descent ala wikipedia

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fyrephlie
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descent ala wikipedia

Post by fyrephlie »

http://en.wikipedia.org/wiki/Descent_%2 ... er_game%29

yes i know it has been there a while.

since i don't recognize ips like i used to, who did this?

why do i care? i don't really, just wondering if someone here knows.
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Post by Battlebot »

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Post by Escorter »

WHAT?!!! "Descent 3 is a commerical flop"
bull★■◆●!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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mesh
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Post by mesh »

Hmm... The fact that you bought it does not make it a commercial success.
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Post by Escorter »

Hmm... Daikatana is REALLY a commerical flop, but D3 is not.
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Post by Suncho »

It is. Regardless, that wikipedia entry reads like it were written by a retard. =)

More likely it's just the result of a bunch of different people who don't speak english trying to add stuff.

If anyone (Palzon) wants to work on sprucing it up, that'd be cool.

I'll try to fix some stuff up if I get time.
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Post by fyrephlie »

24.69.255.204

*edit*[sarcasm]thank you... that is what i wanted :P*edit*[/sarcasm]*edit*

like i said, i don't recognize user ip's.

most of it seems a little inaccurate.
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Post by TheCope »

why would you want someones ip?
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Post by Ferno »

I'll fix that.
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Post by Top Wop »

Escorter wrote:Hmm... Daikatana is REALLY a commerical flop, but D3 is not.
Ummm, yes it is. Many former D2 players on top of that didnt bite.
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Post by MD-2389 »

Escorter wrote:Hmm... Daikatana is REALLY a commerical flop, but D3 is not.
How so? It didn't come close to breaking even let alone making a profit. If that isn't the definition of a commercial flop, I don't know what is.
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Post by Burlyman »

"anti-wikipedia" ^_~
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Post by Palzon »

mesh wrote:Hmm... The fact that you bought it does not make it a commercial success.
you dirty, fall-off-the-planet for three years bastid. you should call me. :P
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Post by Genghis »

Palzon wrote:
mesh wrote:Hmm... The fact that you bought it does not make it a commercial success.
you dirty, fall-off-the-planet for three years bastid. you should call me. :P
I emailed you with his addy, but since you change email addresses every 5 weeks who knows if it got through? :P
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mesh
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Post by mesh »

Better to fall off the planet than have 50 bijillion email addresses. Get gmail, it will hold all sorts of pornographic material: Search don't sort. mmmm.... click*
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Post by Sirius »

Daikatana and D3? Well, which one have people heard of?
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Post by Duper »

heh.. both and neither.

depending on which circle you're talkin to. ;)
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Post by Kyouryuu »

I've worked on that article before.

IMHO, it needs a "Technical" section to put all of that overtly technical information on "scene graphs," "portals," "nearest-neighbor texture filtering," "display mode 13h," etc. It's very disorganized having that engineering speak pop up at various points in the artle.

Also IMHO, it's way too long. It should be trimmed down, eliminating some of the superfluous details. Either that or D1/D2/D3 need to be split into three articles. Trying to talk about all three on the same page leads to confusion.
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Post by Escorter »

Hmmm...

"Colored lighting was used for Descent 3. This engine was impressive for its time but eventually id Software released Quake, which was truly 3D and surpassed the Descent engine."

The Quake engine doesn't use colored lights (GLQuake does), particle system, transpaerent walls, terrain system, etc.
The Fusion engine does.

And LOL "truly 3D"?!

I'm not a Wikipedia-protestor, but some articles needs some correction...

Or "surpassed" means the Quake engine was more popular?
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Post by fyrephlie »

Escorter wrote:Hmmm...

"Colored lighting was used for Descent 3. This engine was impressive for its time but eventually id Software released Quake, which was truly 3D and surpassed the Descent engine."

The Quake engine doesn't use colored lights (GLQuake does), particle system, transpaerent walls, terrain system, etc.
The Fusion engine does.

And LOL "truly 3D"?!

I'm not a Wikipedia-protestor, but some articles needs some correction...

Or "surpassed" means the Quake engine was more popular?
note the quake engine existed long before D3....
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Post by Escorter »

I know, but Wikipedia says it is better than Fusion.
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Post by roid »

Descent 1 actually beat Quake to the "fully 3D game environment/enemies" punch, coz descent1 came out BEFORE quake1 did.

but yeah they are a bit confused in how they explain that, descent3 shouldn't be mentioned anywhere in that section since it was released ages later.
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Post by fliptw »

Descent 3 in 96(which was when quake was released)?

fact checking wiki needs.

The quake engine was(is?) much more flexible in terms of environment.

descent 1 and 2 was all about the mines.
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Post by Escorter »

So this looks better than D3: http://img490.imageshack.us/img490/1975 ... 3023bb.jpg

I don't think so...
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Post by VR7 »

You know, you guys are free to edit the Wikipedia article to your own liking too. Remember that the Wiki articles are usually not fully complete or fully correct--that's what allowing everyone to edit the content is for.

Don't believe me? Then believe Skeletor.
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Post by DCrazy »

roid wrote:Descent 1 actually beat Quake to the "fully 3D game environment/enemies" punch, coz descent1 came out BEFORE quake1 did.

but yeah they are a bit confused in how they explain that, descent3 shouldn't be mentioned anywhere in that section since it was released ages later.
Wrong. Some D1/D2 weapons and all the D1/2 powerups were sprites. Quake rendered everything as a polymodel, making it the first truly 3D environment.
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Post by Escorter »

Wikipedia compares the Descent 3 engine with Quake, not D1/D2.
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Post by fyrephlie »

Escorter wrote:So this looks better than D3: http://img490.imageshack.us/img490/1975 ... 3023bb.jpg

I don't think so...
is that a pic of a ballhack?
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Post by roid »

VR7 has a prettygood idea.
i doubt i could be bothered myself though.
DCrazy wrote:
roid wrote:Descent 1 actually beat Quake to the "fully 3D game environment/enemies" punch, coz descent1 came out BEFORE quake1 did.

but yeah they are a bit confused in how they explain that, descent3 shouldn't be mentioned anywhere in that section since it was released ages later.
Wrong. Some D1/D2 weapons and all the D1/2 powerups were sprites. Quake rendered everything as a polymodel, making it the first truly 3D environment.
I'm prettysure Quake had sprites too. Just less of them. (ie: in explosions surely quake had *SOME* sprites)
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Post by Escorter »

roid wrote:I'm prettysure Quake had sprites too. Just less of them. (ie: in explosions surely quake had *SOME* sprites)
Quake 1 explosions are sprites.
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Post by fyrephlie »

Quake 1 was just murder in shades of brown... Quake 2 continued by switching to green!
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Post by Suncho »

Escorter wrote:
roid wrote:I'm prettysure Quake had sprites too. Just less of them. (ie: in explosions surely quake had *SOME* sprites)
Quake 1 explosions are sprites.
All games have sprites. The D3 explosions are sprites too.
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Post by Sirius »

Non-sprite explosions may sort of exist at this point - but they aren't common because of the strain they give the CPU...
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Post by Suncho »

They also probably look pretty silly. Most particle systems use sprites for the particles and most modern explosion systems use particles.
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Post by DCrazy »

Voxels?
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Post by Escorter »

DCrazy wrote:Voxels?
WTF? Voxels are used in Ken Silverman's BUILD engine.
They are 3D models, but DAMNED UGLY. The models consist of cubes instead of polys.
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