Eye Candy is here!
Moderators: fliptw, roid, CUDA
- KoolBear
- DBB Co-Founder
- Posts: 10132
- Joined: Thu Nov 05, 1998 12:01 pm
- Location: Houston, TX USA
- Contact:
Eye Candy is here!
While things have been quite here on the DBB front that H.O. team has been busy!
Here's some in game screen shots posted on thier forums!
http://coredecision.highoctane.biz/modu ... c&start=15
Here's some in game screen shots posted on thier forums!
http://coredecision.highoctane.biz/modu ... c&start=15
- CDN_Merlin
- DBB_Master
- Posts: 9781
- Joined: Thu Nov 05, 1998 12:01 pm
- Location: Capital Of Canada
- Krom
- DBB Database Master
- Posts: 16137
- Joined: Sun Nov 29, 1998 3:01 am
- Location: Camping the energy center. BTW, did you know you can have up to 100 characters in this location box?
- Contact:
I thought the ship or whatever it was didn't look half bad actually, and the level shots were ok once I adjusted for the gamma, it looks bad at first but it has potential once the texturing is complete. Even the best games look like crap if you strip the texturing out so you have to picture it with the texturing in place.
Compare it to the screen shots that were on the site before, and it looks a hell of a lot better then back then.
Compare it to the screen shots that were on the site before, and it looks a hell of a lot better then back then.
- Aggressor Prime
- DBB Captain
- Posts: 763
- Joined: Wed Feb 05, 2003 3:01 am
- Location: USA
- Aggressor Prime
- DBB Captain
- Posts: 763
- Joined: Wed Feb 05, 2003 3:01 am
- Location: USA
First off they are supposed to be dark. We already stated that this game is more like Descent 1/2 and the game was dark. Second, it's not a Pyro and never will be. The Pyro has been through it's journey and made it's way to the hall of fame next the the Doom space marine and the Quake symbol. This is a next game and honestly you haven't seen enough of the ship to make that conclusion. It's not the ship that makes the image in your mind, it's the story and things you have seen the ship go through and have personnaly piloted it through. So my suggestion is turn your brightness up a bit and look at things closer and await the new content to gain a better idea of the game.CDN_Merlin wrote:No offense but that's not eye candy. Those pics to me are horrible. Dark, not much light, the Pyro looks like crap. Now this is most likely alpha/beta so I'm sure it will change a bit before done.
Zach
- CDN_Merlin
- DBB_Master
- Posts: 9781
- Joined: Thu Nov 05, 1998 12:01 pm
- Location: Capital Of Canada
I can understand Zach but if I was in charge of PR, I wouldn't release dark pictures with no textures to the public and then having to explain why they are dark etc. My monitor is fine with everything I view, play, etc. So I don't think I need to adjust my gamma to see the pics better. That was your job to do.
Like I said, I'm still waiting to see the better stuff.
Like I said, I'm still waiting to see the better stuff.
If you think that they don't have textures you're mistaken. And like I said, they are designed to be dark. That is the nature of the game. If you can see the objects but its dark in the corridors then you are seeing that part of the level correctly.CDN_Merlin wrote:I can understand Zach but if I was in charge of PR, I wouldn't release dark pictures with no textures to the public and then having to explain why they are dark etc. My monitor is fine with everything I view, play, etc. So I don't think I need to adjust my gamma to see the pics better. That was your job to do.
Like I said, I'm still waiting to see the better stuff.
This has been corrected. In the future if you see this problem please email me at zbriggs@highoctane.biz.The Lion wrote:The pictures will also look better once they post bigger screenshots
with a higher JPEG quality setting. But as you said, they're running
low on bandwidth...
Thank You.
If the game is going to be as dark as Descent 1/2, there better be a powerful headlight that doesn't run out after 10 seconds of use. I liked how Descent 3 had a long distance spotlight and a more CPU intense floodlight that lit up everything within a short distance, the option for toggling between the two being in the config pages. Even better that they didn't use any energy, but then, that's totally expected because the light, since being powered by a Fusion reactor, wouldn't ever run out, now would it?
I always used the latter headlight and laughed when the spotlight users couldn't see anything and go anywhere in a pitch black SP level I made ages ago.
Just a note, but Doom 3 was practically unplayable at default gamma during the day, and looked like crap when set to overbright to compensate. I hope Core Decision isn't like that.
I always used the latter headlight and laughed when the spotlight users couldn't see anything and go anywhere in a pitch black SP level I made ages ago.
Just a note, but Doom 3 was practically unplayable at default gamma during the day, and looked like crap when set to overbright to compensate. I hope Core Decision isn't like that.
- Testiculese
- DBB Material Defender
- Posts: 4689
- Joined: Sun Nov 11, 2001 3:01 am
Doesn't matter. I just skimmed the two eons-ago interviews with Suncho (they depress the hell out of me). No headlight because \"the ship lights up everything it gets near\". Depressing as well as uncool, that -- an ultra futuristic ship sent into a mine that's not equipped with a standard vehicle tool. I would never buy a car that didn't have a headlight even if all the roads had lights.
While Core Decision's SP and MP levels may have lights everywhere to allow for no black spots, custom levels won't.
I can only hope one of the higher ups changed their mind on the \"No Vehicle Light of Any Kind\" decision since Suncho said no.
While Core Decision's SP and MP levels may have lights everywhere to allow for no black spots, custom levels won't.
I can only hope one of the higher ups changed their mind on the \"No Vehicle Light of Any Kind\" decision since Suncho said no.
- Testiculese
- DBB Material Defender
- Posts: 4689
- Joined: Sun Nov 11, 2001 3:01 am
- Aus-RED-5
- DBB Friend
- Posts: 1604
- Joined: Fri Apr 23, 2004 7:27 am
- Location: Adelaide, South Australia
- Contact:
http://psion.sonicwave.biz/Core_Decisio ... nshots.zipXamindar wrote:where are the screenshots? don't see any.
oh and...
http://psion.sonicwave.biz/Hellfire-1.wmv
- Testiculese
- DBB Material Defender
- Posts: 4689
- Joined: Sun Nov 11, 2001 3:01 am