OPL, AWE32, and MT-32 versions of DI/II MIDI anywhere? V.H.
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OPL, AWE32, and MT-32 versions of DI/II MIDI anywhere? V.H.
I apologize. I have tried to locate the answer to my question and haven't found it.
Over at planetdescent, Valin Halcyon submitted the Descent I midis using the SoundBlaster 16 as MP3s. The readme said he had also recorded the DI/II midis not only with the SB16, but also the AWE32, and had these as mp3 files. However, only the SB16 version of the D1 music is available at planetdescent. I was wondering if the other sets were available anywhere, and if someone could maybe point me towards those midis recorded as mp3s done using the MT-32 also? Or could someone point me towards Valin Halcyon's contact info so I could ask him directly?
Thanks for your time.
Jynx
Over at planetdescent, Valin Halcyon submitted the Descent I midis using the SoundBlaster 16 as MP3s. The readme said he had also recorded the DI/II midis not only with the SB16, but also the AWE32, and had these as mp3 files. However, only the SB16 version of the D1 music is available at planetdescent. I was wondering if the other sets were available anywhere, and if someone could maybe point me towards those midis recorded as mp3s done using the MT-32 also? Or could someone point me towards Valin Halcyon's contact info so I could ask him directly?
Thanks for your time.
Jynx
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Well, would anyone care to make a set of recordings for me?
Basically, I would really like recordings of the OPL2 rendition of all the Descent II midi (including the test midi), AWE32 (+daughterboard module) and MT-32 recordings of both Descent I and Descent II midi (including the D2 test midi).
I think there would be a demand for these files, and I'm sure PlanetDescent would link them; not everyone can afford to build a dinosaur to be able to record the music (as a schoolteacher, I surely can't!).
Any help would be appreciated.
Basically, I would really like recordings of the OPL2 rendition of all the Descent II midi (including the test midi), AWE32 (+daughterboard module) and MT-32 recordings of both Descent I and Descent II midi (including the D2 test midi).
I think there would be a demand for these files, and I'm sure PlanetDescent would link them; not everyone can afford to build a dinosaur to be able to record the music (as a schoolteacher, I surely can't!).
Any help would be appreciated.
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(edit: this is assuming Timidity is already installed, which it was for me via distro package)
Here's what I've done (hopefully this isn't too distro-dependent):
Googled and downloaded: 2mbgmgs.sf2
Copied it to /usr/local/share/midi/
Edited /etc/timidity/timidity.cfg:
At the bottom, I had something looking like this:
Which I changed to:
I then created the file /etc/timidity/awe32.cfg and added:
Then I ran sudo /etc/init.d/timidity restart, and I was in business.
Also, when I comment out both freepats and the 2mb awe32 soundfont, timidity doesn't play midi's at all, so uncommenting the awe32 soundfont fixing this seems to mean that it must be using that soundfont correctly.
I didn't have to worry about running dtx, since I had already extracted the midi's a long time ago, and I think they're findable on the Internet. By the way, they're sounding great. I guess the only remaining question is, who wants to play these to wav's, compress to mp3, and upload them? (I'm game if no one else is.)
Here's what I've done (hopefully this isn't too distro-dependent):
Googled and downloaded: 2mbgmgs.sf2
Copied it to /usr/local/share/midi/
Edited /etc/timidity/timidity.cfg:
At the bottom, I had something looking like this:
Code: Select all
# By default, try to use the instrument patches from freepats:
source /etc/timidity/freepats.cfg
Code: Select all
# By default, try to use the instrument patches from freepats:
#source /etc/timidity/freepats.cfg
source /etc/timidity/awe32.cfg
Code: Select all
soundfont /usr/local/share/midi/2mbgmgs.sf2
Also, when I comment out both freepats and the 2mb awe32 soundfont, timidity doesn't play midi's at all, so uncommenting the awe32 soundfont fixing this seems to mean that it must be using that soundfont correctly.
I didn't have to worry about running dtx, since I had already extracted the midi's a long time ago, and I think they're findable on the Internet. By the way, they're sounding great. I guess the only remaining question is, who wants to play these to wav's, compress to mp3, and upload them? (I'm game if no one else is.)
I've uploaded game12 and endgame here:
http://www.jeffsplace.net/descent/
I think they sound right, but it's been a long time. What do you guys think?
(By the way, the last monthly period I paid for hosting ended on Oct. 27th, so why is it still working? I don't know, but don't be surprised if it disappears.)
http://www.jeffsplace.net/descent/
I think they sound right, but it's been a long time. What do you guys think?
(By the way, the last monthly period I paid for hosting ended on Oct. 27th, so why is it still working? I don't know, but don't be surprised if it disappears.)
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Not sure how to go about this on windows. Apparently there's a Timidity for windows here:
http://timidity.s11.xrea.com/index.en.html#down
As far as setting it up, I'm not sure, but I'm guessing it'll be somewhat similar. You'll want to google and download the same soundfont and try to make analogous as possible changes to your Timidity config files. After that,
timidity -Ow [filenames.mid] is the command you want to use to convert to wave.
I used lame to encode to mp3.
lame -V2 [filename.wav] is the command I used to convert to mp3 (I wrote a quick script to do this actually). The -V2 means that it's going to use a fairly high variable bitrate.
http://timidity.s11.xrea.com/index.en.html#down
As far as setting it up, I'm not sure, but I'm guessing it'll be somewhat similar. You'll want to google and download the same soundfont and try to make analogous as possible changes to your Timidity config files. After that,
timidity -Ow [filenames.mid] is the command you want to use to convert to wave.
I used lame to encode to mp3.
lame -V2 [filename.wav] is the command I used to convert to mp3 (I wrote a quick script to do this actually). The -V2 means that it's going to use a fairly high variable bitrate.
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I really have no clue how to make this run on XP. The documentation is nonexistent.
I tried making the cfg files point to the soundfonts I have downloaded but I get no audio output when attempting to play the files.
I found, for example, bloodwar.sf2 on a soundfont site, and found elsewhere bloodwar.mid (these were the Live! demo stuffs). No sound.
???
I tried making the cfg files point to the soundfonts I have downloaded but I get no audio output when attempting to play the files.
I found, for example, bloodwar.sf2 on a soundfont site, and found elsewhere bloodwar.mid (these were the Live! demo stuffs). No sound.
???
timidity [filename.mid] should play it, but if you're using:
timidity -Ow [filename.mid], then it won't output any sound to your speakers but just generate a wave file (you have to wait until it finishes to get a playable wave file too).
A little googling found this:
http://www.geocities.com/timconfig/webpage.htm
It's supposedly a windows app that's supposed to help configure the windows version of Timidity for use of soundfonts and stuff like that. I can't know if it works or not, but it's worth a shot. You should probably undo any config changes you've made prior to trying it though.
timidity -Ow [filename.mid], then it won't output any sound to your speakers but just generate a wave file (you have to wait until it finishes to get a playable wave file too).
A little googling found this:
http://www.geocities.com/timconfig/webpage.htm
It's supposedly a windows app that's supposed to help configure the windows version of Timidity for use of soundfonts and stuff like that. I can't know if it works or not, but it's worth a shot. You should probably undo any config changes you've made prior to trying it though.
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The D1 Playstation music is located on the Descent Archives. You can also get the MIDIs themselves for you to listen to. There are also the D2 and 3 soundtracks you can acquire there. I don't know how to get a hold of the AWE32 MIDIs. Perhaps I could do them myself; I have an older computer and an AWE64 to do it with; first thing is that I must get it ready.Topher wrote:I know that MP3 versions of the D1 and D1 Playstation music used to be on Interplay's site, maybe they're still around somewhere?
I should also add that unless you played Descent with an AWE32 back in the day, there's really no reason to prefer an AWE32's playback over any modern sound card's. The nostalgia is really the key part. I mean, that's why some people enjoy the OPL2/OPL3 music too. Frankly, it just sounds like crap to me! But if that's what a person was listening to playing Descent back in the day, then that is the Descent soundtrack to that person.
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I had both the AWE32 and the SB16 at different points in time, so all of them work for evoking nostalgia for me. The AWE32 sounds better, though...Jeff250 wrote:I should also add that unless you played Descent with an AWE32 back in the day, there's really no reason to prefer an AWE32's playback over any modern sound card's. The nostalgia is really the key part. I mean, that's why some people enjoy the OPL2/OPL3 music too. Frankly, it just sounds like crap to me! But if that's what a person was listening to playing Descent back in the day, then that is the Descent soundtrack to that person.
Luckily, someone at planetdescent told me how to get timidity working, so I can now enjoy the tunes without having to play the game.
... and does anyone know where to find that file for the playstation descent soundtrack called "new.mp3" on the descent archives? The one on the site appears corrupted.
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new request - on the Descent 2 midi, I seem to recall that track 02 had a sound effect, when played with the proper equipment, that sounded like the boss robot on level 7 in Descent 2 (I think - the same sound effect was present on M.A.X.'s soundtrack [another oldie but goodie by Interplay]) - am I remembering wrongly, or was that perhaps an effect of an actual AWE32?
... the boss I'm referring to was actually indestructible on Insane difficulty in the original release, as I was one of the first to find out... quite an annoying bug.
... the boss I'm referring to was actually indestructible on Insane difficulty in the original release, as I was one of the first to find out... quite an annoying bug.
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I recorded a few D1 tracks just like you described, more than 2 years ago. Here's the link:
http://www.planetdescent.com/lyris/spec.html
Maybe one of these days I'll get off my lazy ass and record the rest.
http://www.planetdescent.com/lyris/spec.html
Maybe one of these days I'll get off my lazy ass and record the rest.
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PLEASE do, and do the D2 midis!Asrale wrote:I recorded a few D1 tracks just like you described, more than 2 years ago. Here's the link:
http://www.planetdescent.com/lyris/spec.html
Maybe one of these days I'll get off my lazy ass and record the rest.
Hmm, these sound different than the ones that Timidity generated. The core instruments seem to be the same, but things like individual instrument volume and reverb and stuff seem to be off in the Timidity ones.Asrale wrote:I recorded a few D1 tracks just like you described, more than 2 years ago. Here's the link:
http://www.planetdescent.com/lyris/spec.html
Maybe one of these days I'll get off my lazy ass and record the rest.
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I would even go as far as to say that the ones that Timidity generated using the AWE32 soundfont sound as though they're using the exact same sample for each instrument too. But there seems to be some further AWE32 magic going on here as well.
By the way, my hosting is back up, so that shouldn't be a problem.
By the way, my hosting is back up, so that shouldn't be a problem.
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Apparently yeah, the real thing is necessary... I guess I'll have to wait for payday to find an AWE32.Jeff250 wrote:I would even go as far as to say that the ones that Timidity generated using the AWE32 soundfont sound as though they're using the exact same sample for each instrument too. But there seems to be some further AWE32 magic going on here as well.
By the way, my hosting is back up, so that shouldn't be a problem.
the RKABIG soundfont, combined with the 12 meg Chaos soundfont make D2 midi playback pretty cool... but it's still not "the way it's supposed to be."
I think I may have tweaked those in my MIDI sequencer before recording. Not sure, I can't remember.Jeff250 wrote:Hmm, these sound different than the ones that Timidity generated. The core instruments seem to be the same, but things like individual instrument volume and reverb and stuff seem to be off in the Timidity ones.Asrale wrote:I recorded a few D1 tracks just like you described, more than 2 years ago. Here's the link:
http://www.planetdescent.com/lyris/spec.html
Maybe one of these days I'll get off my lazy ass and record the rest.
If I record any more I wouldn't tweak the MIDI settings, didn't know it would be that bothersome.
I wonder if anyone managed to reverse engineering the HMI format that Descent 1/2 uses, as its clear its just more that midi with a different extension.Jeff250 wrote:It wasn't bothersome. I assumed that you were recording these from in-game and that it was Timidity's fault. That still may be the case too, but now the question is open.
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Well, anyone who has access to a genuine AWE32 could do it - if I have extra money this payday, I may just get one for this. The SFX I am speaking of are not only the D2 boss sounds, but the same FX is featured in the M.A.X. title track at 0:25, 0:56, 1:55, and 2:28. I may be wrong, but I thought that track 2 of the D2 midi featured that effect (where the harmonic/melodic toms are now featured on non-AWE32 playbacks).
http://search.ebay.com/search/search.dl ... itle=AWE32
http://cgi.ebay.com/ws/eBayISAPI.dll?Vi ... 8782280196
Looks you you can get them on the cheap.
http://cgi.ebay.com/ws/eBayISAPI.dll?Vi ... 8782280196
Looks you you can get them on the cheap.
I haven't lost my mind, it's backed up on disk somewhere.