Bugs - post your bugs you had here
Moderator: zico
Re:
In, tested, and is okay.BUBBALOU wrote:Status of mutiple joystick support???
- BUBBALOU
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send it my way so i can test it!!!
I have lots of multiple controller configs (not all used in descent), as you already know ferno.
But having a second stick and just testing it once in a game is not considered working
I have lots of multiple controller configs (not all used in descent), as you already know ferno.
But having a second stick and just testing it once in a game is not considered working
I seem to have a better workout dodging your stupidity than attempting to grasp the weight of your intelligence.
- KoolBear
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I spent 4-5 hours yesterday trying to get my 3d pro reconized in D1X to no avail.
I am running WinXP, Grendel's 3DVert w/3D Pro
I tried both versions ...
d1x-rebirth_v0.42-win.zip
d1x-rebirth_v0.40-win.zip
I also tried to get joystick in the other d1x
d1x_142.zip
d1x143mw.exe
d1x143_oglmw.exe
Does anyone have D1X player file running a 3D Pro or better yet Grendel USB Convert w/3d pro that they can share with me?
Regards,
KB
I am running WinXP, Grendel's 3DVert w/3D Pro
I tried both versions ...
d1x-rebirth_v0.42-win.zip
d1x-rebirth_v0.40-win.zip
I also tried to get joystick in the other d1x
d1x_142.zip
d1x143mw.exe
d1x143_oglmw.exe
Does anyone have D1X player file running a 3D Pro or better yet Grendel USB Convert w/3d pro that they can share with me?
Regards,
KB
I have 4 \"Joysticks\": (a Steering Wheel, a Gravis Phoenix, a GamePad and a SpaceOrb) and there are several games that will only work with one or two Joysticks active - so I deactivate the the Joysticks I don't need in the Control Panel when I want to play these games - dunno if this will help with DXX, tho - just a suggestion you might want to try out...
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My game crashes during one of the demos (descent.dem). It seems to happen right about when the player's shields run out.
EDIT: Also, in the original campaign, you can start on any level up to 27! I haven't even started on it in D1X-Rebirth yet!
EDIT 2: And it also crashes when I try to start Level 1 of the main campaign.
EDIT: Also, in the original campaign, you can start on any level up to 27! I haven't even started on it in D1X-Rebirth yet!
EDIT 2: And it also crashes when I try to start Level 1 of the main campaign.
- Fusion
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Ok here is my issues( prob already mentioned.)
Specs: SW3DP, using Gren's adaptor
XP Pro
1.
App1X rebirth
Source zip file: d1x-rebirth_v0.42-win
Issue: X,Y, and R either bonkers or non programable. Up/Down seem to be rigged in the Left/Right direction axis, have no Up/Down or Bank at all.
2.
App:d1x142_oglmx
Source zip file: d1x_142
Issue:Screen size- game is in little window, dos technobable is large screen. Can't get game screen to go higher than 640x480 w/ or w/o fullscreen option selected.
Controls- Game doesn't remember key or joy settings, reverts to defaults(key settings blank, joy settings= all axis=X1, all buttons=button 1.
Now what? Do I have to use Diedel's D2X app to play D1?
Fus
Specs: SW3DP, using Gren's adaptor
XP Pro
1.
App1X rebirth
Source zip file: d1x-rebirth_v0.42-win
Issue: X,Y, and R either bonkers or non programable. Up/Down seem to be rigged in the Left/Right direction axis, have no Up/Down or Bank at all.
2.
App:d1x142_oglmx
Source zip file: d1x_142
Issue:Screen size- game is in little window, dos technobable is large screen. Can't get game screen to go higher than 640x480 w/ or w/o fullscreen option selected.
Controls- Game doesn't remember key or joy settings, reverts to defaults(key settings blank, joy settings= all axis=X1, all buttons=button 1.
Now what? Do I have to use Diedel's D2X app to play D1?
Fus
The game crashes when I fire a missile with the right mouse button All I have changed in the d2x.ini file is -gl_reticle 0. I think I'm using version 0.42 so I'll update and see if it works
^ seems to have stopped o.O
Also I noticed something else that crashes it. I have an illusional wall that, when flown through the illusional side, is a trigger that \"closes\" a wall on the opposite side of that wall that you flew though. It starts to close then it dies
^ seems to have stopped o.O
Also I noticed something else that crashes it. I have an illusional wall that, when flown through the illusional side, is a trigger that \"closes\" a wall on the opposite side of that wall that you flew though. It starts to close then it dies
He folks.
I'm not dead yet
Was very busy for the last months but I'm working now on a new version for a long time. Many things will change, all your bugs are noticed and I hope I can provide something better next time.
Again:
PLEASE sorry for all current bugs you have. DXX-Rebirth is still a hobby for me and since I need to fit it into my normal life I just can't do the work a professional coder could do. So progress may be a bit slow ...
Please keep that in mind - next version is coming up and will provide new improvements - especially in stability, joystick interface, sound system, resolutions-releated code and linux improvements.
I'm not dead yet
Was very busy for the last months but I'm working now on a new version for a long time. Many things will change, all your bugs are noticed and I hope I can provide something better next time.
Again:
PLEASE sorry for all current bugs you have. DXX-Rebirth is still a hobby for me and since I need to fit it into my normal life I just can't do the work a professional coder could do. So progress may be a bit slow ...
Please keep that in mind - next version is coming up and will provide new improvements - especially in stability, joystick interface, sound system, resolutions-releated code and linux improvements.
Another bug I think.
I just joined a game using 1.40 where everyone was using D1X 1.50 (rebirth), the host had not enabled the D1X mode so of course I tried to give the /D1X command to toggle D1X mode (and spew control) and it did not take. Everyone in the game was using D1X 1 so it should have worked, then /shortpackets command could aalso be given to enable shortpackets for everyone. I followed this procedure and got the proper messages back but it didn't take. Given a second time a few seconds later no confirmation was given. I do not know if others in the game got hud messages that they recieved a D1X configuration from me, but they should have. I know that when you and I were testing on Kali I got these D1X config notices on my HUD display from you when you used the CTL+N game master menu. We should have tried the commands with the f8 menu also with the handicap features and slash commands, these consist of: /shortpackets, /altvulcan, /D1X, /ban, /unban, <playername>:HANDICAP <value>, /kick, /discon and so on, just to name a few.
I will try this again when I have an oppurtunity in a two player game but initial impression is this feature doesn't work. Note that this D1X initialising command (/D1X) doesn't work if someone is in with the original dos executable so it is possible a non D1X or XL user may have been in the game previously. Does anyone know if XL reports as a D1X version when you hit pause during a game? If so there may have been XL in the game and the other executables detect XL as uncompatible with D1X mode.
I hope this bug report is of some use. Let me know if if there is anything I can do to help.
By the way, Welcome to Kali, Zico. It was nice visiting with you and discussing the project.
When ever you need a break from coding come on down and play a game.
All code and no joy could make Zico a dull boy.
Luv ya,
Tankie2
I just joined a game using 1.40 where everyone was using D1X 1.50 (rebirth), the host had not enabled the D1X mode so of course I tried to give the /D1X command to toggle D1X mode (and spew control) and it did not take. Everyone in the game was using D1X 1 so it should have worked, then /shortpackets command could aalso be given to enable shortpackets for everyone. I followed this procedure and got the proper messages back but it didn't take. Given a second time a few seconds later no confirmation was given. I do not know if others in the game got hud messages that they recieved a D1X configuration from me, but they should have. I know that when you and I were testing on Kali I got these D1X config notices on my HUD display from you when you used the CTL+N game master menu. We should have tried the commands with the f8 menu also with the handicap features and slash commands, these consist of: /shortpackets, /altvulcan, /D1X, /ban, /unban, <playername>:HANDICAP <value>, /kick, /discon and so on, just to name a few.
I will try this again when I have an oppurtunity in a two player game but initial impression is this feature doesn't work. Note that this D1X initialising command (/D1X) doesn't work if someone is in with the original dos executable so it is possible a non D1X or XL user may have been in the game previously. Does anyone know if XL reports as a D1X version when you hit pause during a game? If so there may have been XL in the game and the other executables detect XL as uncompatible with D1X mode.
I hope this bug report is of some use. Let me know if if there is anything I can do to help.
By the way, Welcome to Kali, Zico. It was nice visiting with you and discussing the project.
When ever you need a break from coding come on down and play a game.
All code and no joy could make Zico a dull boy.
Luv ya,
Tankie2
Re:
I also have experienced a problem with screen flashes as a powerup is picked up. I realise that that is an original part of the game but I'm not sure that the degree of the flash is normal. If I run over several powerups at one time my screen is obscured almost to the point of being hit with a couple of flash missles.In that time I find it nearly impossible to acquire my target.
What does that D1X enable command do?
I had this extreme screen flashing bug when picking up several powerups in D2X-XL too (a looooong time ago, when it was still D2X-W32 in its early stages). Dunno how I fixed it, but I think it must come from the original D1X/D2X code.
You may also want to read this thread about short packets and packets per seconds.
I had this extreme screen flashing bug when picking up several powerups in D2X-XL too (a looooong time ago, when it was still D2X-W32 in its early stages). Dunno how I fixed it, but I think it must come from the original D1X/D2X code.
You may also want to read this thread about short packets and packets per seconds.
Re:
I had this problem the time when the game still used SDL_gammaramp. But that was for D2X only. v0.50 should not do this anymore.flip wrote:I also have experienced a problem with screen flashes as a powerup is picked up. I realise that that is an original part of the game but I'm not sure that the degree of the flash is normal. If I run over several powerups at one time my screen is obscured almost to the point of being hit with a couple of flash missles.In that time I find it nearly impossible to acquire my target.
At least it should not flash completly to white - even with the highest gamma level (that's what I can see on my monitor).
However it's right the effect is a bit stronger the more powerups you pick up. I will compare this to what I get on DOSBox and fix if necessary.
I wsa trying to host a a COOP game lastnight on Kali with D2xx. When I went to \"more options\" the game crashed and cod'd and Kali came back up just like the game had been exited.
My system didn't lock up and no exe's were left running. Unfortunately no message was displayed.
Has anyone else had this trouble?
My system didn't lock up and no exe's were left running. Unfortunately no message was displayed.
Has anyone else had this trouble?
Not a bug, but more along the lines of a feature request. The ability to do direct tcp/ip gaming like in w32. Nothing fancy, just a display of your ip and port when you are at the screen to host your game and the ability for others to connect to you using your IP address. If you can do that, that would be great!
Also, I tired rebirth in Vista, and the axis mappings for the mouse aren't being detected correctly. When I try to do up/down, it detects it correctly, but when I map side to side it still maps it to up and down. Granted Vista is new and im not using this OS exclusively so its not a big deal for me but its just an FYI.
Also, I tired rebirth in Vista, and the axis mappings for the mouse aren't being detected correctly. When I try to do up/down, it detects it correctly, but when I map side to side it still maps it to up and down. Granted Vista is new and im not using this OS exclusively so its not a big deal for me but its just an FYI.
Okay. What you want is already in D1X. The UDP/IP feature should do that. It's not already implemented to D2X and currently I doubt I will have enough time to do it in a near future...
Actually I tried to play with that code some days ago, but currently no go.
I also can't say so much about the axis mapping on Vista. I still have no copy and I also haven't planned to buy a license ... too much money for a program I basically do not need.
But let's see if I can find something out about this.
Actually I tried to play with that code some days ago, but currently no go.
I also can't say so much about the axis mapping on Vista. I still have no copy and I also haven't planned to buy a license ... too much money for a program I basically do not need.
But let's see if I can find something out about this.
I found that when I take screenshots, they come out all black. I see nothing. Load 'em into photoshop and change the levels - nothing. Pure blackness.
And, when I'm in a game, and press ESC or F2 or try to bring up any of the menus, nothing shows up and the screen starts displaying this halo effect. This only happens on my laptop.
And, when I'm in a game, and press ESC or F2 or try to bring up any of the menus, nothing shows up and the screen starts displaying this halo effect. This only happens on my laptop.
- Space-Invader Klein
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In version .50, when playing multiplayer udp/ip in a standard level of descent 1 whichever it might be, the song only loops once, and doesn't loop for the rest of the game. I don't know if its a bug or whatnot, but i found it troublesome, i like the music (apart from the changed windows midi fonts). I played from level 2 through 8 or so, and in every level same deal.
(Space-Invader Klein)www.myspace.com/spaceinvaderklein (Memory_Theif)
- Aus-RED-5
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Re:
New version has been out since Feb.Space-Invader Klein wrote:In version .50, when playing multiplayer udp/ip in a standard level of descent 1 whichever it might be, the song only loops once, and doesn't loop for the rest of the game. I don't know if its a bug or whatnot, but i found it troublesome, i like the music (apart from the changed windows midi fonts). I played from level 2 through 8 or so, and in every level same deal.
Try updating to version .51 and see what happens.
- Star Man Aevum
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Re:
Was there an error message, or did it dump to windows? What INI settings do you have enabled? (d2x.ini, open with notepad)Star Man Aevum wrote:In version .51 of D2X, the game crashes whenever I want to use the automap in Secret Level 3. It only does this here, as far as I've noticed. Any thoughts on the issue?
- Star Man Aevum
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