Status of the D3 code/copyright
Valin can answer this better than I, but I'm pretty sure this is a principle thing and not a money thing. Now if you through a LOT of money (and I'm talking an obscene amount) that might do the trick, but still maybe not. Descent was created somewhat outta spite so I think it holds a very special place in Matt's and Mike's hearts.
As I have stated many times before, Mike Kulas and Matt Toschlog own the development rights as Parallax. Interplay owns the publishing rights. Haven't development rights doesn't do a spit worth of good without the publishing rights. And you will under no conditions get Interplay to caugh them up.
I got this \"Mike Kulas and Matt Toschlog own the development rights as Parallax.\" directly from Matt Toschlog. And when I did get to talk to the former CEO of Interplay and the former staff it was confirmed.
I got this \"Mike Kulas and Matt Toschlog own the development rights as Parallax.\" directly from Matt Toschlog. And when I did get to talk to the former CEO of Interplay and the former staff it was confirmed.
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Black hole..
welcome. This is actually more about copyrights and whether or not another Descent game (by title) can legally be made.
That's pretty much not going to happen.
Where the D3 engine is concerned, we only wish to get the source so we can fix some problems ourselves (instead of waiting 4 years for someone else...) and maybe mod something by those so inclined.
welcome. This is actually more about copyrights and whether or not another Descent game (by title) can legally be made.
That's pretty much not going to happen.
Where the D3 engine is concerned, we only wish to get the source so we can fix some problems ourselves (instead of waiting 4 years for someone else...) and maybe mod something by those so inclined.
Overpowered in terms of what? Speed? Destructive power? Cause I disagree.Burlyman wrote:Descent has its design problems...like overpowered missiles in multiplayer.
You know, I've modified the Stadium port in D3 to include all weapons in the game (after all the host can disallow any he doesn't like) and we've been playing this on LAN parties with Megas and Black Sharks and noone was in any real trouble. The Afterburner does help a lot evading those
Moon's Descendarium - THE single-player guide to Descent 1-3
Maintainer of The 'official' Descent 3 FAQ
Coming soon to a domain near you
Maintainer of The 'official' Descent 3 FAQ
Coming soon to a domain near you
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Posted Sat Oct 24, 2009
viewtopic.php?t=16059Kevin Bentley wrote:If/when the owners of D3 code ever agree to release the source I'm going to encourage them to do so under a GPL license so there won't be as much duplication of effort. I'm normally not a fan of GPL, but in this case I can see the benefits.
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You can miss a lot if you don't check this forum thuroughly. I don't really even know Kevin.
Here's a plan, spam the owners of the code with 1000 emails saying \"Your time is up! Hand it over!\" jk
But I do say that we need to do something big to get their attention. I'd bet that they just don't know that we exist. It seems like every time someone tries to send them an email, they get no reply. As to what \"big\" would be, I have no idea.
Here's a plan, spam the owners of the code with 1000 emails saying \"Your time is up! Hand it over!\" jk
But I do say that we need to do something big to get their attention. I'd bet that they just don't know that we exist. It seems like every time someone tries to send them an email, they get no reply. As to what \"big\" would be, I have no idea.