Descent 4 Pyro-GX (animation)

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Descent 4 Pyro-GX (animation)

Post by Badboy »

Hey guys I was messing around with the D4 Pyro GX beta out in PD's download and I made an animation out of it and was going to share it with yall. Anyway it spins the GX all the way around I have PNG and the Animated GIF, here they are.... :) Its just something if yall wanna do something with it.

Pyro-GX PNG (editable)

6.22 MB

Pyro-GX GIF (normal image)

1.77 MB
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Post by Badboy »

You can speed up the frames if you like its up to yall...hope you like it.
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Post by d3jake »

nice 8) I like it! it looks really good!
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Post by Xamindar »

Good job!
Why doesn't it work?
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Post by Badboy »

thanks...Xamindar I love your logo did you make it yourself...thats alot of frames.
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Post by Topher »

Dude, why is that PNG 6 megs?
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Post by Isaac »

Lookin great! What's Taters?.. uh! I mean what's PD?
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Post by Aus-RED-5 »

Isaac wrote:Lookin great! What's Taters?.. uh! I mean what's PD?
PD = Planet Descent
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Post by Isaac »

I was wondering what 3d prog ur using.
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Post by Badboy »

I use 3ds max 6 and fireworks 8, adobe cs2...stuff like that :)
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Post by Isaac »

wow fireworks 8? what's ur review on that? should i train on it?
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Post by Badboy »

Well its about a 4 star out of 5 its like a easy to use Adobe Photoshop its layed out more user friendly you can add shadows bevel glow those kind of things alot faster and easier. You can edit your shadow intensity and softness alot faster and easier. I like it for doing simple logos and then when I want to do real detail and harder stuff I go to Photoshop. I like it though. I 'found' it and really liked it when I installed it. :)

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Post by Isaac »

ever use adobe illustrator?
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Post by Badboy »

I think I've peaked at it, how come? what do you do in it?
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Post by Isaac »

texture maps mostly.
1. make a basic pic in illustrator
2. make it dirty in photoshop
3. stick it on a 3d object.

But as for great art in illustrator... nothing i make there seems to stay in that program. I normally have to bring things into it or export stuff back and forth between other programs. link me your illustrator work
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Post by Badboy »

intresting, im not really that great at animation or 3D yet im trying to get to know it better and to know how to do it. Ive been reading some tutorials etc. What programs would I need to do some good 3D and do you recommend some learning sites or something?

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Post by Isaac »

I would start out with the big 3... lightwave, maya, OR 3dstudio max. There are many others out there worth trying like xsi (i think..) because they're mostly the same. Most companies ask for maya or 3d studio max. If you know 3d max you can learn maya faster... or vis versa. Get good at one. You'll have an easier time learning the rest. zbrush [clay modeling style 3d app] is important to learn but i'd leave it alone until you get good at vertex modeling. I'm leaving zbrush till i master 3dstudio max. I've seen demonstrations of it and don't think it will be a huge challenge to get good at, but 3d max and maya will (assuming 3d max doesn't buy zburush as well) .

Darktalyn1 ! if you're reading this you should comment.

But the most important thing i've learned is to sketch everything before starting a 3d file. Your 3d models should look more realistic than your drawings, but it takes less time to sketch something out.
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Post by Darktalyn1 »

Game Industry wise it's Maya, Max, and XSI (to a lesser degree). I'm pretty sure I heard Max is the most common but at my job we use Maya. Also, Autodesk recently bought Alias so take that into consideration - They say they will continue to support both packages but Maya might end up going the way of the dino.

If you're interested in learning a 3d sculpting program I'd wait for Mudbox over Zbrush. I've been hearing great things about it & know people on the beta list; it looks to be worth the wait! It should be coming out some time this year.
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Post by Isaac »

Oooo mudbox look good. I cant wait for autodesk to buy it and add it to 3d max. :P
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Post by Negatratoron »

So, did you actually make the model of the ship? In any event, it's really good.
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Post by Duper »

No, those are pics taken from the game of the game's models.

The site design and graphic wherewithall is his.
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wow......

Post by Eagle »

Glad to see my Pyro is still in use :) I almost forgot how cool it looks. Cheers to everyone and greets from Vienna.
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Post by CDN_Merlin »

Eagle, I have that pyro in my D3, I took a screenshot of it feom behind in level 4 single player(subway) looking down the tunnel. I then ordered a mouse pad that is 11x17 with that pic on it.


http://www.func.net/

I love it. Thanks again.
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Post by heftig »

Wow... that PNG was chock-full of mkBT chunks (Macromedia Fireworks proprietary data).

Removing them reduced the size of the PNG to 116KB.
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Post by DCrazy »

Perhaps you need to Export instead of Save. At least that's the way it is in Photoshop; if you Save instead of Save for Web, Photoshop is likely to try to retain as much Photoshop information as possible in whatever file format you choose.
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hmm...

Post by Eagle »

Hey Merlin, do you have a shot of that mousepad?

I wonder if someone else did some 3D work with the pyro :) .. Actually I nevery really finished it 100% there are still a couple things I always wanted to add/change/enhance... but oh well I guess it's neat that way ;) Took me long enough to make it..
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Re: hmm...

Post by Aus-RED-5 »

Eagle wrote:I wonder if someone else did some 3D work with the pyro :) .. Actually I nevery really finished it 100% there are still a couple things I always wanted to add/change/enhance... but oh well I guess it's neat that way ;) Took me long enough to make it..
Eagle,

Your model lives in D2X-XL as well!

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Post by Spooky »

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Post by CDN_Merlin »

Eagle, I'll post the pic tonight when I get home. I forgot last night


Edit: here is the pic
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oh my god

Post by Eagle »

.. this is just too awesome! I didn't know it looked that cool in game.

I heard that people were using the model in D3 and actually in some other games too for modding, I just wonder which ones... this is so cool I think I have to start playing D3 and do graphics again. :)
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Post by Duper »

The only problem with the GX model in D3 is that it causes some team coloring issues in the fins. Ive been using it for a couple of years now.
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