IC 0.0.2 On the Horizon
Moderators: fliptw, roid, CUDA
IC 0.0.2 On the Horizon
The code is off to our cross-compilers, the art and scripts are finlized, and I'm working on the documentation to send to our translators. Into Cerberon 0.0.2 should hopefully be out this weekend; the big feature is Sp3ctre's \"ic_mine\" map (such an original name, eh?), which should feel a lot more \"Descentish\" than the ic_whatever and ic_pipeline maps included in 001. We also have an actual HUD this time, and we've fixed some graphical bugs and added new sounds. Here are some pics to whet your appetite:
Stay tuned for the release announcement this weekend.
Stay tuned for the release announcement this weekend.
- CDN_Merlin
- DBB_Master
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- De Rigueur
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Re:
I'm afraid not, we've still got too much to do with the net synchronization system and the collision model for me to dive into joystick-into-Doom3 hacks. We might also decide to do alternative mouse control system before exploring joystick support as well - stuff like "rally-style" control or virtual joystick via mouse.CDN_Merlin wrote:Is there joystick support yet? Just wondering, not bitching.
This works fairly well.
- DarkFlameWolf
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