I tried using Sound Recorder (sndrec32.exe) to record the Descent midis. Interestingly, if you muck around with it enough, you CAN get it to record to any length you wish, at CD quality, but if it exceeds a certain size, it will falsely report you're out of disk space and refuse to save the file. So... where can I get some software that will record from the AWE64 MIDI output straight to a WAV or MP3 or something?
Any sourceforgers out there know?
edit - Nevermind. This will probably work - http://audacity.sourceforge.net/
woops.
Need free recording software for win98SE
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- DBB Ace
- Posts: 40
- Joined: Wed Nov 08, 2006 11:50 pm
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- DBB Ace
- Posts: 40
- Joined: Wed Nov 08, 2006 11:50 pm
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- DBB Ace
- Posts: 40
- Joined: Wed Nov 08, 2006 11:50 pm
I considered that and tried Winamp anyways. Winamp works!
But - there IS a difference in MIDI playback from in-game, using the original HMP OR MID files (I didn't know Winamp could play HMP directly!). In Descent 1's GAME13.HMP/GAME13.MID, there is a high-hat hit that starts around halfway through the song. In-game, it sounds proper; 1 hit and the note is over. It's being erroneously repeated, producing an unpleasantly lengthened note, during playback out-of-game, using either the HMP or the MID, in Winamp or Windows Media Player.
Does anyone have any ideas on that one?
-edit Same thing happens with Descent 2. The DOS games play the high-hats correctly; when done through Windows, the high-hats are being echoed or something too much.
There may not be a fix to this one
But - there IS a difference in MIDI playback from in-game, using the original HMP OR MID files (I didn't know Winamp could play HMP directly!). In Descent 1's GAME13.HMP/GAME13.MID, there is a high-hat hit that starts around halfway through the song. In-game, it sounds proper; 1 hit and the note is over. It's being erroneously repeated, producing an unpleasantly lengthened note, during playback out-of-game, using either the HMP or the MID, in Winamp or Windows Media Player.
Does anyone have any ideas on that one?
-edit Same thing happens with Descent 2. The DOS games play the high-hats correctly; when done through Windows, the high-hats are being echoed or something too much.
There may not be a fix to this one
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- DBB Ace
- Posts: 40
- Joined: Wed Nov 08, 2006 11:50 pm