If you look at the post dates, you will notice that I posted on dxx-rebirth after having posted here, because it had come to my mind that that would be a better place. You can delete my post(s) here if you want to.
It doesn't come from the original D2X, It is definitely my code; but it can be that it stems from a time when I was still contributing to the main D2X project. If that is so, zico couldn't know that. I also wouldn't complain about someone using my code, I'd only complain if I wouldn't be given due credit for it.
Diedel wrote:It doesn't come from the original D2X, It is definitely my code; but it can be that it stems from a time when I was still contributing to the main D2X project. If that is so, zico couldn't know that. I also wouldn't complain about someone using my code, I'd only complain if I wouldn't be given due credit for it.
Testiculese wrote:Whoops, you missed it, I was joking on "given due credit for it." (I can read code as fast as you.)
I don't think I missed it. I was joking back. My half sentence finishes "... about my ugly commenting habits?" (A feeble attempt of making fun of myself ... )
I was under the impression the new turn rate is 40 fps, not 30 fps. However, I'm fine with 60 FPS. I have a bigger problem with fact that the homing missiles in D2 don't lock onto the target in the reticle and instead home in on the targets using some other protocol. IN anarchy I believe it's the first target in the players list instead of the one in your reticle, for robots I think it's something similar, not necessarily the closest robot and rarely the one you're trying to target.