Myths About Core Decision

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Unix
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Myths About Core Decision

Post by Unix »

Myth: Core Decision is just a mod.
Fact: Core Decision is not a mod, expansion pack, or open source product. It is a full-production, commercial game.

Myth: Into Cerberon is Core Decision
Fact: Core Decision is not in any way related to Into Cerberon.

Myth: Core Decision is a dead project. It isn't going anywhere.
Fact: Core Decision is not a dead project. We are still hard at work developing it. We have commercial and financial backing and are not likely to stop. It has been in development for a little over 2 years.

Myth: Core Decision was delayed.
Fact: Core Decision will be release presently on time with the deadline specified on the Core Decision Portal. http://coredecision.highoctane.biz

Myth: Core Decision is just that Descent 4 project that failed.
Fact: Core Decision is not in any way related to the previous Descent 4 project.

Myth: Core Decision is most like Descent 3.
Fact: Core Decision is most like Descent 1/2 not 3.

Myth: Core Decision uses the Doom3 engine.
Fact: Core Decision is not based on the Doom3 engine.

Myth: Core Decision's engine is incapable of high-end graphics and physics processing, thus it will not succeed in the modern FPS market.
Fact: Core Decision's engine is more than capable of most any graphics or physics processing you can throw at it. It is capable of full-scene real-time soft shadowing, can handle bump-mapped textures at(and possibly over) 1024x1024, and can use scripts to determine physics for specific objects. However, HighOctane is not planning on making these enhancements necessary, in order to support a wider range of computers. Essentially, HighOctane Software is trying to make this engine as scalable as possible.

Myth:
Core Decision > Forums > Mobius wrote:Given this is a multi-player-ONLY mod - how CAN there be a story? It's not ABOUT a story - it's about BLOWING *edit* UP ONLINE!
Fact: Agreed that FPS games are often times not truly about the story and more about the action. However, the rest of this statement is almost 100% inaccurate.
Given this is a multi-player-ONLY mod

Not sure how many times this must be stressed but Core Decision is not a mod. Also, I'm once again stunned by a myth that floats around, Multiplayer Only. If people would take the time to read the FAQs and the Interviews they would see that this game is not only Multiplayer but also has a very large compliment of Singleplayer levels as well. Which in addition we will most likely release an expansion pack for later. If it were multiplayer only we would have released it already.
how CAN there be a story?
Easy, we hire storyboard artists, writers, researchers, and some very hard boiled critics. They then proceed to write a story and have it ripped to shreads in front of them until they get a small part of it right. That small part goes on to the storyboard artist who make pictures to go with it while the writers continue to find more gold in with the rock.

Rest assured that we do have a story.



Please feel free to ask any other questions you may think of in regards to this game.
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Post by TigerRaptor »

I’ve come across a few geniuses on the Core Decision forum thinking or claiming the game is one big hoax. Here is a fact,

This isn’t a hoax.
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Post by Shadowfury333 »

Some myths I've seen whilst browsing the CD forums, and facts taken from interviews and forum posts of HighOctane staff.

Myth: Core Decision's engine is incapable of high-end graphics and physics processing, thus it will not succeed in the modern FPS market.
Fact: Core Decision's engine is more than capable of most any graphics or physics processing you can throw at it. It is capable of full-scene real-time soft shadowing, can handle bump-mapped textures at(and possibly over) 1024x1024, and can use scripts to determine physics for specific objects. However, HighOctane is not planning on making these enhancements necessary, in order to support a wider range of computers. Essentially, HighOctane Software is trying to make this engine as scalable as possible.

Ok, there's only one. but it is very important to the graphics-centric player, of which many seem to exist.
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Post by zbriggs »

On Textures it's capable of 2048x2048. Who said that the engine wasn't capable of high-end graphics?

Zach
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Re: Myths About Core Decision

Post by Diedel »

Unix wrote:Myth: Core Decision was delayed.
Fact: Core Decision will be release presently on time with the deadline specified on the Core Decision Portal. http://coredecision.highoctane.biz
Myth: Core Decision will be release presently on time with the deadline specified on the Core Decision Portal. http://coredecision.highoctane.biz
Fact: No game was ever released on time. Do you think CD will make an exception? o_O

On time - BWAAAAAAAAHAHAHAHA!

:lol:

Sorry, but that just had to be. ;)
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Re: Myths About Core Decision

Post by zbriggs »

Diedel wrote:
Unix wrote:Myth: Core Decision was delayed.
Fact: Core Decision will be release presently on time with the deadline specified on the Core Decision Portal. http://coredecision.highoctane.biz
Myth: Core Decision will be release presently on time with the deadline specified on the Core Decision Portal. http://coredecision.highoctane.biz
Fact: No game was ever released on time. Do you think CD will make an exception? o_O

On time - BWAAAAAAAAHAHAHAHA!

:lol:

Sorry, but that just had to be. ;)
I'm sorry you're so used to disappointment. :)

Zach
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Diedel
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Post by Diedel »

Dear Zach,

optimism is a lack of information. ;)

Late game releases don't disappoint me. Bad (buggy, flawed) game releases do. I rather wait another year for a game to be really done, than get a rushed product not living up to the promises and the developers' own expectations and goals (because the publisher forced them to release to finally see some money).

Reading your impressive engine feature list, I am pretty excited about CD though. I will definitely buy it. I will even upgrade my computer if necessary (though it might do pretty well, looking at your min. specs).

So I just wish you the financial background and lasting motivation to create a really, really good game. :)

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Post by zbriggs »

\"Most people don't plan to fail, they fail to plan.\" -John L. Beckley

I agree that it is a tradgedy when a product is rushed to market, mistakes get made and people get hurt. This is why a project leader must appropriately plan out the milestones and successes of his team, including accounting for every task taking longer than it should.

Zach
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Post by Diedel »

\"Most plans fail.\" - me :roll:

If you don't stop reading and posting here all the time, you will definitely miss your deadline. :P
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Post by zbriggs »

:) BTW, I completed my post, vulture. :) And you are thinking of Murphy's Laws, \"No battle plan survives first contact.\"
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Re:

Post by Diedel »

zbriggs wrote:"No battle plan survives first contact."
I knew there was this saying, but I didn't remember it properly any more. Thanks. ;)

Next time type faster. :mrgreen:
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Post by zbriggs »

Or don't accidentally hit the Submit button when punching Preview. :)
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Post by Diedel »

So the post release was rushed? :roll: I bet you didn't plan that.

hehe.
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Post by zbriggs »

I don't think there will be an accidental Core Decision release if that's where your going. :)

Hey, we are flogging this thread. We should problem move off it. Got a messenger?

Zach
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Post by Diedel »

I guess that's what Valve Software thought about HL2 ... :roll:

j/k, I'm not a hacker, and as far as I am concerned they should all go to jail.
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Post by Escorter »

Is Core Decision for free, or it's planned as a commerical game?
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Post by fyrephlie »

Escorter wrote:Is Core Decision for free, or it's planned as a commerical game?
Myth: Core Decision is just a mod.
Fact: Core Decision is not a mod, expansion pack, or open source product. It is a full-production, commercial game.
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Post by zbriggs »

Thank you.
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Re:

Post by zbriggs »

Shadowfury333 wrote:Some myths I've seen whilst browsing the CD forums, and facts taken from interviews and forum posts of HighOctane staff.

Myth: Core Decision's engine is incapable of high-end graphics and physics processing, thus it will not succeed in the modern FPS market.
Fact: Core Decision's engine is more than capable of most any graphics or physics processing you can throw at it. It is capable of full-scene real-time soft shadowing, can handle bump-mapped textures at(and possibly over) 1024x1024, and can use scripts to determine physics for specific objects. However, HighOctane is not planning on making these enhancements necessary, in order to support a wider range of computers. Essentially, HighOctane Software is trying to make this engine as scalable as possible.

Ok, there's only one. but it is very important to the graphics-centric player, of which many seem to exist.
Forgive me here for droning on this one. But I would love to know who came up with the line that the engine couldn't support high-end graphics. Actually, I guess I really don't care so much I would just like everyone who thinks that to get the right information.

Zach
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Post by Unix »

I think I heard that Core Decision was to have Pac-Man-like graphics...is that true? :wink:
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Post by zbriggs »

Don't test me boy. :)
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Re:

Post by HighOctane_Jared »

Unix wrote:I think I heard that Core Decision was to have Pac-Man-like graphics...is that true? :wink:
Yeah, with a minimum of 64x64 textures. We were thinking about making an ASCII renderer so it would run on older machines. I don't know if there video card pipelines will handle it :P

kidding of course...
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Re:

Post by Shadowfury333 »

zbriggs wrote:On Textures it's capable of 2048x2048. Who said that the engine wasn't capable of high-end graphics?

Zach
There were a few people, in the "Will Core Decision have an extreme side" thread.

Also, I didn't want to falsely advertise anything about maximum texture resolution.
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Post by Diedel »

HighOctane_Jared wrote:
Unix wrote:I think I heard that Core Decision was to have Pac-Man-like graphics...is that true? :wink:
Yeah, with a minimum of 64x64 textures. We were thinking about making an ASCII renderer so it would run on older machines. I don't know if there video card pipelines will handle it :P

kidding of course...
Yeah man, but you could add a cell shading option! :roll:
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Post by Diedel »

Please note, we are officially announcing, after careful consideration by our teams, administration, investors, and publisher that the release date will be postponed to 2007. The exact details are to be determined.
:mrgreen:
:cry:
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Cell

Post by Wurby »

I heard that this was for Cell phones Is that True?










:mrgreen: jk
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