I'm still working (slowly) on a new multiplayer gametype (.d3m) I'm building. I have most of the pieces in place, much borrowed from the Entropy code, and it compiles and runs fine.
One of the last things I want to do is implement a 2-3 second scene for all players at a certain point in the game. Dallasfuncs.cpp has functions like \"CinematicPlayerDisabled\", but I'm not sure if/how they would work in multiplayer.
Has anyone attempted this before?
Cinematics/Cutscenes in a multiplayer mod
- Foil
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Right, I'm referring to using the same functions (from the DALLAS source) that singleplayer level cinematics use. I just don't know how they will act in multiplayer, so I'm wondering if someone has done it before.d3jake wrote:Could you maybe imnplement the functions used in a level script? because we all know there are cinematics during levels.... Or is that what you're referring to..?
- Foil
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Hmm, you're probably right. All the same, does anyone know if it's been attempted? I'd just like to know, before I try it myself.Kyouryuu wrote:I don't think they work in multiplayer. At least in cooperative gameplay, the in-level cinematics don't run. If they don't work in co-op, I can't imagine them working in other modes.