New 3d Character
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Thanks guys! It's always nice to hear comments, helps keep me from giving up
Cyclone - there's always more to texture
here's some more
I'm running into a problem where my glow inside the lanterns is diminishing the farther the camera pulls away from them. I have to figure out how to fix that!
On the bright side (har har! No pun intended), I'm alllmooost through the texturing. I only have a small handful of items left to texture so I'm starting to see the light at the end of the tunnel.
Can't wait to build a skeleton and start getting animations out of this guy!
Cyclone - there's always more to texture
here's some more
I'm running into a problem where my glow inside the lanterns is diminishing the farther the camera pulls away from them. I have to figure out how to fix that!
On the bright side (har har! No pun intended), I'm alllmooost through the texturing. I only have a small handful of items left to texture so I'm starting to see the light at the end of the tunnel.
Can't wait to build a skeleton and start getting animations out of this guy!
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I was unhappy with how a few things were turning out on this project... Here's some updates on how it's going
I spent a lot of time re-working the lighting. I also didn't think his weapons were up to par so I changed his spear to an axe (textures coming soon) and will be fixing the textures on the gun.
I also built him a platform to stand on.
Lastly I'm going to fix the textures on his back rack, and streamline it a bit so its not so cluttered. JBomb should be thrilled cause I am basically taking his advice from 6 months ago verbatim
Till next time, peace out
I spent a lot of time re-working the lighting. I also didn't think his weapons were up to par so I changed his spear to an axe (textures coming soon) and will be fixing the textures on the gun.
I also built him a platform to stand on.
Lastly I'm going to fix the textures on his back rack, and streamline it a bit so its not so cluttered. JBomb should be thrilled cause I am basically taking his advice from 6 months ago verbatim
Till next time, peace out
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Wow thanks guys much appreciated
This isn't too big of an update, just the bastard child born of my lack of sleep
Incidentally, I took this render at 1000x1000 but Photobucket has SOLD OUT to the MAN and won't let me upload anything larger than 800x800 now (without paying). Anyone have recommendations for a free image hosting service where I can upload bigger pictures?
Oh yeah I'm still planning to get the gun back on there, but its textures suck at the moment and I don't really feel like fixing them just yet
This isn't too big of an update, just the bastard child born of my lack of sleep
Incidentally, I took this render at 1000x1000 but Photobucket has SOLD OUT to the MAN and won't let me upload anything larger than 800x800 now (without paying). Anyone have recommendations for a free image hosting service where I can upload bigger pictures?
Oh yeah I'm still planning to get the gun back on there, but its textures suck at the moment and I don't really feel like fixing them just yet
Hey Darktalyn looks awsome so far. Right now all the colors and textures look the same. maybe add some contrast between the character and the ground or something to make the character stand out more. Just a thought. Looks good though
If you need a free place to host some images I would be willing to host them for you.
If you need a free place to host some images I would be willing to host them for you.
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Hey guys, the reason I have started setting up a pose and stuff for a still is because I've been toying with the idea of entering the Blizzard Art Contest (due date is Sunday).
Here's a test render, I'd photoshop in stuff like the lights and glowing eyes and stuff.
There's still a bunch of texture problems, posing problems (HANDS) and other stuff so I don't even know if I'll enter.
Let me know waht you think
Here's a test render, I'd photoshop in stuff like the lights and glowing eyes and stuff.
There's still a bunch of texture problems, posing problems (HANDS) and other stuff so I don't even know if I'll enter.
Let me know waht you think
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Re: New 3d Character
It looks like a cross between Godzilla and Evangelion with a pinch of evil thrown in for more destructive fun!Darktalyn1 wrote:Hi,
I still need to do a little more work on the box-model before I start doing a Zbrush pass, so any feedback on the model at this time would be welcome!
I would like to begin laying UV's and Zbrushing in about a week.
Thanks
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Some newer renders and links to the full resolution images below. The high res versions are about 3000x2500 pixels.
When you click the imageshack link, it will probably resize the image to fit your screen. Just click on it again and it should switch to the actual resolution.
http://img163.imageshack.us/my.php?imag ... estul8.jpg
http://img205.imageshack.us/my.php?imag ... estfv0.jpg
http://img267.imageshack.us/my.php?imag ... estbf8.jpg
http://img267.imageshack.us/my.php?imag ... estaq1.jpg
Probably won't be updating this thread again for awhile, next up on my radar is to get some rendered animations out of this guy.
When you click the imageshack link, it will probably resize the image to fit your screen. Just click on it again and it should switch to the actual resolution.
http://img163.imageshack.us/my.php?imag ... estul8.jpg
http://img205.imageshack.us/my.php?imag ... estfv0.jpg
http://img267.imageshack.us/my.php?imag ... estbf8.jpg
http://img267.imageshack.us/my.php?imag ... estaq1.jpg
Probably won't be updating this thread again for awhile, next up on my radar is to get some rendered animations out of this guy.
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The Contest results are up on Blizzard's site, and Yours Truly won a prize for Best Cinematic 3D Character. You can see my work there at
http://www.blizzard.com/inblizz/contest ... ners.shtml
Just look to the bottom right!
To answer your questions, I use Maya & Photoshop. The high res renders took about 15 minutes for each shot of the character. So the 2 pose render was about 30 mins, and the 3 pose render about 45 mins. Although I had to do some photoshop post-processing afterwards to achieve the look I wanted.
Animated renders coming eventually....
http://www.blizzard.com/inblizz/contest ... ners.shtml
Just look to the bottom right!
To answer your questions, I use Maya & Photoshop. The high res renders took about 15 minutes for each shot of the character. So the 2 pose render was about 30 mins, and the 3 pose render about 45 mins. Although I had to do some photoshop post-processing afterwards to achieve the look I wanted.
Animated renders coming eventually....
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Excellent Drak! Congrats!
Too bad you didn't grab one of the top 4. I guess you would have needed a complete backdrop. Hey, 2nd place is better than a poke in the eye with a sharp stick.. er .. axe.
Really though, of the runners up, I think yours was above the others. That other model of the warrior was good, but he lacked the detail in the upper body that yours had.
One question: why was yours classified as \"Cinematic\"?
Too bad you didn't grab one of the top 4. I guess you would have needed a complete backdrop. Hey, 2nd place is better than a poke in the eye with a sharp stick.. er .. axe.
Really though, of the runners up, I think yours was above the others. That other model of the warrior was good, but he lacked the detail in the upper body that yours had.
One question: why was yours classified as \"Cinematic\"?
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The cinematic category basically just means you can go as high-poly as you want, as high-res on textures as you want, your images can be pre-rendered (which is what they do for any cut-scenes in games or whatever). So, my image might take 15 minutes a frame to render, and then a 5 second animation that you watch actually took 40 hours to render. It doesn't really matter though, cause all that's important is the end result.
The game res guys had certain poly limits, texture limits, and the reason for that is their art assets needs to run in real time in a game engine, so there is no \"rendering\" involved. The images seen in the entries might have been renders, but if they were using realtime shaders, were probably just screengrabs directly out of their viewport. In fact, one guy's entry (I think it was the Diablo Game Res Character) was obviously screengrabbed right out of Max.
Essentially...
Cinematic Model : For video only
Game Model : For actual play (interactive, player controlled)
Hope that answers your question!
The game res guys had certain poly limits, texture limits, and the reason for that is their art assets needs to run in real time in a game engine, so there is no \"rendering\" involved. The images seen in the entries might have been renders, but if they were using realtime shaders, were probably just screengrabs directly out of their viewport. In fact, one guy's entry (I think it was the Diablo Game Res Character) was obviously screengrabbed right out of Max.
Essentially...
Cinematic Model : For video only
Game Model : For actual play (interactive, player controlled)
Hope that answers your question!