New Missiles
Moderators: MetalBeast, Capm
- []V[]essenjah
- DBB Defender
- Posts: 3512
- Joined: Mon Dec 20, 1999 3:01 am
- []V[]essenjah
- DBB Defender
- Posts: 3512
- Joined: Mon Dec 20, 1999 3:01 am
Not sure what I can do with that back section. You referring to the bumpy mid-section Ferno? I'm trying to decide on what I want to do with that. Reason I added that is because I figured it would be something to help in the \"concussion\" factor. Perhaps something to absorb shock. Not sure though. I could just smooth it back out though. I basically wanted to add a little more interest to it. I don't want to go overkill on the polys, since this WILL go into Descent 3. It's like 300 or so polys at the moment.
- []V[]essenjah
- DBB Defender
- Posts: 3512
- Joined: Mon Dec 20, 1999 3:01 am
- []V[]essenjah
- DBB Defender
- Posts: 3512
- Joined: Mon Dec 20, 1999 3:01 am
Well, I tested the concussion in-game last night. It shows up in OOFEdit just fine as you can see in the above screenshot. However, in-game it won't show up. I suspect that D3 doesn't allow us to use 256X256 textures on weapons for some reason, even though it WILL allow it on ships.
Other missiles I've been working on thus far:
I think that I can suggest that you may want to make the fins on the Frag lean further foreward.
EDIT: I\"m assuming that you're using Blender for building those models. I was wondering it you were using web tutorials to learn how to work it that well, and if you had, if you could post a link them, that'd be great!
EDIT: I\"m assuming that you're using Blender for building those models. I was wondering it you were using web tutorials to learn how to work it that well, and if you had, if you could post a link them, that'd be great!
- []V[]essenjah
- DBB Defender
- Posts: 3512
- Joined: Mon Dec 20, 1999 3:01 am
Scary thing is that my Mom said something to that effect when she saw me making it lol. Not a visual I really wanted to necessarily think about.
As a side note: why is it that I see low-poly, med-poly, and normal versions of the missiles in-game and as OOF's in the hog file, but I don't see any entries for the *gam file? I may have just not looked carefully enough, but that is really annoying. I would rather not create different detail levels for the weapon powerups if I can help it.
As a side note: why is it that I see low-poly, med-poly, and normal versions of the missiles in-game and as OOF's in the hog file, but I don't see any entries for the *gam file? I may have just not looked carefully enough, but that is really annoying. I would rather not create different detail levels for the weapon powerups if I can help it.
- []V[]essenjah
- DBB Defender
- Posts: 3512
- Joined: Mon Dec 20, 1999 3:01 am
Sorry for the lack of progress. I've been doing this basically when I'm bored or just whenever. Seems that improving D3's graphics and balance is something that has always remained undying. I have thrown in the towel a few times and have come back to rebuild so many times I know that I just simply need to have patience and work on it whenever I feel like it. I'll keep going though.
And yeah, I figure a mod of some kind. I have several ideas on how we can implement it, but I'm trying to decide on exactly how as of yet.
And yeah, I figure a mod of some kind. I have several ideas on how we can implement it, but I'm trying to decide on exactly how as of yet.
- []V[]essenjah
- DBB Defender
- Posts: 3512
- Joined: Mon Dec 20, 1999 3:01 am
- []V[]essenjah
- DBB Defender
- Posts: 3512
- Joined: Mon Dec 20, 1999 3:01 am
- []V[]essenjah
- DBB Defender
- Posts: 3512
- Joined: Mon Dec 20, 1999 3:01 am
Right now I'm using them for both. I also added a nice new blue smoke trail that follows and no, it's not planner.
I agree Diedel. I wasn't 100% happy with it. I found that in-game. It looked too much like the original D3 model. So I'm making a new version that looks more like the original D2 model.
I agree Diedel. I wasn't 100% happy with it. I found that in-game. It looked too much like the original D3 model. So I'm making a new version that looks more like the original D2 model.
- []V[]essenjah
- DBB Defender
- Posts: 3512
- Joined: Mon Dec 20, 1999 3:01 am
- []V[]essenjah
- DBB Defender
- Posts: 3512
- Joined: Mon Dec 20, 1999 3:01 am
- []V[]essenjah
- DBB Defender
- Posts: 3512
- Joined: Mon Dec 20, 1999 3:01 am