This list is ONLY my opinion.
Some of the dumbest blunders that I've seen are as follows:
--> Great Game but very poor marketing.
Descent 3 was rated just a little above a game called Unreal Tournament in most of the gaming magazines back in 1999.
The graphics and game play in both games are excellent in all aspects of game play.
Yes we know that these games were in 2 different gaming genres.
--> Ignoring whole sections of gamers.
Halo 2 for example.
I have nothing against the Xbox. Just think it is odd that Halo 1 was done for both the PC and Xbox but pc users have to wait a long time for the Halo 2 and any other sequels.
Not impressed by this marketing ploy by Microsoft / Bungie.
--> Flight Simulations with NO Joystick Support.
Seems odd to me that this would get left out of games. Freelancer is an excellent game but the NO joystick support just doesn't cut it for me. (Microsoft marketed game.)
One shouldn't be forced to look for things like JoyMouse or anything else like that to fix that problem.
Have no problem letting people play Space Sims with a mouse, but at least offer a choice.
At 49 years old, my reflexes are pretty good but not as good as they were at age 21.
--> No Demos for new versions of games.
What are the game makers thinking? Why ignore gamers that evaluate games to see if it is one that they would play and recommend to their friends?
Have purchased many games that would have otherwise been ignored because playing the demo helped \"sell\" the game.
--> Requiring Credit Cards to play in a 2 week demo of a game.
Hello... Not everyone has a credit card to use to be able to play the demo.
Why not let the demo be open say for a 4 to 8 week timeframe on a demo server with 2 week demo per registration?
--> Well hyped games that just don't live up to the expectations.
There are way too many games that fit in this category.
Diakatana to name just one.
--> Rushed out games that just aren't quite ready to play because of \"Preset Deadlines\" that were quite unrealistic.
Great executable code isn't RUSHED code. You have to do a lot of testing and recoding to get the code \"just right\". (I speak from my computer programming experience of over 28 years.)
Great graphics are nice but when you mix in horrible net code for internet play... you get a game that is unplayable or nearly unplayable online.
Mech Warrior 4 at first had horrible net code... When anyone entered or left the game, it went into slideshow mode for me.
Nothing like not being able to move for 4 or 5 seconds... By then your Mech was usually dead.
This was NOT due to a bad internet connection or an out of date pc on my end... it was the poor net code.
Apogee / 3dRealms (www.apogee1.com) at least does a very good job of writing and testing games before releasing them.
Epic Games, Formerly \"Epic Mega Games\", (http://www.epicgames.com/) does an excellent job as well.
Same goes for most other game manufacturers.
--- This list could go one for a lot more. Just thought I'd bring up my short list.
![Mad :x](./images/smilies/icon_mad.gif)