DLE-XP Bug Report Thread
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- Chaos Death Saurer
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- Joined: Wed Aug 23, 2006 8:10 am
- Chaos Death Saurer
- DBB Ace
- Posts: 97
- Joined: Wed Aug 23, 2006 8:10 am
- Chaos Death Saurer
- DBB Ace
- Posts: 97
- Joined: Wed Aug 23, 2006 8:10 am
- Chaos Death Saurer
- DBB Ace
- Posts: 97
- Joined: Wed Aug 23, 2006 8:10 am
- Chaos Death Saurer
- DBB Ace
- Posts: 97
- Joined: Wed Aug 23, 2006 8:10 am
Can only select fire palette
I noticed that, in the newest version of DLE-XP, you can only use the \"Fire\" palette setting. I want to use the \"GroupA\" palette, but it's not letting me. Could this be a bug?
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- Chaos Death Saurer
- DBB Ace
- Posts: 97
- Joined: Wed Aug 23, 2006 8:10 am
- Chaos Death Saurer
- DBB Ace
- Posts: 97
- Joined: Wed Aug 23, 2006 8:10 am
- Chaos Death Saurer
- DBB Ace
- Posts: 97
- Joined: Wed Aug 23, 2006 8:10 am
I noticed that DLE-XP eats a lot of memory. I watched it with the Taskmanager opened:
For each cube i add it takes about 4 MB of RAM.
For each cube i delete it takes about 4 MB of RAM.
For changing, adding, deleting, etc.. Walls, Textures, etc... the same.
It seems to me there´s some issue regarding the Undo/Redo-list. Slows down my computer terribly, and its not nice to have 300MB or more memory allocated by DLE-XP...
Any idea?
DLE-XP Version is 1.5.55.
For each cube i add it takes about 4 MB of RAM.
For each cube i delete it takes about 4 MB of RAM.
For changing, adding, deleting, etc.. Walls, Textures, etc... the same.
It seems to me there´s some issue regarding the Undo/Redo-list. Slows down my computer terribly, and its not nice to have 300MB or more memory allocated by DLE-XP...
Any idea?
DLE-XP Version is 1.5.55.
I think I am having a problem similar to Kyo's.
I start up DLE 1.6.8 and set the preferences.
All I can remember was that I set D1's pig correctly, and D2's pig incorrectly (by accident).
DLE then crashes and refuses to start again. (Can see the windows appear, but an \"x has encountered a problem and needs to close\" arises.
I tried moving DLE into its own subfolder already.
I start up DLE 1.6.8 and set the preferences.
All I can remember was that I set D1's pig correctly, and D2's pig incorrectly (by accident).
DLE then crashes and refuses to start again. (Can see the windows appear, but an \"x has encountered a problem and needs to close\" arises.
I tried moving DLE into its own subfolder already.
Negative Shield Triggers from DMB
Mind if I bump in here for a bug report?
As far as I know, this hasn't been addressed yet, and I have reviewed all 16 pages to see if it has, and it has not. Perhaps I am the only level author to use it, but...
DLE does not allow me to set negative values for shield drain triggers in D1. DMB allowed it. In fact, I have several famous levels noted for boosting the shields of players ships.
A Level for Opiate
Clash500
Oberon
Icarus1
I recently tried to create an IO sized level that gave the player 250 shields. I would set the shield trigger to be -150 (which when added to 100 shields, should come out to a player with 250 shields). But instead, when I played tested it, my ships shields dropped five points to 95 shields. This happened regardless of the negative value of the trigger.
I am now looking for DMB to reinstall it so I can make my levels the way I used to make them. Unless of course, you can fix this problem.
As far as I know, this hasn't been addressed yet, and I have reviewed all 16 pages to see if it has, and it has not. Perhaps I am the only level author to use it, but...
DLE does not allow me to set negative values for shield drain triggers in D1. DMB allowed it. In fact, I have several famous levels noted for boosting the shields of players ships.
A Level for Opiate
Clash500
Oberon
Icarus1
I recently tried to create an IO sized level that gave the player 250 shields. I would set the shield trigger to be -150 (which when added to 100 shields, should come out to a player with 250 shields). But instead, when I played tested it, my ships shields dropped five points to 95 shields. This happened regardless of the negative value of the trigger.
I am now looking for DMB to reinstall it so I can make my levels the way I used to make them. Unless of course, you can fix this problem.
Bug reports are generally best reported to the D2X-XL bug tracker on SourceForge.net. I've added it for you here: https://sourceforge.net/tracker/?func=d ... tid=797586
You might just want to ensure your copies of both DLE-XP and D2X-XL (if you're using the latter; it occurs to me you might be using plain old D1/D1X) are up to date. If this still happens in the most recent version (might try to confirm myself later on) it seems to me it should be easy to fix. Lead developer is currently on vacation though so he might not get to it for a while. If DMB2 lets you get your work done in the meantime, then by all means.
You might just want to ensure your copies of both DLE-XP and D2X-XL (if you're using the latter; it occurs to me you might be using plain old D1/D1X) are up to date. If this still happens in the most recent version (might try to confirm myself later on) it seems to me it should be easy to fix. Lead developer is currently on vacation though so he might not get to it for a while. If DMB2 lets you get your work done in the meantime, then by all means.
Thanks, I already have.