Comments/problems:
1) I think the collision defaults are way too sensitive....the mercury missle sends that ball uncontrollably into the other room in a split second
![Razz :P](./images/smilies/icon_razz.gif)
2) Half the time, missle/laser collisions don't even register (lasers mostly have this problem). Bumping the ball with the ships gets it moving again, but only for a short time
3) What makes currently made levels monsterball-compatible? does the level need capture-the-flag support or something?
Suggestions:
1) there needs to be some sort of curve system put into place....for example, shooting the ball at the top would curve the monsterball downwards instead of straight
2) a better looking monsterball....when is model support going to be offered???
![Wink ;)](./images/smilies/icon_wink.gif)
3) Ties into #2: maybe show some spin when the ball is shot at. Quite impossible right now with the 2D models, but having 3D model would make this a whole lot easier
![Smile :)](./images/smilies/icon_smile.gif)
I like playing with myself
![Very Happy :D](./images/smilies/icon_biggrin.gif)