descent ala wikipedia
descent ala wikipedia
http://en.wikipedia.org/wiki/Descent_%2 ... er_game%29
yes i know it has been there a while.
since i don't recognize ips like i used to, who did this?
why do i care? i don't really, just wondering if someone here knows.
yes i know it has been there a while.
since i don't recognize ips like i used to, who did this?
why do i care? i don't really, just wondering if someone here knows.
It is. Regardless, that wikipedia entry reads like it were written by a retard. =)
More likely it's just the result of a bunch of different people who don't speak english trying to add stuff.
If anyone (Palzon) wants to work on sprucing it up, that'd be cool.
I'll try to fix some stuff up if I get time.
More likely it's just the result of a bunch of different people who don't speak english trying to add stuff.
If anyone (Palzon) wants to work on sprucing it up, that'd be cool.
I'll try to fix some stuff up if I get time.
24.69.255.204Battlebot wrote:http://en.wikipedia.org/w/index.php?tit ... on=history
*edit*[sarcasm]thank you... that is what i wanted *edit*[/sarcasm]*edit*
like i said, i don't recognize user ip's.
most of it seems a little inaccurate.
I've worked on that article before.
IMHO, it needs a "Technical" section to put all of that overtly technical information on "scene graphs," "portals," "nearest-neighbor texture filtering," "display mode 13h," etc. It's very disorganized having that engineering speak pop up at various points in the artle.
Also IMHO, it's way too long. It should be trimmed down, eliminating some of the superfluous details. Either that or D1/D2/D3 need to be split into three articles. Trying to talk about all three on the same page leads to confusion.
IMHO, it needs a "Technical" section to put all of that overtly technical information on "scene graphs," "portals," "nearest-neighbor texture filtering," "display mode 13h," etc. It's very disorganized having that engineering speak pop up at various points in the artle.
Also IMHO, it's way too long. It should be trimmed down, eliminating some of the superfluous details. Either that or D1/D2/D3 need to be split into three articles. Trying to talk about all three on the same page leads to confusion.
Hmmm...
"Colored lighting was used for Descent 3. This engine was impressive for its time but eventually id Software released Quake, which was truly 3D and surpassed the Descent engine."
The Quake engine doesn't use colored lights (GLQuake does), particle system, transpaerent walls, terrain system, etc.
The Fusion engine does.
And LOL "truly 3D"?!
I'm not a Wikipedia-protestor, but some articles needs some correction...
Or "surpassed" means the Quake engine was more popular?
"Colored lighting was used for Descent 3. This engine was impressive for its time but eventually id Software released Quake, which was truly 3D and surpassed the Descent engine."
The Quake engine doesn't use colored lights (GLQuake does), particle system, transpaerent walls, terrain system, etc.
The Fusion engine does.
And LOL "truly 3D"?!
I'm not a Wikipedia-protestor, but some articles needs some correction...
Or "surpassed" means the Quake engine was more popular?
note the quake engine existed long before D3....Escorter wrote:Hmmm...
"Colored lighting was used for Descent 3. This engine was impressive for its time but eventually id Software released Quake, which was truly 3D and surpassed the Descent engine."
The Quake engine doesn't use colored lights (GLQuake does), particle system, transpaerent walls, terrain system, etc.
The Fusion engine does.
And LOL "truly 3D"?!
I'm not a Wikipedia-protestor, but some articles needs some correction...
Or "surpassed" means the Quake engine was more popular?
So this looks better than D3: http://img490.imageshack.us/img490/1975 ... 3023bb.jpg
I don't think so...
I don't think so...
You know, you guys are free to edit the Wikipedia article to your own liking too. Remember that the Wiki articles are usually not fully complete or fully correct--that's what allowing everyone to edit the content is for.
Don't believe me? Then believe Skeletor.
Don't believe me? Then believe Skeletor.
Wrong. Some D1/D2 weapons and all the D1/2 powerups were sprites. Quake rendered everything as a polymodel, making it the first truly 3D environment.roid wrote:Descent 1 actually beat Quake to the "fully 3D game environment/enemies" punch, coz descent1 came out BEFORE quake1 did.
but yeah they are a bit confused in how they explain that, descent3 shouldn't be mentioned anywhere in that section since it was released ages later.
is that a pic of a ballhack?Escorter wrote:So this looks better than D3: http://img490.imageshack.us/img490/1975 ... 3023bb.jpg
I don't think so...
VR7 has a prettygood idea.
i doubt i could be bothered myself though.
i doubt i could be bothered myself though.
I'm prettysure Quake had sprites too. Just less of them. (ie: in explosions surely quake had *SOME* sprites)DCrazy wrote:Wrong. Some D1/D2 weapons and all the D1/2 powerups were sprites. Quake rendered everything as a polymodel, making it the first truly 3D environment.roid wrote:Descent 1 actually beat Quake to the "fully 3D game environment/enemies" punch, coz descent1 came out BEFORE quake1 did.
but yeah they are a bit confused in how they explain that, descent3 shouldn't be mentioned anywhere in that section since it was released ages later.