Multiplayer with Robots in it
Moderator: Do_Checkor
Multiplayer with Robots in it
Has there been any progress with making multiplayer levels with robots in 'em? I recall being in one or two games with a prototype.
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- DBB Supporter
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- Joined: Tue Aug 07, 2001 2:01 am
Supersheep was working on some code that would function similar to the AntiCheat software that server admins currently use that would allow the admins to include AI bots in any game.
One of the ideas was to have an AI player join a team to help balance out the numbers if one team had too many people. Basically the ?software? could look at the maximum number of players for the game and make sure the server was always full minus one so people could still join.
Another idea was to be able to have the Thief bot in any game. The Thief bot would be an opponent for everyone in the game because he would try and steel your stuff no matter what team you are on.
I don't know where Sheep is at with this code but I think he had to put it on the bottom of his list due to other commitments.
One of the ideas was to have an AI player join a team to help balance out the numbers if one team had too many people. Basically the ?software? could look at the maximum number of players for the game and make sure the server was always full minus one so people could still join.
Another idea was to be able to have the Thief bot in any game. The Thief bot would be an opponent for everyone in the game because he would try and steel your stuff no matter what team you are on.
I don't know where Sheep is at with this code but I think he had to put it on the bottom of his list due to other commitments.
hmm.. UT does that too. Interesting.... veerry interesting.. *sink*Richard Cranium wrote:Supersheep was working on some code that would function similar to the AntiCheat software that server admins currently use that would allow the admins to include AI bots in any game.
One of the ideas was to have an AI player join a team to help balance out the numbers if one team had too many people. Basically the ?software? could look at the maximum number of players for the game and make sure the server was always full minus one so people could still join.
Another idea was to be able to have the Thief bot in any game. The Thief bot would be an opponent for everyone in the game because he would try and steel your stuff no matter what team you are on.
I don't know where Sheep is at with this code but I think he had to put it on the bottom of his list due to other commitments.
- El Ka Bong
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- Location: Vancouver, B.C. Canada
I was playing in a crowded Stadium game with a player called "A RoboT" ... I thought it was a real pilot, and I called it a 'hacker' .. ?! @ LoL! I was mystified for a few minutes, and naturally assumed it was a hacked pilot .. !
The AI ship was a little slow to respond, sometimes stuck in corners, but it was also invulnerable. It was a dark-pyro like in the level called Blue Devil. I just avoided it. It split up the action sometimes, however if the AI was more agressive, it might be ok to have a robot in some gang-bang levels...
The AI ship was a little slow to respond, sometimes stuck in corners, but it was also invulnerable. It was a dark-pyro like in the level called Blue Devil. I just avoided it. It split up the action sometimes, however if the AI was more agressive, it might be ok to have a robot in some gang-bang levels...
- sushi.h.a.
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I just released a mod called GroupC a bit ago, and in it, the counter measures have been replaced by a few robots and specialized Gunboys.
e.g. The normal gunboy pickup (on the left) gives you a deployable Flame RAS robot (on the right). (you know the red bot that says, ?Burn!?). When deployed, it will autonomously operate on your side.
Here is a Flame RAS of mine attacking an enemy phoenix.
I didn?t want the deployable bots mess up the feel of multiplayer, so they aren?t ridiculously powerful or anything, and there are usually very few, if any, countermeasure pickups in a given level, so they are also bit rare. They?re fun to use though.
You can of course disable the countermeasure pickups in the multiplayer options when you don?t want any deployable bots.
Anyway, I hope that helps out Ned.
Take care.
e.g. The normal gunboy pickup (on the left) gives you a deployable Flame RAS robot (on the right). (you know the red bot that says, ?Burn!?). When deployed, it will autonomously operate on your side.
Here is a Flame RAS of mine attacking an enemy phoenix.
I didn?t want the deployable bots mess up the feel of multiplayer, so they aren?t ridiculously powerful or anything, and there are usually very few, if any, countermeasure pickups in a given level, so they are also bit rare. They?re fun to use though.
You can of course disable the countermeasure pickups in the multiplayer options when you don?t want any deployable bots.
Anyway, I hope that helps out Ned.
Take care.