Hi
Just to save me the hassle of finding out later, does anyone know whether, and if so (roughly) how, it is possible to get custom polymodels/bots in Descent 1 using nothing later than D1x ~1.40?
Just had a few ideas that I'm not totally sure are possible ... but it would be neat if there were some roundabout way of doing it. Preferably without altering the base game data files (although if it came to that I'd still think about it).
Custom bots... in D1?
- DarkFlameWolf
- DBB Admiral
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- Joined: Sat Mar 13, 2004 9:21 pm
- Location: North Carolina
Never tried this myself, but I think you can make a HXM with
modifications to D1 robots. Put it in your missions dir with the
same name as the level (or HOG, or MSN, not sure; just try).
I have confirmed that this works with DTX patch files in D1x-rebirth.
Just put them in the missions dir with the same name as the level (or...).
Maybe you could also put it in the HOG file.
Update: looks like the HOG and missions dir are scanned for:
changing the extension to HX1, and putting it in the missions dir.
modifications to D1 robots. Put it in your missions dir with the
same name as the level (or HOG, or MSN, not sure; just try).
I have confirmed that this works with DTX patch files in D1x-rebirth.
Just put them in the missions dir with the same name as the level (or...).
Maybe you could also put it in the HOG file.
Update: looks like the HOG and missions dir are scanned for:
- levelname.pg1
- levelname.dtx
- levelname.hx1
- levelname.rdl
- levelname.end
- levelname.txb
changing the extension to HX1, and putting it in the missions dir.
- DarkFlameWolf
- DBB Admiral
- Posts: 1022
- Joined: Sat Mar 13, 2004 9:21 pm
- Location: North Carolina