OOF support in D2X-XL
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Heya TB.Theftbot wrote:is d2x-xl going to have oof support
It already does.
Where have you been? lol
Anyways, please post in the proper thread.
D2X-XL Q&A Thread.
Thanks
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Sorry TB, but since you seem to have miss read the subject of this thread. You should read the Annoucement Thread. In that thread it will tell you about the new D2X-XL support ticket system (SouceForge) there.Theftbot wrote:Instead of using sprites for weapons i dont see why diedel couldnt implement 3d models like d3 does. and have them angled and rotate vertically.
At the SF.net site. There is a Feature Request Ticket System there.
If you had gone there, you would have notice that the request has already been asked and you would also know that Diedel is looking into the idea.
Maybe not today, but we are looking into it.
Next time. Can you please make a new thread insted of changing the subject?
Thanks.
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But OOF is already implemented into D2X-XL.
Only thing is..... any models made in OOF format. Diedel needs the model to make D2X-XL see it.
Don't ask me why, but thats what we've had to do sofar.
Currently we have the Descent 3 Mega Missile (shark teeth version) and the hires PyroGL model implemented into D2X-XL.
Only thing is..... any models made in OOF format. Diedel needs the model to make D2X-XL see it.
Don't ask me why, but thats what we've had to do sofar.
Currently we have the Descent 3 Mega Missile (shark teeth version) and the hires PyroGL model implemented into D2X-XL.
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Simple.Sirius wrote:Just my opinion, but I personally think the shark teeth look stupid...
Don't install the D3 Mega Missile model.
Besides.
The D3 Mega is more of temp model really.
A couple of people (not naming names) are working together on making some models to replace the powerups.
So we'll have to wait and see how things turn out.