Guitar Hero 2
- Sapphire Wolf
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Guitar Hero 2
In the recent released list of unlockable songs for the upcoming Playstation 2 game Guitar Hero 2, one of the songs is the ode to everyone's favorite burniator, \"Trogdor\", along side tracks by Rush, Nirvana, Anthrax and KISS. The game is due out 07 November in the US.
I'm gonna try this game when my brother gets it.
Note: the full-length Trogdor song is gonna be unlockable.
I'm gonna try this game when my brother gets it.
Note: the full-length Trogdor song is gonna be unlockable.
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WARNING: I'm a furry!
I personally think that a REAL guitar gets you chicks better than a fake one.
Real Scenarios as follows:
Scenario 1: I (me, Dakatsu, Kyle Lange, etc.) played a love song to my girlfriend. We made out for three hours afterwards.
Scenario 2: My friend plays the poser guitar, his girlfriend actually kicked him in the nuts for trying to be a poser.
Decide
Real Scenarios as follows:
Scenario 1: I (me, Dakatsu, Kyle Lange, etc.) played a love song to my girlfriend. We made out for three hours afterwards.
Scenario 2: My friend plays the poser guitar, his girlfriend actually kicked him in the nuts for trying to be a poser.
Decide
I'm looking forward to GH2.
I can't believe the bizarre ire this game provokes from various gaming communities.
Truth be told, I think there is a holy grail of edutainment for any group that can make a game as addictive and fun as Guitar Hero, but actually teach how to play an instrument. Most of what makes GH fun is that you have a complete band accompaniment as you play, instead of just plucking strings by yourself. If someone found a way to apply that concept to a real instrument, a keyboard probably being the most likely candidate, I think instruments would be a lot more fun to learn.
Oh, and Freebird is in here too. In all of its 9:27 glory.
I can't believe the bizarre ire this game provokes from various gaming communities.
Truth be told, I think there is a holy grail of edutainment for any group that can make a game as addictive and fun as Guitar Hero, but actually teach how to play an instrument. Most of what makes GH fun is that you have a complete band accompaniment as you play, instead of just plucking strings by yourself. If someone found a way to apply that concept to a real instrument, a keyboard probably being the most likely candidate, I think instruments would be a lot more fun to learn.
Oh, and Freebird is in here too. In all of its 9:27 glory.
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The Software Toolworks tried something like that about 10-15 years ago. It was called the Miracle Piano Teaching System and bundled a MIDI keyboard with software for pretty much every platform that was popular at the time: PC, Mac, Amiga and even the NES, SNES and Mega Drive Genesis consoles. The inclusion of the keyboard though meant that it was fairly pricey (USD$500) and so never saw any real commercial success.Kyouryuu wrote:If someone found a way to apply that concept to a real instrument, a keyboard probably being the most likely candidate, I think instruments would be a lot more fun to learn.
http://en.wikipedia.org/wiki/Miracle_Piano
http://users.informatik.haw-hamburg.de/ ... Piano.html
- Testiculese
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Google Backing Tracks. There are thousands. I have a load of midi tracks that are close enough to instruments and once you lay guitar over them, you can hardly tell the difference.Kyouryuu wrote:Most of what makes GH fun is that you have a complete band accompaniment as you play, instead of just plucking strings by yourself. If someone found a way to apply that concept to a real instrument...
Oh, and Freebird is in here too. In all of its 9:27 glory.
Freebird is 11 minutes
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- TIGERassault
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Some videos of the songs have been showing up on YouTube lately.
If there's one big difference, it's that they seem to put a stronger emphasis on strumming than in the first game. The first game, to some extent, had an emphasis on hitting the right note and the song design was built on trying to create odd combinations of notes that would lose you. Even though it wasn't like DDR because the buttons were plausibly keyed to notes, it was like DDR in that creating amusing patterns with these notes was more important than replicating the \"strumming\" behavior.
Now, the notes seem more predictable, but they come in groups of four or more of the same note. This is what made Bark at the Moon so difficult in the first game.
Also, if you like Guitar Hero, check out some of Harmonix's other musical games. Amplitude is a lot of fun, although difficult to find outside of the auction circles.
If there's one big difference, it's that they seem to put a stronger emphasis on strumming than in the first game. The first game, to some extent, had an emphasis on hitting the right note and the song design was built on trying to create odd combinations of notes that would lose you. Even though it wasn't like DDR because the buttons were plausibly keyed to notes, it was like DDR in that creating amusing patterns with these notes was more important than replicating the \"strumming\" behavior.
Now, the notes seem more predictable, but they come in groups of four or more of the same note. This is what made Bark at the Moon so difficult in the first game.
Also, if you like Guitar Hero, check out some of Harmonix's other musical games. Amplitude is a lot of fun, although difficult to find outside of the auction circles.