I have that game. It's pretty good.
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- Sapphire Wolf
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- FunkyStickman
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Hey, all you Linux peeps... here's something tasty to feast your eyes on. This is Beryl (3D-accelerated window manager) running an OpenGL app in a window... with true transparency and negative RGB applied IN REALTIME without affecting 3D performance. This screenshot was taken on a test computer, running a PII-500 with 256MB of RAM and a geforce2 card!!
This is running the Beta nVidia drivers and AIGLX, it is NOT using the XGL layer, so you can run GL apps in a window without performance loss. Plus it has all the cool effects like the rotating cube, menu and window animations, zooming, etc.
It even has an effect where when you minimize a window, it catches fire and burns away to nothing!
Xamindar, you seeing this??? IM me for details! www.beryl-project.org
This is running the Beta nVidia drivers and AIGLX, it is NOT using the XGL layer, so you can run GL apps in a window without performance loss. Plus it has all the cool effects like the rotating cube, menu and window animations, zooming, etc.
It even has an effect where when you minimize a window, it catches fire and burns away to nothing!
Xamindar, you seeing this??? IM me for details! www.beryl-project.org
I've decided to stick with straight-up compiz for stability reasons. I've been running AIGLX with my onboard Intel all along.
It's actually a misnomer to say that the beta nVidia drivers use AIGLX. The explanation is something like that nVidia implements all of the necessary glx extensions driver-side such that AIGLX doesn't need to be enabled on the x server. The proof of concept is that everything will still work without AIGLX being enabled on the x server. I tried this on my brother's Geforce 4, and compiz worked wonderfully.
The only thing I'm waiting for is the Intel xorg drivers to properly support textured Xv with compositing. They seem to be almost there except something to do with color keys or something. Not sure. It's hard to follow some of those developer convos.
It's actually a misnomer to say that the beta nVidia drivers use AIGLX. The explanation is something like that nVidia implements all of the necessary glx extensions driver-side such that AIGLX doesn't need to be enabled on the x server. The proof of concept is that everything will still work without AIGLX being enabled on the x server. I tried this on my brother's Geforce 4, and compiz worked wonderfully.
The only thing I'm waiting for is the Intel xorg drivers to properly support textured Xv with compositing. They seem to be almost there except something to do with color keys or something. Not sure. It's hard to follow some of those developer convos.