Tactics: Missile Dodging
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- []V[]essenjah
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Tactics: Missile Dodging
Just wondering about some good dodging techniques that some of you use?
I generally bank and slide at the same time to get out of the way, so I kind of curve around in a quarter circle. Seems pretty effective. I've also noticed that banking and turning combined help me to aim with a joystick a bit better, though I have trouble just aiming directly up above the nose of my ship.
I generally bank and slide at the same time to get out of the way, so I kind of curve around in a quarter circle. Seems pretty effective. I've also noticed that banking and turning combined help me to aim with a joystick a bit better, though I have trouble just aiming directly up above the nose of my ship.
- Krom
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Depends on what type of missile you are dodging, homers are easy enough to dodge if you just tap a single afterburner burst at a hard angle to the missiles flight path just before it would have hit. Smarts and other slower missiles can be dodged without the afterburner in most cases, just slide past them.
But whatever else you can use, you can avoid missiles by pelting a teammate into the missiles path with the MD, if it works it works, use it.
But whatever else you can use, you can avoid missiles by pelting a teammate into the missiles path with the MD, if it works it works, use it.
- []V[]essenjah
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Hmmmm.... you are right about the fact that it depends on the missiles. Homers I haven't figured out yet. They seem the hardest to dodge for me. Mega's require you to bank and slide. That is where I have been doing that the most. I find that I kind of have to bank and slide at the same time to get away from splash damage. Smarts I also sort-of slide around and they are fairly easy. One thing that annoys me about them is that it is a natural tactic for me to use objects to shield myself against them, yet smarts seem to travel through walls and occasionally homing missiles seem to do the same. Homing missiles I can't seem to time right yet. I still get killed constantly by BP's with duals.
- Foil
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As to the "missiles coming through walls", it's an effect of latency. Basically, because of the slight time difference between what's happening on the server, and what's happening on your screen, homing missiles (Smarts, Megas, homers) are often taking a *slightly* different track on the server than what you're seeing. This sometimes means that a missile which hit the wall on your screen is actually still there on the server, so you still have to dodge.
A couple of players in Veins have gotten good at shooting Megas and homers around corners near the wall, to take advantage of this. I've done it myself a few times.
There's a known trick for using the "Mega bounce" combined with the effect of lag/latency to your advantage, and it's quite handy in a pinch.
If, for whatever reason, you don't want to dodge around a Mega... accelerate/afterburn directly into it just before it hits you!
Seriously, if you do it right, you get bounced, but not hurt. Here's a simplified explanation why:
The server sees you and the Mega moving toward each other at a certain speed. But if you accelerate quickly (just before the Mega hits on the server), the Mega will hit you on your screen before it hits on the server. You immediately get bounced on your screen, so the next packet sent to the server shows you're flying away from the Mega! [Of course, this results in the Mega still being 'alive' on the server, whereas it's no longer on your screen, but usually you've been bounced far enough to get out of the way easily.]
A couple of players in Veins have gotten good at shooting Megas and homers around corners near the wall, to take advantage of this. I've done it myself a few times.
Actually, yes!Top Gun wrote:Inadvertently fling yourself right into their path, then hit the space bar?
There's a known trick for using the "Mega bounce" combined with the effect of lag/latency to your advantage, and it's quite handy in a pinch.
If, for whatever reason, you don't want to dodge around a Mega... accelerate/afterburn directly into it just before it hits you!
Seriously, if you do it right, you get bounced, but not hurt. Here's a simplified explanation why:
The server sees you and the Mega moving toward each other at a certain speed. But if you accelerate quickly (just before the Mega hits on the server), the Mega will hit you on your screen before it hits on the server. You immediately get bounced on your screen, so the next packet sent to the server shows you're flying away from the Mega! [Of course, this results in the Mega still being 'alive' on the server, whereas it's no longer on your screen, but usually you've been bounced far enough to get out of the way easily.]
- Lothar
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Slowboy is one of the best at sticking megas and homers in nasty places from far away. I'm always rounding a corner to find a mega coming right at me, because he uses the cameras so well.
The mega bounce is one of my all-time favorite moves for making a flag run. Not that I can do it on purpose, but when it happens, I like to take full advantage of it.
The mega bounce is one of my all-time favorite moves for making a flag run. Not that I can do it on purpose, but when it happens, I like to take full advantage of it.
missle approach u
you face missle
slide
add forward to chord
slide in two directions to chord
slide and two directions and forward to trichord
now apply principle regardless of what direction you're facing
play with the homers. they are cute little faeries that want to dance with you--just don't be close to them when they explode.
you face missle
slide
add forward to chord
slide in two directions to chord
slide and two directions and forward to trichord
now apply principle regardless of what direction you're facing
play with the homers. they are cute little faeries that want to dance with you--just don't be close to them when they explode.
GIR,ZIM,INVADER ZIM,ULTRA PIPI,Yikes!, etc., etc. i use 2 joysticks. yay.
One simple thing that I\"ve learned about Mortars (even though their not missles techincally), and smarts at close range, is that if you see them either slowing down, or about to hit a wall, you CANNOT back up fast enough to avoid them, unless you are by a corner you can quickly duck behind, but most often you are better off just punching the throttle, and hope that you're trichording, and pulsing is enough to get you away.
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- Sergeant Thorne
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Obvious Observations
The funny thing about The One, though, is that there is only the one.
Dodging missiles is very important. The great thing about dodging a missile is that if you dodge it, it doesn't hit you, which is important.
This has been Obvious Observations with Sergeant Thorne, the part of our topic where Sergeant Thorne comes out and makes an Obvious Observation (or two).
Dodging missiles is very important. The great thing about dodging a missile is that if you dodge it, it doesn't hit you, which is important.
This has been Obvious Observations with Sergeant Thorne, the part of our topic where Sergeant Thorne comes out and makes an Obvious Observation (or two).
- BUBBALOU
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what is all this dodge and chord BS you guys are posting about evading a missile... nooobs
just step to the left or the right just before impact
Frag missle eat the missile with your shield if you are in a tight area, and suffer almost no damage. This is better than letting the fragments shred you from behind.
Motars - if you hear someone release one, then your too close. Foolish to let that happen in the first place
Below is the useless missiles that should have never made it into the game but laggers like it because no skill is required to use them
Black Shark - now that you're are an official idiot for getting caught by this, don't move.. just wait you shall live. the more you move the faster your shields are damaged. If you're caught with multiple noobs like yourself, then use a mortar or mega and suicide yourself and take them with you and get the credit for the kills, leave the shooter to GFH.
Black Shark Mega Combo - you're screwed get over it, horde the Black Sharks, after a BP enters the game there shall be 2 BS's get them both and never fire them -Stupid Server Op for enabling them in the first place
Earthshaker - you're turn/slide rate is faster, figure the rest out for yourself.
just step to the left or the right just before impact
Frag missle eat the missile with your shield if you are in a tight area, and suffer almost no damage. This is better than letting the fragments shred you from behind.
Motars - if you hear someone release one, then your too close. Foolish to let that happen in the first place
Below is the useless missiles that should have never made it into the game but laggers like it because no skill is required to use them
Black Shark - now that you're are an official idiot for getting caught by this, don't move.. just wait you shall live. the more you move the faster your shields are damaged. If you're caught with multiple noobs like yourself, then use a mortar or mega and suicide yourself and take them with you and get the credit for the kills, leave the shooter to GFH.
Black Shark Mega Combo - you're screwed get over it, horde the Black Sharks, after a BP enters the game there shall be 2 BS's get them both and never fire them -Stupid Server Op for enabling them in the first place
Earthshaker - you're turn/slide rate is faster, figure the rest out for yourself.
I seem to have a better workout dodging your stupidity than attempting to grasp the weight of your intelligence.
- Krom
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I loved black sharks, when I was stuck in one I would normally kill whoever fired it with Vauss while I was stuck. Some people just hated my guts for that, and would call me hax, lame, etc, I even got banned from a couple servers because of it. Though I didn't get stuck in them that often because I mostly flew the Pyro at the time, and it is plenty fast enough to escape from one if you use your brain.
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Re:
Whenever someone would fire an earthshaker, I always flew right back towards the goofball that shot it. Nine times out of ten I either took him out along with me, or got out of the way JUST in time for HIM to suicide.Sirius wrote:Well, Earthshakers don't really become easy to avoid in any situation, but they are at least possible if you expect them.
Having to dodge backward is the worst situation you can get in there - although some people have done it.
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