If that light problem is related to DLE-XP instead of D2X, then D2X-W32 is already perfect
Actually, that was the real and unique real problem i see on D2X-W32 levels: Secondary textures (just like doors and lamps) doesn't seem afected by colored lights. But if that can be fixed, then D2X-W32 would be the best Descent version ever!!
Anyway, i think i'm kind of off-topic now.
BTW, how the progress of Burp 1, the SP version, goes by this time?
Edit: I see the newest version of D2X-W32 and the light issue is fixed now! Good work Diedel!
Actually, that was the real and unique real problem i see on D2X-W32 levels: Secondary textures (just like doors and lamps) doesn't seem afected by colored lights. But if that can be fixed, then D2X-W32 would be the best Descent version ever!!
Anyway, i think i'm kind of off-topic now.
BTW, how the progress of Burp 1, the SP version, goes by this time?
Edit: I see the newest version of D2X-W32 and the light issue is fixed now! Good work Diedel!
Burp 1 is already done, and I have alot of outdoor work to be doin on Burp 2, and even MORE work on Burp 3; seeing as in 3 I can never seem to create the effect I want and end up shleesing off and making something cheaper, therefor making room after room to try and get it right The main problem is, I see a way to do something easier and go for it