Into Cerberon 0.0.1 \"Coal\" Released
Moderators: fliptw, roid, CUDA
Into Cerberon 0.0.1 \"Coal\" Released
The IC Team is pleased to announce the release of the first play-test version of our Doom 3 mod, Into Cerberon.
This playable (basically ) release includes two maps, the Pyro GX ship model, lasers, the minigun, concussion missiles, and headlights. Multiplayer is functional... mostly. Doom 3 version 1.3 is required; the mod download is 17 MB.
Details as well as additional screenshots are available at the IC homepage:
http://www.chmodoplusr.com/IntoCerberon/
Main discussion thread for IC 0.0.1 \"Coal\":
http://www.chmodoplusr.com/IntoCerberon ... topic&t=96
This playable (basically ) release includes two maps, the Pyro GX ship model, lasers, the minigun, concussion missiles, and headlights. Multiplayer is functional... mostly. Doom 3 version 1.3 is required; the mod download is 17 MB.
Details as well as additional screenshots are available at the IC homepage:
http://www.chmodoplusr.com/IntoCerberon/
Main discussion thread for IC 0.0.1 \"Coal\":
http://www.chmodoplusr.com/IntoCerberon ... topic&t=96
Hey Bubba.
I talked to Gren and he was \"looking at it\". He rans across some things that might be \"possible solutions\". Mind you, he wasn't looking at it HARD.
I'll leave it at that as Gren wasn't lookin to comit to anything at the time and I don't want to put any more words in his mouth than I already have!
I talked to Gren and he was \"looking at it\". He rans across some things that might be \"possible solutions\". Mind you, he wasn't looking at it HARD.
I'll leave it at that as Gren wasn't lookin to comit to anything at the time and I don't want to put any more words in his mouth than I already have!
PPJoy and PIE could be used for a temporary fix for your joystick problems.
http://www.geocities.com/deonvdw/Docs/PPJoyMain.htm
http://www.geocities.com/carl_a_kenner/pie.html
http://www.geocities.com/deonvdw/Docs/PPJoyMain.htm
http://www.geocities.com/carl_a_kenner/pie.html
I can't seem to get it to work. I install it within the Doom 3 directory and have Doom 3 load the mod. The Into Cerberon title screen appears. If I go to New Game or start a game in multiplayer, I get the \"Loading\" screen, but before anything else happens, I'm kicked back to the Into Cerberon title. I'm running Doom 3 1.3. Any thoughts?
The main menu is, shall we say, less than functional at this point. \"New Game\" won't work because there is no singleplayer. Starting a new multiplayer game also won't work because IC is mostly incompatible with the built-in DM maps, and the start-multiplayer menu doesn't show the IC maps.
You will pretty much have to rely on console commands and command-line options to get the mod rolling. Here's how to start an IC dedicated server, for example:
C:\\Doom3\\DOOM3DED.exe +set fs_game IntoCerberon +set si_pure 0 +si_map ic_whatever +spawnserver
(assuming you have Doom3 installed in C:\\Doom3). Type this into your start->run box or make a shortcut to it.
To connect to that server (note: you can run a dedicated server app and a client app on the same box), you would run:
C:\\Doom3\\DOOM3.exe +set fs_game IntoCerberon +connect localhost
Otherwise, to fool around by yourself in one of the maps, you should run something like:
C:\\Doom3\\DOOM3.exe +set fs_game IntoCerberon +map ic_whatever
and then use \"map ic_pipeline\" if you feel like checking out the other map.
IC 0.0.2 will have a considerably less broken menu/GUI system.
You will pretty much have to rely on console commands and command-line options to get the mod rolling. Here's how to start an IC dedicated server, for example:
C:\\Doom3\\DOOM3DED.exe +set fs_game IntoCerberon +set si_pure 0 +si_map ic_whatever +spawnserver
(assuming you have Doom3 installed in C:\\Doom3). Type this into your start->run box or make a shortcut to it.
To connect to that server (note: you can run a dedicated server app and a client app on the same box), you would run:
C:\\Doom3\\DOOM3.exe +set fs_game IntoCerberon +connect localhost
Otherwise, to fool around by yourself in one of the maps, you should run something like:
C:\\Doom3\\DOOM3.exe +set fs_game IntoCerberon +map ic_whatever
and then use \"map ic_pipeline\" if you feel like checking out the other map.
IC 0.0.2 will have a considerably less broken menu/GUI system.
Okay, I asked a Doom 3 friend and got it working. Following your readme, you should mention that by default, Doom 3's console isn't available from the title screen.
Start Doom 3 with a command line like:
\"C:\\Program Files\\Doom 3\\DOOM3.exe\" +com_allowConsole 1
Then, you can load the Into Cerberon mod and type \"map ic_pipeline\" or \"map ic_whatever\" (sans quotes) in the console to load the maps.
Pretty neat. Doom's nice bump mapped metal environments should suit a Descent-like world nicely.
Start Doom 3 with a command line like:
\"C:\\Program Files\\Doom 3\\DOOM3.exe\" +com_allowConsole 1
Then, you can load the Into Cerberon mod and type \"map ic_pipeline\" or \"map ic_whatever\" (sans quotes) in the console to load the maps.
Pretty neat. Doom's nice bump mapped metal environments should suit a Descent-like world nicely.
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- CDN_Merlin
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Adding stick support to the Dm3 engine will be a pain in the neck. Quake 4 has native stick support, couldn't get it work very well tho (just played w/ it for 5min or so). Right now your best shots are
http://atzitznet.no-ip.org/Joy2Mouse3/
http://www.grapevine.dns2go.com/downloa ... /JoyToKey/
http://atzitznet.no-ip.org/Joy2Mouse3/
http://www.grapevine.dns2go.com/downloa ... /JoyToKey/
Here's a quick config for JoyToKey -- store the following code in Coal.cfg, start JoyToKey and select Coal. Wish I could map the rotaion to a 3rd mouse axis tho
Note: config is for a M$ 3D Pro on USB. Slider maps to W/S, rotation to E/Q, button 2 to ] and button 3 to [. Rest is standard..
Code: Select all
[General]
FileVersion=37
NumberOfJoysticks=1
Use8Axes=1
UseDiagonalInput=0
UsePOV=1
Threshold=50
KeySendMode=0
[Joystick 1]
Axis1n=2,-100, 0, 0, 0, 0, 0, 0
Axis1p=2, 100, 0, 0, 0, 0, 0, 0
Axis2n=2, 0, 100, 0, 0, 0, 0, 0
Axis2p=2, 0,-100, 0, 0, 0, 0, 0
Axis3n=1, 57:00:00, 0
Axis3p=1, 53:00:00, 0
Axis4n=0
Axis4p=0
Axis5n=0
Axis5p=0
Axis6n=1, 51:00:00, 0
Axis6p=1, 45:00:00, 0
Axis7n=0
Axis7p=0
Axis8n=0
Axis8p=0
POV1-1=1, 20:00:00, 0
POV1-2=1, 44:00:00, 0
POV1-3=1, 43:00:00, 0
POV1-4=1, 41:00:00, 0
POV2-1=0
POV2-2=0
POV2-3=0
POV2-4=0
Up-Right=0
Up- Left=0
Dn- Left=0
Dn-Right=0
Button01=2, 0, 0, 0, 1, 0, 0, 0
Button02=0
Button03=1, DD:00:00, 0
Button04=1, DB:00:00, 0
Button05=0
Button06=0
Button07=0
Button08=0
Button09=0
Button10=0
Button11=0
Button12=0
Button13=0
Button14=0
Button15=0
Button16=0
Button17=0
Button18=0
Button19=0
Button20=0
Button21=0
Button22=0
Button23=0
Button24=0
Button25=0
Button26=0
Button27=0
Button28=0
Button29=0
Button30=0
Button31=0
Button32=0
[Joystick 2]
Axis1n=0
Axis1p=0
Axis2n=0
Axis2p=0
Axis3n=0
Axis3p=0
Axis4n=0
Axis4p=0
Axis5n=0
Axis5p=0
Axis6n=0
Axis6p=0
Axis7n=0
Axis7p=0
Axis8n=0
Axis8p=0
POV1-1=0
POV1-2=0
POV1-3=0
POV1-4=0
POV2-1=0
POV2-2=0
POV2-3=0
POV2-4=0
Up-Right=0
Up- Left=0
Dn- Left=0
Dn-Right=0
Button01=0
Button02=0
Button03=0
Button04=0
Button05=0
Button06=0
Button07=0
Button08=0
Button09=0
Button10=0
Button11=0
Button12=0
Button13=0
Button14=0
Button15=0
Button16=0
Button17=0
Button18=0
Button19=0
Button20=0
Button21=0
Button22=0
Button23=0
Button24=0
Button25=0
Button26=0
Button27=0
Button28=0
Button29=0
Button30=0
Button31=0
Button32=0
- VonVulcan
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Re:
LOL, good point. I think I may have mentioned this also.HeXetic wrote:I have already begun looking at a way to hack DirectInput joystick control into Doom3, but for now we're focusing on somewhat more pressing issues such as "having a game to play the joystick with".
(20:12) STRESSTEST: Im actually innocent this time
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Re:
I'm surprised Mobius hasn't said something.VonVulcan wrote:Things are pretty quiet here, any news Hex?