Primary Weapon Facelift:
- []V[]essenjah
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Primary Weapon Facelift:
Since Ferno doesn't want me to use his interpretation of the Fusion cannon, I made my own interpretation from scratch:
This is the low poly model intended for in-game use.
Right now it is too high poly but I'm sure I can sacrifice a few things. I designed it on the idea of cooling systems. The upper barrel, I will texture to look like the heatsink like the one on the bottom-base of the weapon.
This is the low poly model intended for in-game use.
Right now it is too high poly but I'm sure I can sacrifice a few things. I designed it on the idea of cooling systems. The upper barrel, I will texture to look like the heatsink like the one on the bottom-base of the weapon.
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Not sure what you mean by a handle.
If you mean the front part, I'm not sure why so many seem to be asking about it when it was on the original cannon. I intended it as simply a support for the barrel and heatsink. If you mean the bottom, that is just a heatsink and a bunch of cables (maybe even heat pipe if you will). The top? Those are supposed to be some kind of connectors based on the original design.
If you mean the front part, I'm not sure why so many seem to be asking about it when it was on the original cannon. I intended it as simply a support for the barrel and heatsink. If you mean the bottom, that is just a heatsink and a bunch of cables (maybe even heat pipe if you will). The top? Those are supposed to be some kind of connectors based on the original design.
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- []V[]essenjah
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Yup. It was just an interesting idea I had. I've made so many different exhausts for ships/guns/robots in my time that I wanted to try something else. It also has a different exhaust system in the back. Wanted to do something different for the sides that would add some decent bulk to the cannon. There are only oh-so-many ways to \"make it your own\". My attempt here is something designed to get rid of heat. I also plan to add a purple glow to the exhaust on the back. One thing I don't like is that the barrel appears too long to me.
Re:
I never understood this either. In D3 they appear to have a handle. But in some of the models I've seen here produced by the community, they have what seems to be "connectors" or things that would in theory connect the item to the ship in some way.Munk wrote:Why does those weapons need a handle ?
I think plasma, napalm have them too...
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Maybe there's a better word for \"handle\" in english: I mean those things on all the weapons of the size of human hands -- just to be able to hold those weapons with both hands and pointing to someone.
I mean those handles look rather fragile. For a ship weapon I would rather think of a highly technical uniform connector which holds the weapon firmly in place and is able to disconnect it quite fast for changing.
But I suppose they have to look like human weapons, otherwise noone would notice that they are weapons ... just look at the scope on top of the super laser (in contrast to simple laser).
But hey, it's a game ^^
I mean those handles look rather fragile. For a ship weapon I would rather think of a highly technical uniform connector which holds the weapon firmly in place and is able to disconnect it quite fast for changing.
But I suppose they have to look like human weapons, otherwise noone would notice that they are weapons ... just look at the scope on top of the super laser (in contrast to simple laser).
But hey, it's a game ^^
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Heh, half of you complain that I don't make my own cannon, so I do. But when I make an original cannon, you all complain that I didn't make a 100% accurate duplication of the original cannon.
I think you have to change it a little bit though in order for it to be legal I would imagine. I could do it in about 30-45 mins though.
Well.... it wouldn't be high-res since this work is to replace the weapons inside the actual game. Not for pretty renders. If I were to work on a pretty render, I would create something totally unique.
I think you have to change it a little bit though in order for it to be legal I would imagine. I could do it in about 30-45 mins though.
Well.... it wouldn't be high-res since this work is to replace the weapons inside the actual game. Not for pretty renders. If I were to work on a pretty render, I would create something totally unique.
I'm sorry. I didn't mean to flame at all. My comment was completely irrelevant to this post. Your model is looking 100% AOK! Keep going!
I just was saying that with all the people making models of the fusion, that an accurate recreation hasn't been made yet - or at least one that I have seen. That's all.
Keep going on your own version. Defiantly looks very good!
I just was saying that with all the people making models of the fusion, that an accurate recreation hasn't been made yet - or at least one that I have seen. That's all.
Keep going on your own version. Defiantly looks very good!
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Nah, I didn't take it as an insult at all. It didn't take all that long to create. Took me a while to think it up, but it's no big deal to me. I actually like constructive criticism as long as it is respectful.
I was just explaining to you why I took the route that I did. This is just an alpha or beta if you will, of the cannon, so if people would rather I made it look accurate to the original, I would be happy to do that.
I just thought it was funny. I know I can't please everyone, but everyone else tends to think that is an artists job. I just try to make myself happy and as many as I can along the way.
I was just explaining to you why I took the route that I did. This is just an alpha or beta if you will, of the cannon, so if people would rather I made it look accurate to the original, I would be happy to do that.
I just thought it was funny. I know I can't please everyone, but everyone else tends to think that is an artists job. I just try to make myself happy and as many as I can along the way.
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Yep, it's Blender. Not a bad program. I still want to get Max and Maya one day but for now, I'm pretty content with Maya since I only want to mod three games anyway. Descent, Oblivion, and UT2004.
UT2004 has Maya PLE, Descent and Oblivion I can use Blender for. But yeah, I'm that nerdy too. I can now recognize most modeling programs by pictures of their UI too.
UT2004 has Maya PLE, Descent and Oblivion I can use Blender for. But yeah, I'm that nerdy too. I can now recognize most modeling programs by pictures of their UI too.
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- []V[]essenjah
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- []V[]essenjah
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- []V[]essenjah
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