Descent 3: Ultra Pyro-GL
- []V[]essenjah
- DBB Defender
- Posts: 3512
- Joined: Mon Dec 20, 1999 3:01 am
Re:
Im completely opposite. It looks inefficient and impractical.Sniper wrote:That looks really awesome. I really like the angle on those intake fans!
- []V[]essenjah
- DBB Defender
- Posts: 3512
- Joined: Mon Dec 20, 1999 3:01 am
You know.... I can't do a single thing professionally.... it always has that *WOOPS* look about it. See... typo in pic above
The engines are designed like that on purpose. The original intakes were a weird oval shape that looked a little like turbines, but we know that turbines aren't oval, being that a fan won't exactly spin very well in an oval. So, I tilted them up to make attaching them a little easier. I suppose I could make them strait if people want them that way. I just thought they looked better and more interesting if they were tilted back. Turbines on a ship like this aren't even necessary as most of the planets don't have oxygen and some may even cause it to pull in warm air which would be bad. The turbine isn't necessary on a an antigravity ship. Just a helper.
I wanted to add something that would give the ship a little life anyway.
My next move is to detail out the bottom and see where that goes.
The engines are designed like that on purpose. The original intakes were a weird oval shape that looked a little like turbines, but we know that turbines aren't oval, being that a fan won't exactly spin very well in an oval. So, I tilted them up to make attaching them a little easier. I suppose I could make them strait if people want them that way. I just thought they looked better and more interesting if they were tilted back. Turbines on a ship like this aren't even necessary as most of the planets don't have oxygen and some may even cause it to pull in warm air which would be bad. The turbine isn't necessary on a an antigravity ship. Just a helper.
I wanted to add something that would give the ship a little life anyway.
My next move is to detail out the bottom and see where that goes.
- []V[]essenjah
- DBB Defender
- Posts: 3512
- Joined: Mon Dec 20, 1999 3:01 am
- []V[]essenjah
- DBB Defender
- Posts: 3512
- Joined: Mon Dec 20, 1999 3:01 am
- []V[]essenjah
- DBB Defender
- Posts: 3512
- Joined: Mon Dec 20, 1999 3:01 am
- []V[]essenjah
- DBB Defender
- Posts: 3512
- Joined: Mon Dec 20, 1999 3:01 am
Ok.... I had to do it. I'm sorry. I had to do it. Probably my most bold and controversial move for the Pyro GL:
Hope this doesn't look too much like the GX. Somehow I REALLY love the look of this though. Top Wop and I were discussing what made the GX such a cool ship in the first place. The cockpit is what gave it, it's rugged look. Somehow the GL looked too compact. The cockpit seems to fit the bill for me somehow. If others think it makes it look too much like the GL. I can pull it.
I also plan on re-making the cockpit model when I'm done with the ship. I've already started on the new HUD images.
Hope this doesn't look too much like the GX. Somehow I REALLY love the look of this though. Top Wop and I were discussing what made the GX such a cool ship in the first place. The cockpit is what gave it, it's rugged look. Somehow the GL looked too compact. The cockpit seems to fit the bill for me somehow. If others think it makes it look too much like the GL. I can pull it.
I also plan on re-making the cockpit model when I'm done with the ship. I've already started on the new HUD images.
- []V[]essenjah
- DBB Defender
- Posts: 3512
- Joined: Mon Dec 20, 1999 3:01 am
- []V[]essenjah
- DBB Defender
- Posts: 3512
- Joined: Mon Dec 20, 1999 3:01 am
- []V[]essenjah
- DBB Defender
- Posts: 3512
- Joined: Mon Dec 20, 1999 3:01 am
- []V[]essenjah
- DBB Defender
- Posts: 3512
- Joined: Mon Dec 20, 1999 3:01 am
- []V[]essenjah
- DBB Defender
- Posts: 3512
- Joined: Mon Dec 20, 1999 3:01 am
- []V[]essenjah
- DBB Defender
- Posts: 3512
- Joined: Mon Dec 20, 1999 3:01 am
Re:
You DO work on the Duke Nukem for Ever team!!!!!! I KNEW IT!!![]V[]essenjah wrote:When it's done!
- []V[]essenjah
- DBB Defender
- Posts: 3512
- Joined: Mon Dec 20, 1999 3:01 am
Sorry I have been away from this project for about a week now. I've been researching new ways to texture it. I have been experimenting a lot with texture baking. I tried making an ambient occlusion of the model but found that I was unhappy with the end results. Ambient occlusion (at least in Blender) doesn't save information pertaining to the specular map. Thus, I have to manually apply the dodge tool to highlight it enough to give it the illusion of specularity. I found that my hand painted textures for testing looked better in the end because I shadowed and highlighted everything by hand and I could add the shadow exactly where I wanted it. I'll probably use a combination of techniques in the end.
- []V[]essenjah
- DBB Defender
- Posts: 3512
- Joined: Mon Dec 20, 1999 3:01 am
Yes, but this ship is intended for in-game use. D3 still requires you to bake your textures unfortunately since we don't have the source code to fix that issue. D3 doesn't use materials, self shadows, or any decent form of specular lighting for models. Everything is sadly baked in. Actually, the GL looked the best out of all the models I've baked so far. If nothing else, I do have a guy that can bake it for me.
- []V[]essenjah
- DBB Defender
- Posts: 3512
- Joined: Mon Dec 20, 1999 3:01 am
- []V[]essenjah
- DBB Defender
- Posts: 3512
- Joined: Mon Dec 20, 1999 3:01 am
- []V[]essenjah
- DBB Defender
- Posts: 3512
- Joined: Mon Dec 20, 1999 3:01 am