Dear Descent coders -
In the DESCENT.SNG files found in DESCENT.HOG in both Descent 1/2, there are BNK files listed after the music track names. What are those files? Are they instrument sample files, and if so, under what circumstances are they loaded, according to the source code?
Thanks!
Descent 1/2 sound question for coders - BNK files used when?
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- DBB Ace
- Posts: 40
- Joined: Wed Nov 08, 2006 11:50 pm
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- DBB Ace
- Posts: 40
- Joined: Wed Nov 08, 2006 11:50 pm
They have the functionality of a MIDI, but they are a weird and troublesome file format.
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- DBB Ace
- Posts: 40
- Joined: Wed Nov 08, 2006 11:50 pm
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- DBB Ace
- Posts: 40
- Joined: Wed Nov 08, 2006 11:50 pm
So, to recap -
1) HMP files are simply re-arranged MIDI files;
2) HMP files can be converted to MIDI files with identical functionality, and
3) It doesn't matter if MIDI playback occurs in-game or not with respect to MIDI (or HMP) playback.
That might make my job of recording these off my AWE64 easier if all those are true...
Another question - is it true that the Playstation version of Descent has the same music as the Mac version, which has Redbook audio? (I ask because while I DO have a program which can strip audio out of Playstation games, I'd rather just copy the Redbook if they're the same).
1) HMP files are simply re-arranged MIDI files;
2) HMP files can be converted to MIDI files with identical functionality, and
3) It doesn't matter if MIDI playback occurs in-game or not with respect to MIDI (or HMP) playback.
That might make my job of recording these off my AWE64 easier if all those are true...
Another question - is it true that the Playstation version of Descent has the same music as the Mac version, which has Redbook audio? (I ask because while I DO have a program which can strip audio out of Playstation games, I'd rather just copy the Redbook if they're the same).