Add Image?? When did THAT get there...??
![Embarassed :oops:](./images/smilies/icon_redface.gif)
LOL... sometimes I can be so blind I wonder how I ever fly that ship...
![Razz :P](./images/smilies/icon_razz.gif)
Soo.... image it is:
![Image](http://upload3.postimage.org/82957/lightglitch.jpg)
And a savegame will follow when I get the chance -- I'm still recovering from an OS crash...
Moderators: Grendel, Aus-RED-5
So... the briefing music should NOT get played during the briefing? . . . am I missing something?D3Hack wrote:... I believe that the music is actually "briefing.mid" in DESCENT2.HOG, but it should never be used.
Ohh! I get it now.D3Hack wrote:No. It's odd, but... no. Only that briefing hum should be played.TechPro wrote:So... the briefing music should NOT get played during the briefing?D3Hack wrote:... I believe that the music is actually "briefing.mid" in DESCENT2.HOG, but it should never be used.
That works for me.Pumo wrote:The briefing hum is still there, but mixed with the MIDI music of the D2Demo briefing.
However, i like it more the new way, with music BG and also the hum.
I hope diedel will not change this, because it's better with music. Or well, in any case, he could add an option to play or not to play briefing music.
Smoke works fine for me in single-player.D3Phoenix wrote:Hmmm... Is smoke a multiplayer only option? I can't see it in-game on either D1 or D2 single player.
Also... double check your text for the 2 sliders... one of them (particle size, i think) has "large" for both, the highest and 2nd highest notch.
Uh. Well... There is no padding on the right side of the score window. Sometimes there is and sometimes it looks like it does on that screenshot.Diedel wrote:RatoN,
#1 What's wrong?
I'm having this same prob.novacron wrote:Hey Diedel. I just downloaded your latest version (1.5.170) and it seems to lack the option to enable hires_textures yet again. I am releasing a sample pack tommorow, so when you get the chance...
I did add the folder.Diedel wrote:You need to put the hires textures in a subfolder named 'textures' of your D2 installation. I will check this problem though.