Working Draft for new mini-HUD view...
Moderators: Grendel, Aus-RED-5
Working Draft for new mini-HUD view...
Got bored and decided to start making a Hi-Res version of the D2 mini-HUD. It's in fairly early stages, sort of. Still want to add a few bells and whistles to it, not to mention making compatible key images to go with it.
I tried staying true to the scheme (colors, look, etc) but it just needed to blend better with the upcoming releases of the Hi-Res texture sets.
Also thought I'd take a crack at re-mastering the large HUD and Rear view modes later down the line. If anyone is interested in seeing this completed and implimented, nows the time to say so
Files will be .tga format 32bit and extractable to the textures folder that now comes with D2X-XL.
I tried staying true to the scheme (colors, look, etc) but it just needed to blend better with the upcoming releases of the Hi-Res texture sets.
Also thought I'd take a crack at re-mastering the large HUD and Rear view modes later down the line. If anyone is interested in seeing this completed and implimented, nows the time to say so
Files will be .tga format 32bit and extractable to the textures folder that now comes with D2X-XL.
I am working on 3d version of the main cockpit and rear view. It would actually be all one model and I'm sure diedel would be able to implement showing the hud model fairly easily. The upside is that it would show shadows.
However, that image looks really good, and I won't touch the mini-hud view.
\"...the upcoming release of the Hi-Res suite.\"
What is this you speak of? I didnt know there was any high-res suite coming out...
However, that image looks really good, and I won't touch the mini-hud view.
\"...the upcoming release of the Hi-Res suite.\"
What is this you speak of? I didnt know there was any high-res suite coming out...
Well, someone other then you has been working on Hi-Res textures. I guess it really doesn't matter as people could use whichever one they prefered.
Poor choice of words, sorry.
Jake, I'd imagine most every graphical aspect of D2 is on it's way to being redone. If Tempest is working on the Full HUD and Rear view modes that might allow me to take a crack at the static weapon images.
I'm not a 3D graphical artist though, so if somebody plans on doing those too, let me know and I'll bow out.
Poor choice of words, sorry.
Jake, I'd imagine most every graphical aspect of D2 is on it's way to being redone. If Tempest is working on the Full HUD and Rear view modes that might allow me to take a crack at the static weapon images.
I'm not a 3D graphical artist though, so if somebody plans on doing those too, let me know and I'll bow out.
Tyranny,
I can't do 2d art. At all. Maybe we can collaborate to bring the best of everything to descent?
If you can texture already made models, I could send you my WIP models and accesories and cockpit (I kinda like it in 3d...) If you can make them turn out anything like your little mini-hud, D2X-XL will have the best looking models ever. If you can't, though, thats fine too, because we still need:
-Finished walls
-Upgraded robot textures (thats a big one)
-HUD stuff
IF Diedel decides to go with my 3d cockpit (again, its currently under construction...but I like where it's going) we may be able to have dynamic texture scaling on the panels, maybe even color changing, and crazy stuff like that.
Tyranny, I'd look forward to being able to work together to do something that I don't think has ever been done for descent: a highres, 3d cockpit.
I can't do 2d art. At all. Maybe we can collaborate to bring the best of everything to descent?
If you can texture already made models, I could send you my WIP models and accesories and cockpit (I kinda like it in 3d...) If you can make them turn out anything like your little mini-hud, D2X-XL will have the best looking models ever. If you can't, though, thats fine too, because we still need:
-Finished walls
-Upgraded robot textures (thats a big one)
-HUD stuff
IF Diedel decides to go with my 3d cockpit (again, its currently under construction...but I like where it's going) we may be able to have dynamic texture scaling on the panels, maybe even color changing, and crazy stuff like that.
Tyranny, I'd look forward to being able to work together to do something that I don't think has ever been done for descent: a highres, 3d cockpit.
The level is \"Goddess\" which I made years ago.
http://missions.dyndns.org/dmdnav.html - Should be in the missions vault.
Pretty generic, as were all my levels
http://missions.dyndns.org/dmdnav.html - Should be in the missions vault.
Pretty generic, as were all my levels
It's nice and all, but I'm beginning to think that Dizzy could make one far better then mine. One that matches the \"feel\" of what hes adding to the game so far.
In comparison to the game it kind of feels out of place. Not that I don't think it's any good, but I'd like to see what Dizzy could come up with too.
In comparison to the game it kind of feels out of place. Not that I don't think it's any good, but I'd like to see what Dizzy could come up with too.
Which is why artists think outside the box. Yes, by all realistic accounts, all internal mechanisms would be hidden behind the dash. What you're left with is a very flat, and very boring console.
If thats what Parallax intended, thats fine. When I modified the Key, Energy/AB, Shield & Lives/Score displays with more enhanced borders then just the origional bevel, it still looked boring. So I thought about maybe adding circuitry, nah, tubes? maybe. It looked alright to me.
There are limitations to what I could add in there because you're restricted to the viewing area D2 is allowed to render. In all honesty it should look more like the full HUD, just in a smaller, less spread out form.
If thats what Parallax intended, thats fine. When I modified the Key, Energy/AB, Shield & Lives/Score displays with more enhanced borders then just the origional bevel, it still looked boring. So I thought about maybe adding circuitry, nah, tubes? maybe. It looked alright to me.
There are limitations to what I could add in there because you're restricted to the viewing area D2 is allowed to render. In all honesty it should look more like the full HUD, just in a smaller, less spread out form.